Wind Owl
Smash Lord
Even with Snake's recovery?
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Snake can't even double jump while cooking a grenade much less airdodge or start his upB. He would have to throw the grenade somehow get to it and pick it up and then have it blow up in his hand the moment he picks it up. Useless. ROB can make as much use of it as anyone else (you are better off just doing your normal recovery) after you airdodge you can't drop the item and throwing it costs you a lot of hight.Even with Snake's recovery?
I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.Snake can't even double jump while cooking a grenade much less airdodge or start his upB. He would have to throw the grenade somehow get to it and pick it up and then have it blow up in his hand the moment he picks it up. Useless. ROB can make as much use of it as anyone else (you are better off just doing your normal recovery) after you airdodge you can't drop the item and throwing it costs you a lot of hight.
Since it is useless we should tell Phantom to disable throwing items after the airdodge.
If you're above ground you might as well land and throw the turip and if you are over a pit you will have to use up your recovery and hope you can make it to the ledge.I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.
Bold.I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.
You're going about it all wrong. You need more than just vertical speed most characters have crap horizontal speed and that's what's killing their combos. Try running and jumping with Sonic, Fox, or Captain Falcon. These three have a very serious difference between their running speed and jump speed. Do you see it? Now pick up someone like DK, Wolf, Wario, Jigglypuff, or Toon Link. See the difference? We need to actually increase their speed not just the rate of fall.To reduce floatiness, I've been using the gravity mod to set all four players to 1.25x gravity. While using the l-cancel and wavedash mod with 1.25x gravity, I found that if you take luigi(idk about others) wavedash forward and then input a crouch, he moves backwards.
Here are the 4 codes(if you are too lazy to look them up yourself):
P1 Gravity Mod(1.25x)
4A000000 90180F20
140000E0 3FA00000
E0000000 80008000
P2 Gravity Mod(1.25x)
4A000000 90180F7C
140000E0 3FA00000
E0000000 80008000
P3 Gravity Mod(1.25x)
4A000000 90180FD8
140000E0 3FA00000
E0000000 80008000
P4 Gravity Mod(1.25x)
4A000000 90181034
140000E0 3FA00000
E0000000 80008000
Chess is fast when played at a high level. You wouldn't know this because you're a chess newb and have only played newbs :O The pros already know every possible scenario from experience so they don't bother thinking they just shield cancel and Wavedash without tripping. Hey, sounds like hacked brawl doesn't it. Woah!!!Chess is more competitive than any video game yet it's slower than Brawl
QFTMFT Owned.Chess is fast when played at a high level. You wouldn't know this because you're a chess newb and have only played newbs :O The pros already know every possible scenario from experience so they don't bother thinking they just shield cancel and Wavedash without tripping. Hey, sounds like hacked brawl doesn't it. Woah!!!
Hey if you find out what we can get away with I'd love to know. My favorite so far seems to be the L-canceling code just because it feels like Melee, and using it with chars like Wolf and Yoshi makes me want to switch chars lol. But if we can get away with a real match using just wavedashing that'd be cool too.We are probably gonna do that later. Are you able to test these codes online?
Fair enough. but is it really more fun that way?Because we can.
I know, I just don't see how this is any better than just playing Melee.Well, yeah... Why would we be doing this if we didn't think it was more fun? If you don't think so, you don't have to use the hacks...
No, I don't think it should be total lag reduction. Laggy aerials should still be laggy, relative to other L-canceled aerials. And there would be no wavedashing without the old air dodge system.But do you think the lag reduction should be like 64 compared to the current hitstun? I think so. I also dont really like the old air dodge system tbh. It doesnt seem to fit well with brawl but eh..
better graphics.. more characters.. better sound effects.. take advantage of the money we spent on it? whats not better?I know, I just don't see how this is any better than just playing Melee.
I'm with you except the sound effects. Much prefer the subtle "thud" of Melee hits to the cheesy cartoon ones in Brawl. Especially that silly air resistance sound. Also, there's no more Wavedash sounds D:better graphics.. more characters.. better sound effects.. take advantage of the money we spent on it? whats not better?
I understand about no wavedashing. I love it and all, but its really weird for me to think about WD after adjusting and living without it for so long lol. Plus I am a wiimote and nunchuck user so WD is hard. Ive dealt without having it and for 7 months without too much pain, I can handle not having it in brawl..but at least I have the option if I change my mind.No, I don't think it should be total lag reduction. Laggy aerials should still be laggy, relative to other L-canceled aerials. And there would be no wavedashing without the old air dodge system.
Probably not.is there anything that can be done to prevent the desynchs if it is the L/S cancel code?
While I don't know exactly how each code works, I am very interested in programming... I'm even going to college next year for game design, and I have some basic knowledge.Just as a quick heads-up, I'm starting to put together a little group to work on a Wii Homebrew game or two. If any of the people working on these codes feels like they have the chops to do actual development, feel free to PM me with your info.