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Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

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Izaniki

Smash Apprentice
Joined
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Messages
138
Location
W. Pennsylvania
Hmm. I don't THINK he is, but then again, I don't think anyone's ever hit me while I used it (Humans/CPUs both just run away when I use it lol..)
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
I made a small change list for Wolf -.

I know it kinda sucks, but I'll improve it later on.


Code:
Wolf (Brawl -) Changelist by LordJax/Xi - Ver. 0.1

NOTE : This is the first version, I probably missed a few things there and there.

Legend :
[B]DMG[/B] = Damage
[B]BKB[/B] = Base Knockback
[B]KG[/B] = Knockback Growth
[B]WKG[/B] = Weight Knockback
[B]HBOX(N)[/B] = Hitbox number based on its position in PSA.


________________________

1. Attributes
________________________

Run Initial Velocity : 1.4 -> 1.7
Jump V Initial Velocity : 2.95 -> 3
Jump H Initial Velocity : 1.3 -> 1.5
Hop V Initial Velocity : 2.065 -> 2.1
Air Jump Multiplier : 0.98 -> 0.99
Gravity : 0.13 -> 0.16
Air Mobility : 0.08 -> 0.2
Fair Landing Lag : 30 -> 15
Bair Landing Lag : 9 -> 6
Dair Landing Lag : 19 -> 14
________________________

2. Normal Attacks
________________________

Attack13 (Jab 3) : 
[B] *DMG[/B]: 4 -> (5,6)
[B] *BKB[/B]: 40 -> 60

AttackDash (Dash Attack, duh!) :
 *Momentum boost:
* Before frame 13 -> Boost of 2 horizontally
* After frame 18 -> Boost of 1 horizontally
* After frame 22 -> Boost of 0.5 horizontally
* After frame 26 -> Boost of 0.25 horizontally
Momentum boost ends after frame 30 or so.

AttackS3S (F-tilt) :
[B] *DMG[/B] : (5,6) -> (9,6)
[B] *BKB[/B] : (second hit) 20 -> 40
[B] *KG[/B] : (100,140) -> (110,120)
Ends on frame 16 instead of 32, and the second hit is 1.5x faster.

AttackHi3 (U-tilt) :
[B] *Angle[/B] : (80,88) -> 75
[B] *KG[/B] :
HBOX1 : 110 -> 120
HBOX2,3,4 : 110 -> 115
Ends on frame 18 instead of 35.

AttackLw3 (D-tilt) :
 [B]*DMG[/B] : 6 -> 9
Ends on frame 15 instead of 27.

AttackS4S (F-Smash) :
 [B]*Angle[/B] :
HBOX1 : 45 -> 0
HBOX2 : 45 -> 0
HBOX3 : 20 -> 0
HBOX4 : 361 -> 0
HBOX5 : 361 -> 0
HBOX6 : 70 -> 0
HBOX7 : 361 -> 0
HBOX8 : 361 -> 65
HBOX9 : 361 -> 65
 [B]*BKB[/B]:
HBOX1,2,3,4,5: -> 100
HBOX8,9 : 30 -> 65
[B] *KG[/B]:
HBOX1,2 : 20 -> 40
HBOX3 : 20 -> 30
HBOX4,5 : 20 -> 45
HBOX8,9 : 74 -> 106
[B] *Hitbox size[/B]:
HBOX8 : 6.5 -> 4.5
HBOX9 : 5 -> 4
Ends on frame 37 instead of 39.
Does a weird warp and very safe f-smash if angled.

AttackHi4 (U-Smash) :
Second part of the attack.
 [B]*BKB[/B] :
HBOX1: 45 -> 31
HBOX2: 50 -> 46
HBOX3: 50 -> 46
[B] *Hitbox size[/B]:
HBOX1: 8 -> 10
HBOX2: 7 -> 9
HBOX3: 6 -> 8
Starting at frame 9, the attack is 1.7x faster.
The attack goes back to normal speed at frame 19.

AttackLw4 (D-Smash) :
Starting at frame 11, the attack is 1.5x faster.
The attack goes back to normal speed after the second part of the attack.

AttackAirN (Nair) :
Instead of one hitbox of 8 DMG, the attack loops a hitbox 12 times, but its damage is changed to 1.
Ends on frame 37 instead of 42.

AttackAirF (Fair) :
[B] *DMG[/B]: 
HBOX3 : 11 -> 15 
 *Angle : 60 -> 75
[B] *BKB[/B]:
HBOX3 : 40 -> 58
 [B]*KG[/B] : 
HBOX1,2 : 95 -> 85
HBOX3 : 95 -> 100
Ends on frame 22 instead of 29.

