zxeon
Smash Lord
No one cares about the discovery I made earlier?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I can do it most of the time. It's pretty difficult to do and fast as hell with shiek.Oh snap didn't see it. You mean it's like moonwalking with an attack? How often can you do it?
It sounds really neat! I haven't had a chance to try it out yet though.I can do it most of the time. It's pretty difficult to do and fast as hell with shiek.
Dude, your crawl dashingI just made a huge discovery with the wavedash! If you wavedash forward and then do a 2/3 circle backwards to the opposite diagnal (sp?) and execute an attack you will shoot backwards doing your attack. I have no capture devices but if you want to see it post here or P.M. me with your Brawl fc and Wii# and I will gladly send it to you. to view the replay you must have SSBM Airdodge 2.1, no tripping, and S-Cancel on.
the whole point of this system is encourage the player to learn all three. this is the thought behind the gameplay of the pokemon trainer, and we should probably preserve it although that does sound pretty contradictory huhMaybe this is the wrong place for this, but most hack threads don't seem like people who ask about codes that maybe aren't made yet (i e requests), and I would have thought that this would be the FIRST code that someone trying to improve competitive aspects of Brawl would be looking for, and honestly, I can't find even a discussion of the subject anywhere, on any site, much less being able to actually find a code.
Does anyone know how to play PT without the fatigue system and the autoswitching upon death?
I mean, this is essentially three entire characters who are forced into being uncompetitive by a particularly irritating piece of code. Don't you think we should be able to play them like Zelda? Why isn't anyone talking about this?
Use a character modify to use the trainer independent version. As for the place to make code request, I'd recommend going to the GSCentral forums, specifically this thread.Maybe this is the wrong place for this, but most hack threads don't seem like people who ask about codes that maybe aren't made yet (i e requests), and I would have thought that this would be the FIRST code that someone trying to improve competitive aspects of Brawl would be looking for, and honestly, I can't find even a discussion of the subject anywhere, on any site, much less being able to actually find a code.
Does anyone know how to play PT without the fatigue system and the autoswitching upon death?
I mean, this is essentially three entire characters who are forced into being uncompetitive by a particularly irritating piece of code. Don't you think we should be able to play them like Zelda? Why isn't anyone talking about this?
Independent Pokemon (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1C00
4A001001 00000000
10000000 0000001E
E0000000 80008000
4A001000 00000000
38000002 00FF1D00
4A001001 00000000
10000000 00000020
E0000000 80008000
4A001000 00000000
38000002 00FF1E00
4A001001 00000000
10000000 00000022
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
Actually it is possible.this is not possible.
And it is in fact happening.this isn't going to ever happen
You're not so bright yourself if you can't see that it already is.and you're stupid if you think it is going to
I have no idea what you're talking about.. Brawl disc being patched? You confuse me sir. Last I checked the disc doesn't get patched.regardless if i am in support or against it, there are things you are overlooking that is necessary for this to work that can't
the biggest one that is irrefutable is that the brawl disc itself HAS TO BE PATCHED, meaning the disc itself would have to be decompressed and have encryptions changed
anyone who supports this is an idiot
Too late...it already has. There are side tourneys for brawl+ and yes.. you can make money from itEDIT - i should state that if you enjoy playing this in a non tournament environment, then by all means, but this will never hit the tournament scene
Everywhere. I know there is one in Phily. just ask around, the popularity is spreadingwhere? .
Once the game start the SD card isn't necessary.do these codes work without the SD card in the slot after you load them? that way it would be easier for tournies if you only needed one SD card that you could just pass between wii's, plus it would stop people from ninja-ing a code to benefit themselves or to mess up the tournament
Yeah like that. The speed is rediculous you should see it for yourself. With the WD some characters that can't crawl can do it, so it can't really be called crawldashing.Dude, your crawl dashing
heres a vid of it:
http://www.youtube.com/watch?v=FL4DFxJLO5M
The more momentum you get going forawrd the faster you'll go backwards
Kind of like a slingshot
Which charactersYeah like that. The speed is rediculous you should see it for yourself. With the WD some characters that can't crawl can do it, so it can't really be called crawldashing.
I know Ike can do it. Did you try it with shiek?Which characters
BTW, I instantly tried it when I turned WDing on lol
Yeah, cause shiek can crawl. I'll try it with Ike some time in the next couple of daysI know Ike can do it. Did you try it with shiek?
Their transformation time is totally dependent on how fast your Wii can load the character so I don't see how a code could help.Here's a question:
How possible do you think it would be to have a code that reduces the transformation time of Zelda/Sheik and Pokemon Trainer?
We all know these times are loading based. Is there no way that a code could speed that up? I feel like it should be possible.
I'd say that making the transformations not be dependent on loading would be as competitive as making a hack to overcome the port number priority. Anything that relies exclusively on hardware should be removed in favor of set values. This makes it so that player actions are the only factors in the battle. As it stands, transformation and port number are two entirely hardware-based things that affect player action with no justifiable reason for keeping them.Should be possible.. But I don't see how that relates to hacks for competitive play.
Eh, don't sweat it. For one thing, WD'ing is easier with the ability to map your control how you like it. Find a layout that works best.fnever was good at WDing but oh well.