• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

Status
Not open for further replies.

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
after playing with this a lot more

i don't like this one as much

i don't know why, i don't know how, i just know

will update when i figure the cause
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
A lot of things are punishable on block that were not before. I think buffering an action out of shield was more frustrating then blocking being underpowered before. I dunno. I'll have to play more.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
pierce is bad
lol, okay Troll. I'll wreck you in this game so fast you'll get mistaken for an old 83 Camry. MM?

(For any outsiders, I love Ksizzle, and we're good friends)

Before there was too much shieldstun, now there's too little.
I already said that the best way to deal with the shield stun was to drop the buffering. Everything being safe on block was tolerable. Buffering things like grabs that come out 4-9 frames later than expected gets you killed. Still, there's not actually a problem with the new shield

There's no pleasing you people, is there? :p
Nah, I got everything working, and the game is good. Characters just seem overall a little less broken than before, which I'm neutral on. I'll keep playing and keep giving feedback.
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
PokeZenigame

-Ftilt: Up-angled trajectory and damage decreased.
-Fsmash: Added a weak hitbox.
-Nair: Waterbox size and damage decreased.
-Fair: Damage reduced by 1.
-Uair: Tip damage reduced by 1.
-Dair: Final hit damage and KBG decreased slightly.

Now, I do understand why you changed the nair hitboxes because squirtle was near untouchable in that

Fair damage reduce is whatever.

But why would you decrease Dair?? I haven't killed with it at all since the new release because it doesn't spike no where near as hard as it used to and everyones recovery is amazing (which is good)

and the Fsmash Range was greatly reduced to the point where I barely use it anymore while in the first build it was one of my main kill moves...

This game feels like a complete overhaul instead of just a few minor tweaks...I was playing with coney when we came up with this discovery and the only line I can remember that we had agreed on is

"This versions feels more like its based on zero to death then actual combos"

Now, I realize a zero to death is a combo, but, you have to really read that sentence to get what we are saying.

Please don't make this another brawl+....good at the beginning, boring as hell now.
 

UTDZac

▲▲▲▲▲
BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
and this





this is why we cannot have nice things
I loaded up the new version and got a bunch of Dallas people together to play it. We all love the changes. The massive shield stun needed to go. Before 1.5, they didn't really want to play Brawl Minus cause it felt too different from vBrawl and they would get annoyed going back and forth from practicing and having fun.

1.5 makes Brawl Minus feel slightly more like a Smash game. It's still incredibly fast, the characters are still incredibly broken, you just cant get away with throwing any attack you feel like at the opponent's shield (similar to melee... almost).
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Yeah, I mean, in 1.0, there were enough broken characters to balanced each other out. Now, everyone got nerfed MAD hard, so I can just find like 1 or 2 broken things, and they centralize the metagame. Before, there were counters to pretty much everything. Falco had advantage on almost all the problem characters (not sure about Pika but probably. Definitely Yoshi.) The S tier (Squirtle, Pika, Falco, GnW, Yoshi) seemed to balance each other other, and other characters could defeat them, creating a diverse metagame. The game was eerily balanced.

It's probably still decent, but a few characters that were overlooked/good didn't get nerfed, and now they are dominiating with no counters. Still, I need way more playtesting before I'm going to say that one character is Metaknight+ status in terms balance. I think the biggest mistake was upgrading too quickly. I was surprised to find out that 1.5 was being released already.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Well, it's been about 3 months since 1.0 was released, some of you didn't find out about this probably until a month ago so to you it may be quite sudden, yes.
 

bajisci

Smash Ace
Joined
Feb 15, 2007
Messages
558
I too got used to the more shield stun but its still fine now either way is acceptable. Im not sure what you mean pierce the game still seems balanced, besides squirtle being over nerfed. IMO if you want to nerf his dair as a kill move than nerf it more and make it combo into itself at certain percents so it can still gimp at certain percents but isnt a broken kill move, right now its essentially useless as a kill or gimp move on most of the cast.

Did you guys every consider adding a frozen pokemon stadium 2? When frozen thats the best stage in the game imo.

edit: yea falco did well against pika
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
Before 1.5, they didn't really want to play Brawl Minus cause it felt too different from vBrawl
.
THATS THE POINT!!!

it needs to be different..and by different I need to feel a totally different experience when I'm playing this game and not regular brawl

Brawl+ updated so much that it began to feel like a slightly faster version of regular brawl and that's it...and it's also the reason I quit playing Brawl+ because it felt TOO much like brawl

Granted, this game could probably never do that because of what they are achieving... I still feel like if it starts getting to close to brawl and i realize it..I will just opt to play brawl instead and thats no good.
 

UTDZac

▲▲▲▲▲
BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
Making all the characters broken with new attacks creates a different experience without changing the core game play that much at all. The shield hitstun was unnecessary.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
No, the shieldstun, like the hitstun, was very necessary.
Adding hit stun creates and allows for combos. This creates a new, rewarding, dynamic way to play the game. It increases the depth of the game.

Adding too much shield stun ruins shields, effectively removing them as a viable tool to use in nearly any circumstance. This removes depth from the game.