AttackAirB (Bair) :
 [B]*DMG[/B]:
HBOX1 : 13 -> 12
HBOX3 : 10 -> 11
HBOX4 : 9 -> 10

AttackAirHi (Uair) :
Ends at frame 19 instead of 38.

AttackAirLw (Dair) :
Starting at frame 4, the attack is 1.5x faster.

________________________

3. Grabs
________________________

Pummel :
[B] *DMG[/B] : 1 -> 3

ThrowB (Back Throw, if you didn't know.) :
[B] *DMG[/B] :
HBOXAfterFrame25 : 4 -> 7

ThrowHi (U-Throw) :
[B] *DMG[/B]:
HBOXAfterFrame25 : 5 -> 9
 [B]*KG:[/B]
HBOX1 : 110 -> 120
 *BKB:
HBOX1 : 75 -> 90
________________________

4. Specials
________________________

Neutral B :
Grounded :
 [B]*DMG[/B] :
Gunblade :  4 -> 14
The laser is three times as strong, because it's the same projectile shot 3 times simultaneously.

Aerial :
Same as grounded.

Side-B :
Grounded :
[B] *BKB [/B]:
HBOX2 : 30 -> 35
[B] *KG[/B] :
HBOX2 : 106 -> 120
Can be interrupted in any aerial attack. (Nair, Fair, Bair, Dair, Uair).

Aerial :
Same as grounded.

Up-B :
Grounded :
 *Momentum boost :
*At the beginning, boost of 3 vertically.
Has heavy armor of 5 during the dash.
As two sets of hitboxes instead of one.
[B] *Angle[/B] :
HBOX1,3 : 45 -> 365
HBOX4 : 361 -> 365
Landing hitboxes :
[B] *DMG[/B] :  3 -> 6
[B] *Angle[/B] :  65 -> 75

Aerial :
Same as grounded.

Down-B :
[B] *ANGLE[/B] :
HBOX1:  10 -> 270 (spike)
[B] *WKB[/B] :  20 -> 40
Is JC-able.

Aerial :
Same as grounded.
__________________________
 
Joined
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LordJax, I know exactly who made the earliest build of Wolf. He has an account on smashboards and they aren't you. Stop trying to take credit for things you haven't made. The changelist does look more or less legit though... Good work, I guess? Is that an old build or the current wolf?
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
Take the credit for what ?

I believe I'm the one who posted the first alpha of Wolf -, my name on the brawl - forums is Xineophus (people usually call me Xi.)

And it's the current build.

I'm just using a friend's account because I can't be arsed to register.
 

Ulevo

Smash Master
Joined
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Messages
4,496
Location
Unlimited Blade Works
Also, I mentioned this a while back. Lucario's Extreme Speed is still broken (doesn't work properly). When used on the ground, if an attack is done out of the Extreme Speed, it will always force Lucario to face to the right(?), whether or not he Extreme Speed's to the left or right.
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
At this point half the issue is that we don't know which changelists are done... I know CF is done, I did it like 3 times...
Ouch...

I'd prefer making changelists for characters that are less subject to heavy changes, because characters like Peach will probably change drastically and I don't want to start over.
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
Alright, I'll start working on some characters tommorow.

I'll start with Captain Falcon since he's at the top of the 'list'.
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
Captain Falcon change list.

Will be updated later on.

Code:
Captain Falcon (Brawl -) Changelist by LordJax/Xi - Ver. 0.1

Legend :
DMG = Damage
BKB = Base Knockback
KG = Knockback Growth
WKG = Weight Knockback
HBOX(N) = Hitbox number based on its position in PSA.
Angle 361 = Sakurai Angle
Angle 363 = Hits the same direction as the attack is going.

vBrawl Stat -> Brawl - Stat

___________________________________________________

1. Attributes

___________________________________________________

Run Initial Velocity : 2.18 -> 3
Jump H Initial Velocity : 2.1 -> 4.2
Hop V Initial Velocity : 1.974 -> 1.5
Fair Landing Lag : 22 -> 11
Bair Landing Lag : 12 -> 7
Dair Landing Lag : 21 -> 10

___________________________________________________

2. Normal Attacks


___________________________________________________

Attack13 (Jab 3) :
 *DMG :
HBOX1,2,3 : 6 -> 9
 *Angle :
HBOX1,2,3 : 70 -> 40
 *BKB :
HBOX1,2,3 : 10 -> 40
 *KG :
HBOX1,2,3 : 50 -> 70
 *Hitlag Multiplier
HBOX1,2,3 : x1 -> x2

- Electric effect on HBOX123 



Attack100 (Jab 4) :
Attack is x2 faster starting at frame 1.



