[TSON]
Hella.
Well, Kirk went god-knows-where and was the one doing changelists. So no, not at the time. If he comes back, you'll know.
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Falcon vs. Ike
http://www.youtube.com/watch?v=ungp-fzHi3Q[/COLOR
I've done the reverse one before.Oh, well in vBrawl getting that momentum is so rare (only ever when your recovering) and like heck Id ever use Counter out of it in vBrawl, so I apologize about not knowing about a useless technique in an inferior game. My bad.
However, the reverse slide I claim as my own, I know 100% sure that was never shown ever. I posted a download for the replay on Xyless's VM wall, if anyone can convert it and upload it, itd be appreciated. It isnt a very special video, but it shows all 3 variations
That is some nice Falcon.Got a few more videos up. Man am I lovin the combos in this thing.
Falcon vs. Ike
http://www.youtube.com/watch?v=ungp-fzHi3Q
Falcon vs. Link
http://www.youtube.com/watch?v=FrZUzmxwH70
Normal. :VI went to Homerun contest as Ganondorf, I pressed B, its been 5 mins and I have yet to see the sandbag...
private/wii/app/rsbe/pf/fighter/ - with all of the glorious subdirectories.Can someone running this w/ Gecko OS and HBC read me off all the relevant files and subdirectories and whatever on their SD card? I managed to get it to work, but it freezes at stage select , even though I don't have any custom stages. I've tried everything I could think of to fix it and I'm still lost.
Psh, you need to try getting two 'Dorfs reverse warlock punching.I went to Homerun contest as Ganondorf, I pressed B, its been 5 mins and I have yet to see the sandbag...
****. That's what you meant by thunderstruck. I hope everything is good soon.Just popping on here to say that my house got hit by lightning, and none of the outlets in my room are working right now.
So...that will probably affect the combo video deadline.
You've been... THUNDERSTRUCK!Just popping on here to say that my house got hit by lightning, and none of the outlets in my room are working right now.
So...that will probably affect the combo video deadline.
Oh, that was Pit's windbox. I think sliding Zelda U-Smash is too much even for Minus.Can anyone explain what happened here http://www.youtube.com/user/esmasher#p/a/u/0/xziJPBxxZ18 at 2:57~ with Zelda's Usmash? Was there a windbox on something I missed or what? Zelda uses Usmash and THEN slides (not a hyphen smash) o.O
Thanks
Ew.I have a few suggestions on what you guys should work on for the next release (if this is the right place to post this).
1. I feel like you guys made this too much like Brawl+ in certain aspects. The main part being the hit stun you get after getting hit. Now I realize it enables for more "combos", but in Brawl-, people can die relatively early, especially with the more powerful characters which makes hit stun kinda ********. The same aspect can be applied for shield grabbing. It's almost impossible to shield grab someone after you block their attack, because the hit stun lasts way too long for you to react. My tip would be to lessen the hit stun by a good amount, or take it out completely like it is in regular Brawl.
Balance by making everyone severely broken (and often very interesting and different).2. What is the purpose of this game exactly?
Obviously.Do you want tournies to host Brawl- tournaments?
Actually, we're finding exactly the opposite. It's clear that there's going to be a best character, and a worse. It's also clear that some will just be really ****ing good. However, take a look at the cast and tell me if any one is stupidly overpowered, or if any one is really underpowered? Of course not! The reason? Everyone has options. It was easy to see that CF was terrible, and Ganon was terrible. But now, almost everyone has a ton of options. This means that it is at least more balanced than vBrawl right from the get-go. Granted, getting it perfect will be hard, and require extensive playtesting, but we're on the right track.If so, I'm gonna find it super hard to make it balanced when everyone is so powerful. Personally, I find the most enjoyment while playing a FFA. This can even extend to casual players as well, since the game is more ridiculously fun and funny to play.
...Oh dear. And now you are vouching for casualness.So defining what the purpose of the game is gives you more room to focus on what should be done instead of fighting for everyone's happiness and making a not so good alternative version of Brawl. If you had to ask my opinion, I would focus on it being used mainly for friendlies and shenanigans, because the amount of ridiculous stuff that happens always has me laughing every other 10 seconds.
Thanks for the feedback.That's all for now. I've been playing the Beta since it came out, and finally decided to post my thoughts on what's what.
Not a big fan. Really not.I checked your forums out and saw you were looking for an idea on how to implant Final Smash. Here is an idea for you, Guilty Gear Style.
Vs. Pit? Definitely wind.Can anyone explain what happened here http://www.youtube.com/user/esmasher#p/a/u/0/xziJPBxxZ18 at 2:57~ with Zelda's Usmash? Was there a windbox on something I missed or what? Zelda uses Usmash and THEN slides (not a hyphen smash) o.O
Thanks
Nah, it's when he lands.Windbox on his jumps? :o If so, I can't believe how I missed that when playing him D:
Simply put, Super Smash Bros: Stall rewards playing overly defensively and in most situations, if you attack, you're the one making the mistake. We're straying as far away from that as possible.1. I feel like you guys made this too much like Brawl+ in certain aspects. The main part being the hit stun you get after getting hit. Now I realize it enables for more "combos", but in Brawl-, people can die relatively early, especially with the more powerful characters which makes hit stun kinda ********. The same aspect can be applied for shield grabbing. It's almost impossible to shield grab someone after you block their attack, because the hit stun lasts way too long for you to react. My tip would be to lessen the hit stun by a good amount, or take it out completely like it is in regular Brawl.
Correction: The windbox happens when he does his heavy landing.Nah, it's when he lands.Windbox on his jumps? :o If so, I can't believe how I missed that when playing him D:
That would be so great. But I'm super biased towards anything Guilty Gear.I checked your forums out and saw you were looking for an idea on how to implant Final Smash. Here is an idea for you, Guilty Gear Style.
This would be what you missed.Lol marth's counter is unchanged from brawl
It didn't look like he landed in that video, that's why I was wondering if it was something else. Gonna go watch it again :oCorrection: The windbox happens when he does his heavy landing.