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Could not have said it better myself.Because no matter how technically perfect you are, there is still a chance that you will miss hitting your LCancel, and you will most-likely be punished for it. There's the hope of punishment; and really. LCanceling is fun. <_< Just from pressing my L trigger I have much more fun playing the game. It's odd. I'm sure a lot of players can agree with me.
-Nox`
We can enjoy them together.See, that's the thing. Mashing shoulder buttons give me finger cramps. <_<;
Here's my vid showing Link with wavedash hack(l-cancel and tripping are also activated, yet not really demonstrated)
http://www.youtube.com/watch?v=rmL0lnMSVDE
WTF Link for top tierHere's my vid showing Link with wavedash hack(l-cancel and tripping are also activated, yet not really demonstrated)
http://www.youtube.com/watch?v=rmL0lnMSVDE
That's not really the problem - I do a lot of finger work often (Eg, I used to fence biweekly and that requires a lot of fine finger control and strength in them, especially the index finger. A 500G foil that's about a metre long requires more finger strength to accurately control than pressing a 2cm button on a cube controller). The problem is that repetitive motions of the type used for trigger buttons will cause me to cramp excessively quickly. Non-repetitive motions are fine (See normal use of a gamepad for just about every other game), but my muscles have a huge tendency to cramp when faced with repetitive motions.Xenesis, you need to workout your fingers more. :]
-Nox`
Here are the vids so far...WTF Link for top tier
EDIT: If someone wants to make an updated vid list, I'll add it to the OP. Otherwise I'll just do it... later >_>
I don't really feel like it right now lol
Oh, nice.. I'm not a fan of the #'s though, mind if I take them out?
Fret not, I'm petty sure you can use the Z button and if not you can always customize your controls however you like.That's not really the problem - I do a lot of finger work often (Eg, I used to fence biweekly and that requires a lot of fine finger control and strength in them, especially the index finger. A 500G foil that's about a metre long requires more finger strength to accurately control than pressing a 2cm button on a cube controller). The problem is that repetitive motions of the type used for trigger buttons will cause me to cramp excessively quickly. Non-repetitive motions are fine (See normal use of a gamepad for just about every other game), but my muscles have a huge tendency to cramp when faced with repetitive motions.
As such, wavedashing in Melee, or snaking in Mario Kart/F-Zero GX are basically unperformable for me without enduring constant cramping.
L-canceling is not at all difficult for good players though. A newbie practicing l-canceling will get better than other newbies that don't. A good player practicing l-canceling... doesn't improve at all because it's already expected and becomes 2nd nature so they almost never miss it. Who cares if it further separates newbies from good players? There are far more things that separate them than being able to time a button press everytime you land with an aerial. What should matter is how it separates good players from other good players, and it doesn't really do much at all in that regard.But in Brawl what we need is something that's difficult to do to seperate the players. What's the fun in practicing if you can't get better than people? If a newbie can be on the same level as someone that's been playing for years, then there's no reason to practice as it's pretty much impossible to get good since good doesn't exist.
This is why l-canceling needs to be there over s-canceling.
Z button doesn't really help - it's like the DS shoulder buttons and I still cramp with those. If it didn't involve rapid, repetitive button presses I'd never have a problem with it (Wavedashing that is).Fret not, I'm petty sure you can use the Z button and if not you can always customize your controls however you like.
oh god...maybe have it be input with Z or L/R+A instead of just L/R or another combination so it'd be less likely to happen by accident when you wanted to just shield after landing normally.
You could trade your hands in for smaller more efficient hands.Z button doesn't really help - it's like the DS shoulder buttons and I still cramp with those. If it didn't involve rapid, repetitive button presses I'd never have a problem with it (Wavedashing that is).
A fighting is not all about strategy at all though. It's not an RPG. Most fighting games are about your finger speed, as well as your timing. L-canceling goes with the timing factor. Canceling the lag is needed to continue things such as combos, as well as make sure you don't get punished if you miss.L-canceling is not at all difficult for good players though. A newbie practicing l-canceling will get better than other newbies that don't. A good player practicing l-canceling... doesn't improve at all because it's already expected and becomes 2nd nature so they almost never miss it. Who cares if it further separates newbies from good players? There are far more things that separate them than being able to time a button press everytime you land with an aerial. What should matter is how it separates good players from other good players, and it doesn't really do much at all in that regard.
What I don't like about l-canceling is that there is never any reason NOT to do it. There is no strategy at all in it, and all it is is an extra button that you need to press every single time. It's also not hard for good players to do and they almost never mess it up. It's just... there, and you need to do it everytime regardless of the situation.
If all it does is serve as a mindless button press that separates good players/newbies that can l-cancel from newbies that can't l-cancel... why even have it? Why not just have aerials have half the lag by default?
If you wanted it in there, but in such a way that it also separated the good players from even better players one option would be to make the timing more difficult...
...or better yet perhaps you could instead put some actual strategical value into its use, so it's more than just a button timing you need to do everytime without thinking. Maybe give aerials half lag by default, and also have the option of canceling ALL lag but with some kind of negative aspect, so that it would require some thought of when and when not to use it.
Perhaps have it be similar to the shield canceling code, except when you cancel your landing lag with it it goes into your powershield animation (probably more fitting of an instant cancel effect too) so you could also cancel it into an A or B attack. As a drawback maybe you take a few points of damage from the cancel or perhaps something else, that way you wouldn't want to do it unless the situation called for it and you think it'd be worth it. Also, maybe have it be input with Z or L/R+A instead of just L/R or another combination so it'd be less likely to happen by accident when you wanted to just shield after landing normally.
This is entirely my point though. There is NEVER any reason not to l-cancel. There is no trade off like with an RC or FRC. Why have a mindless button press that you do everytime in every situation (and is also rare to mess up in its current form), when you could have a button press that also offers some strategy and additional options in its usage?Think of the L-cancel as Guilty Gear's Roman Cancel and Forced Roman Cancel. It takes time learning the timing of when to press the button. Though in Guilty Gear, RCs and FRCs aren't always the best idea because they take some tension, but you still need to learn them. Once you get the timing down, yes it's not exactly the hardest thing to do, but it's still possible to mess up, and if you mess up you pay for it.
Ah. Well I can't argue against that, because there is never a reason to not do it.This is entirely my point though. There is NEVER any reason not to l-cancel. There is no trade off like with an RC or FRC. Why have a mindless button press that you do everytime in every situation (and is also rare to mess up in its current form), when you could have a button press that also offers some strategy and additional options in its usage?
Esp in brawl with when the game pauses, you need to be keen to do time it right or else you will miss. The timing is a little different and the pause factor makes l canceling a little harder. So I wouldnt say its mindless button pressing. Quite on the contrary, S canceling allows for mindless spamming of aerials without skill. If you wanted to do that with l canceling you would need to l cancel every move and SFFLing takes skill and separates the good from the bad.L-canceling is not at all difficult for good players though........and the rest of your quote.