AttackDash (Dash Attack) :
 *Momentum boost:
At frame 7, boost of 0.5 horizontally.

-Endlag is 1.3x faster.


AttackS3S (F-Tilt) :
 *DMG:
HBOX1 : 10 -> 14
HBOX2,3 : 9 -> 13

-Endlag is 1.3x faster.


AttackHi3 (U-Tilt) :
 *Angle :
HBOX1 : 361 -> 270 (Spike)


AttackLw3 (D-Tilt) :
 *Angle :
HBOX1 : 80 -> 135
HBOX2 : 40 -> 20
HBOX3 : 20 -> 10
 *KG :
HBOX1,2,3 : 75 -> 85


AttackS4S (F-Smash) :
 *Momentum boost :
- At frame 7, boost of 1 horizontally.
 *DMG :
HBOX1,2,3 : 19 -> 22


AttackHi4 (U-Smash) :
 *Hitbox size (Range) :
HBOX1 : 6.72 -> 8
HBOX2 : 5.76 -> 7
HBOX5 : 4.8 -> 8
HBOX6 : 4.8 -> 8


AttackLw4 (D-Smash) :
 *Angle :
HBOX1,2,3 : 361 -> 30
 *KG :
HBOX1,2,3,4 : 85 -> 90
HBOX5,6,7 : 90 -> 95


AttackAirN (Nair) :
 *Angle :
HBOX1 : 82 -> 363
HBOX2 : 78 -> 363
HBOX3 : 74 -> 363
 *Hitbox size (Range) :
HBOX1 : 5 -> 6
HBOX2 : 6.5 -> 7
HBOX3 : 5.5 -> 6.5

-Attack is 2x faster starting at frame 18 or so.


AttackAirF (Fair) :
- 6 DMG soursport removed.
 *DMG :
HBOX1 : 19 -> 21
 *Hitbox size (Range) :
HBOX1 : 3 -> 6
 *Hitlag Multiplier :
HBOX1 : 1.2x -> 3x

-YESZ sound added.


AttackAirB (Bair) :
 *DMG :
HBOX1,2,3 : 14 -> 16

-Can cancel Bair landing lag with another aerial. (?)


AttackAirHi (Uair) :
-Can cancel Uair landing lag with another aerial. (?)


AttackAirLw (Dair) :
 *DMG :
HBOX1,2 : 14 -> 16
 *Angle :
HBOX 2 : 361 -> 270 (Spike)

-Endlag is 2x faster.



___________________________________________________

3. Grabs

___________________________________________________


CatchDash (Grab while dashing) :
- 1.2x faster.




CatchTurn :
- 2x faster.




CatchAttack (Pummel) :
 *DMG : 2 -> 3

-YESZ sound added.





ThrowB (B-throw) :
 *DMG :
HBOX1 : 4 -> 6
HBOX3,4,5 : 5 -> 3
 *Angle :
HBOX1 : 135 -> 240 (Spike, sorta.)
 *KG :
HBOX1 : 130 -> 15
 *BKB :
HBOX1 : 30 -> 80
HBOX2 : 60 -> 80




ThrowF (F-throw) :
 *DMG :
HBOX1 : 4 -> 10
 *KG :
HBOX1 : 105 -> 90




ThrowHi (U-throw) :
 *KG
HBOX1 : 105 -> 15




ThrowLw (B-throw) :
 *KG :
HBOX1 : 34 -> 15




___________________________________________________

4. Specials

___________________________________________________


SpecialN (Neutral B) :
Grounded :
-Big multi attack
 *DMG :
HBOX1 : 27 -> 29
HBOX2 : 25 -> 27
HBOX3 : 23 -> 25


Aerial :
- Extra 6 DMG - 50 BKB - 50 KG - 25 Size Hit box
- Half as fast starting at frame 52.




SpecialS (Side B) :
Grounded :
Unchanged

Aerial :
 *Momentum boost :
At frame 18, boost of 1 horizontally.
-Dash is 1.3x faster.
-The end is 1.5x faster.





SpecialHi (Up B) :
''Grounded'':
-Extra hitboxes on the foot when he does the flip.
-SHOW ME YA MOVES sound added.
Throwing hitboxes :
 *DMG :
HBOX1 : 12 -> 15
 *KG :
HBOX1 : 82 -> 84

Aerial :
Same as grounded.