I honestly don't care all that much. But there's a huge fallacy in advocating the removal of vital game mechanics as necessary.
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
I feel as though the shield stun could have been reduced to an extent but not the extent of 1.5

I have gotten used to shielding being good only in certain situations and just made me space better during gameplay

the shield stun isnt really that big of a deal for me though....the main things is I don't want the Metagame to turn into a super powered brawl

and by that I mean more hardcore camping because, lets face it, brawl is a campy *** game...and when i get tired of playing patient, because if I play aggro I get *****, then I go play brawl minus because of the aggro-ness involved in this game...sure, you can still camp with some characters but it doesnt help you NEARLY as much as it did in brawl

side note: bring Falco's standing Jump Laser cancel back...that was a very unnecessary change...

edit: and umm...Idk if this is fixable or not but if ivysaur doesn't have a jump and you use Up-B...he doesn't get that mini boost that he used to get in regular brawl

however I do like that if u jump and immediately up-b its like a super jump...so maybe I just need to get used to doing that..hmmmmmmm
 

Big O

Moderator
Moderator
Joined
Jun 13, 2008
Messages
1,401
Location
California
NNID
BiiigOOO
It's kinda weird how drastically different some characters are and how some characters play more or less the same. While DK isn't exactly bottom tier or anything (I think), he doesn't really have anything that stands out as crazy/broken. Everyone else seems to have these random crazy cancels and crazy new moves . The barrels are nice, but they don't seem very broken (and his regular down b is slower for some reason which is a strange nerf). The closest thing DK has to being broken are the punch and his grab. Both are still kinda balanced though. Anyways I guess the biggest complaint is that he doesn't really have anything super flashy.

I'd love to see his Utaunt have some kind of buff like SA and IASA frames, L?Rtaunt reflecting projectiles w/IASA after like 30 frames, and Dtaunt with invincibility frames lol. But realistically I think his aerial up b needs less hitlag to go through multiple projectiles faster, Nair should be buffed to deal with projectiles (bigger hitbox to clank reliably, less hitlag to go through multiple projectiles faster, etc.), cargo state should be enhanced somehow (like faster movement, better aerial control, faster item throws, SA instead of heavy armor, heavy armor on item throws, or basically whatever fits), and down b to get back to normal speed. Cargo Fthrow getting its old angle back, Usmash/Fair getting wind effects, grounded up b moving being able to move backwards, getting rid of the "hold up to break out of cargo throws" glitch, and aerial up b getting more invincibility would be nice, but aren't that important.

I know this could be misinterpreted to be an angry rant, but I'm not dissatisfied with the mod as a whole. It's pretty fun.
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
Give Donkey Kong the ability to grab in midair.

Or don't. Easy for me to say it, but if I'm not willing to code something like that and take the time to learn, then expectations should be kept low.

Meh...a few more ideas anyways.

- Wind hitboxes for DK's Up-B. From the side, it sucks in, but from above, it blows away from DK. That would help him from being gimped a bit by spike-happy people.

- Aerial headbutt on a grounded opponent causes dizziness instead of grounding. Two heads smashing into each does sound painful for the skull.

- Increase DK's speed/throwing power/walking speed when holding a barrel or an opponent.
 

Izaniki

Smash Apprentice
Joined
Nov 1, 2009
Messages
138
Location
W. Pennsylvania
I kind of chuckle that we're at the point where this is a bad thing.
I agree lol..


Also, my friend and I played B- again last night without any desync problems (after both redownloaded) so it was just a bad download on one of our ends (that was a problem for him earlier, just playing offline).

I have to say, I love how you guys are like "If you think THAT was crazy, just wait till next release!!!" and I just know that you'll actually deliver on it :D I'm too hyped about the next release already though! D:
 

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
1.5 is a stepping stone to our 2.0 release. We wanted to try some new things, attempt at some balancing, and fix what needed to be fixed. That's basically it. We are still in Beta, so there will be elements that are always on a test run, and your feedback helps along in this process. There's no possible way we can please everybody, but we do our best.

And believe me when I say that 2.0 will be a big step forward. Potential gameplay additions, character overhauls on those that need it, new features, etc. etc. It will be a lot of work, but I know it will be well worth it.
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
1.5 is a stepping stone to our 2.0 release. We wanted to try some new things, attempt at some balancing, and fix what needed to be fixed. That's basically it. We are still in Beta, so there will be elements that are always on a test run, and your feedback helps along in this process. There's no possible way we can please everybody, but we do our best.

And believe me when I say that 2.0 will be a big step forward. Potential gameplay additions, character overhauls on those that need it, new features, etc. etc. It will be a lot of work, but I know it will be well worth it.
well thank you guys for being so open to criticism! i expected nothing but UH WELL DEAL WITH IT when i made my minor complaints, so thanks for the feedback!

i don't know if it's the shieldstun or what, but i definitely prefer the old version to this one...version 1.0 quite honestly never got old, i could play it for hours and hours...for whatever reason it's difficult to play version 1.5 for longer than half an hour. if you'd like i can expand on some ideas, but that's just how i feel in general.

obviously you can't please everybody, and i just might be one of those people, sadly, but i'd like to imagine this game can be fresh and new to me.
 

bajisci

Smash Ace
Joined
Feb 15, 2007
Messages
558
If you guys actually get the burst working, that'd be the coolest edition to brawl ever. It'd be PERFECT for brawl- and would make it so much more fun.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
it was actually annoying and made me rage hardcore when people did it to me.
 

bajisci

Smash Ace
Joined
Feb 15, 2007
Messages
558
Well is there a way to limit it to like once per stock/match, thats what i was thinking.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
it was set as once per stock, but it still annoyed me

but thats just me.
 

Izaniki

Smash Apprentice
Joined
Nov 1, 2009
Messages
138
Location
W. Pennsylvania
I'm quite interested in knowing more about how Baroque/MegaBurst are being implemented :o Hoping something super flashy AND super awesome? :D
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
I would have it kick in only after a certain point in hitstun. Maybe 75% of the way through, you could burst if your opponent didn't follow up quickly enough. Probably not the way it's implemented here.
 
Status
Not open for further replies.
Top Bottom