kupo15
Smash Hero
I really wish we could be sitting down across a table to discuss this.. it would be much easier. ^_^
Im a little confused, you said that too much defense is what is wrong with brawl and I have to agree. Let me bring up this post
See, I think Brawl+ should be hacking the game to make Brawl more competitive without changing brawl which means we should leave out melee specific things. Brawl already has an AD system so we shouldnt touch it yet. At least we should see how competitive brawl will be with the core game mechanics in place to attempt to balance things out (hitstun, no tripping, l cancel, maybe no auto sweetspot)
You dont need all of the mechanics of melee to have a competitive fighter. 64 was a solid competitive fighter despite how broken it was. Brawl can be a better version of 64. Wavedashing is not a core game mechanic in the smash as much as we would like to think it is and as much as it should be. It is the most amazing fluke ever to be put in a fighting game. You dont need wavedashing to space yourself in this game. You can do it fine given Brawls slower feel without it.
So basically, I believe that we should at least first hack brawl as much as to make it balanced but NOT to change it. We are trying to make Brawl+ Not Melee 2.0. This is why I propose for the moment to only hack:
Hitstun
l canceling
no tripping
because adding these elements wont change Brawl completely the way adding
high gravity
wavedashing
melee air dodge
Fox's shine cancel
etc
will.
And as I said before, if brawl on day one was melee 2.0, dont get me wrong I would love it. But I have played brawl for 7 months and I have went through my cursing moments with this game but I forced myself to adjust and I like Brawl. And all I think we need to do is to make brawl more balanced by hacking in the core game mechanics of the game that have been lacking.
Im a little confused, you said that too much defense is what is wrong with brawl and I have to agree. Let me bring up this post
So basically this proves my point. If brawls current AD system is predictable where you land, then there is punishment and the defense goes down a little. With melee air dodging, you are actually increasing your defensive options.I would disagree about the Melee air dodging not fitting into Brawl. With directional air dodging, you can change where your landing is when you're using it for an actual air dodge.
If the air dodge were to just be falling, it would take away from the game since it would be predictable where you land, where as with directional air dodging, if someone tries to hit you, you can go behind them to escape them, as apposed to falling into a spot, air dodging, and staying in the spot you were going to land originally.
Directional air dodging makes for a much better escape plan so you can get back into the game yourself.
See, I think Brawl+ should be hacking the game to make Brawl more competitive without changing brawl which means we should leave out melee specific things. Brawl already has an AD system so we shouldnt touch it yet. At least we should see how competitive brawl will be with the core game mechanics in place to attempt to balance things out (hitstun, no tripping, l cancel, maybe no auto sweetspot)
You dont need all of the mechanics of melee to have a competitive fighter. 64 was a solid competitive fighter despite how broken it was. Brawl can be a better version of 64. Wavedashing is not a core game mechanic in the smash as much as we would like to think it is and as much as it should be. It is the most amazing fluke ever to be put in a fighting game. You dont need wavedashing to space yourself in this game. You can do it fine given Brawls slower feel without it.
So basically, I believe that we should at least first hack brawl as much as to make it balanced but NOT to change it. We are trying to make Brawl+ Not Melee 2.0. This is why I propose for the moment to only hack:
Hitstun
l canceling
no tripping
because adding these elements wont change Brawl completely the way adding
high gravity
wavedashing
melee air dodge
Fox's shine cancel
etc
will.
And as I said before, if brawl on day one was melee 2.0, dont get me wrong I would love it. But I have played brawl for 7 months and I have went through my cursing moments with this game but I forced myself to adjust and I like Brawl. And all I think we need to do is to make brawl more balanced by hacking in the core game mechanics of the game that have been lacking.