SpecialLw (Down-B) :
Grounded :
 *DMG :
HBOX1,2,3 : 13 -> 15
 *KG
HBOX1,2,3 : 70 -> 95

-9 other hitboxes replaced by 3 multi attack hitboxes loops 8 times.
Multi attack hitboxes :
 *DMG : 2
 *Angle : 365 (Not DI-Able)
 *BKB : 46
 *KG : 40
 *Range HBOX 1 : 4.8
 *Range HBOX 2 : 3.3
 *Range HBOX 3 : 2.5

Aerial :
 *DMG :
HBOX1 : 15 -> 19
HBOX2 : 15 -> 19

-4 other hitboxes replaced by 2 multi attack hitboxes loops 8 times.
Multi attack hitboxes :
 *DMG : 6
 *Angle : 361
 *BKB : 30
 *KG : 50
 *Range HBOX1 : 4.8
 *Range HBOX2 : 5.76

-Endlag in the air is 1.5x faster.

Landing attack of aerial down b :
*Shield Damage :
HBOX1,2,3 : 0 -> 15
*Size :
HBOX1,2,3 : 4.8 -> 7

Endlag is 2x faster.

___________________________________________________
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
DK's uptaunt is surprisingly good, but can be pretty irritating to use properly. I find UTaunt -> Fullhop-> zdrop -> zregrab is most useful.

DK can finally compete, which is pretty great. I'm not quite seeing the changes on some characters, otherwise fairly good.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
The whole point of 1.6 was to make subtle changes that wouldn't be too noticeable but would keep moves from being absolutely ********. DK and Peach were just bonuses.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
ok, DK's taunt is an attack now?


also, tried to get 1.6 on my SD card, and use the Stage exploit (like BBrawl) to boot it up.


did not work, what am I doing wrong?
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
So I really have nothing to do lately. Is there anything you guys need done that I could help with?
 

Supreme Dirt

King of the Railway
Joined
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Messages
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Alrighty. How can I do that? And where can I find a list of who hasn't got a changelist?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Here's the changelist lit.

Brawl Minus Changelists Left

Bowser
Captain Falcon - done
Dedede - done
Diddy Kong - done
Donkey Kong - done
Falco - done
Fox - done
Ganondorf
Ice Climbers
Ike - done
Jigglypuff
Kirby
Link
Lucario
Lucas
Luigi
Mario
Marth
Meta Knight - done
Mr. Game and Watch
Ness
Olimar
Peach
Pikachu
Pit - done
Pokemon Trainer
ROB
Samus
Sheik
Snake - done
Sonic - done
Toon Link
Wario
Wolf
Yoshi
Zelda - done
Zero Suit Samus
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
What did not work exactly? Do you have the gecko OS boot.elf in your SD root? And the correct stacksmash GCT?
what i did was empty my SD card, then download the standard (purple link) files into that, and tried everything to get that going (do not have homebrew though) and it didnt work.

I tried to download the GTC smash stack version, but nothing I had could open it apparently, not even winzip
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
Alrighty. How can I do that? And where can I find a list of who hasn't got a changelist?
If you could also follow how I did it to avoid confusing those who read them, it'd be appreciated.

I'd also like to know which characters you're going to do, so we don't both work on the same.
 
Joined
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what i did was empty my SD card, then download the standard (purple link) files into that, and tried everything to get that going (do not have homebrew though) and it didnt work.

I tried to download the GTC smash stack version, but nothing I had could open it apparently, not even winzip
Are you following the instructions on the install page? Did you download the stacksmash stage, and get the geckoOS boot.elf file and put that in your SD root?
 

Supreme Dirt

King of the Railway
Joined
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Messages
7,336
If you could also follow how I did it to avoid confusing those who read them, it'd be appreciated.

I'd also like to know which characters you're going to do, so we don't both work on the same.
How 'bout I grab everything after and including Ness, and you get the ones before on that list?

I'll have a few done within a week. Next couple of days I'm probably going to be a little busy, but Monday onwards I should be able to work on this.
 

LordJax

Smash Cadet
Joined
Aug 4, 2009
Messages
26
How 'bout I grab everything after and including Ness, and you get the ones before on that list?

I'll have a few done within a week. Next couple of days I'm probably going to be a little busy, but Monday onwards I should be able to work on this.
Alright, I'll be working on Bowser tommorow.
 
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