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We are going to a weekly or bi-weekly nightly build release. People complained there were too many sets with such small differences for people to be testing.Ignore.....wait no.
So whenz the next nightly being set to be released? I miss the thrill of beta testing new attack properties.
or you can just di the throw. falcon should be able to combo well since he gets combo'd well.Yeah, u r right, Falcon combos like crazy. Ex: D-throw, Nair, Nair, Up-air, up-air, KNEE!!!
If you guys did that I would love you FOREVER! O__oi wouldn't mind hitbox modifications to snake's ftilt+utilt..can't really think of other moves with invisible hitboxes
Please don'ti wouldn't mind hitbox modifications to snake's ftilt+utilt..can't really think of other moves with invisible hitboxes
Go in training mode, 1/4 speed. His leg definitely does not go that far with utilt.stuff
Because it has no utility in air. Ganon's does.Falcon's down-b does not give him his jump back - why?
Which is why we wanted to keep it secret. rofl.His tilts are one of the things that define his character. Its amazing how much of a stir this hitbox size mod can cause. =/
And that's stage specifc. It has no UNIVERSAL utility. On Norfair, I could do something into the lava to recover. On pictochat, I up B into the spikes to get sent into the stage, and I tech the spikes to recover.Wrong. On stages like norfair or brinstar, falcon would be able to down-b into the lava, get knocked in the air, and jump to recover. I've seen Silent spectre do it in melee.
Besides, it's useful as a recovery move regardless. It was incredibly useful in melee, im not sure why we're partial here.
Agreed. People are already used to the hitboxes matching the character animations and for the most part they do with exception to a few characters. You guys are getting way too ahead of yourselves for people that are supposedly low on coders. Now you wanna jump to modifying hitboxes..?Please don't
Honestly the hitbox mod code scares me. The power it gives the coders just feels wrong to me. Please keep it as an absolute last measure if NOTHING else works. I think changing the actual hitboxes is just going too far, and in the case of Snake's tilts it just isn't needed because they aren't broken. Stupid good, but not broken.
(And when you think about it, the hitboxes actually do make sense. He extends his limbs far out, but it just so quick that it looks like he barely moves. Utilt for example has a hitbox that arcs in front of him the exact length of his leg. He just swings his leg upwards so fast that it looks like he magically kicks his leg straight up.)
Both Falcon's and Ganon's Down-b had "universal utility" in melee. The tweakers of brawl+ have taken this utility which was denied a vBrawl existence and given it only to Ganon, where both could use it effectively. It's useful when recovering high up and away..why are you arguing that falcon's is uselessWhich is why we wanted to keep it secret. rofl.
And that's stage specifc. It has no UNIVERSAL utility. On Norfair, I could do something into the lava to recover. On pictochat, I up B into the spikes to get sent into the stage, and I tech the spikes to recover.
Ganon's Down B has universal utility in air, no matter the stage. Falcon's doesnt.
They both should have it. You're basically saying since Ganon's spikes and Falcon's doesn't he shouldn't get it? I don't really see it being that big of a deal actually and it will help him recover from high trajectories with a lot more confidence. Your reasoning for giving it to Ganon and not Falcon doesn't really make sense either. Are you implying that the only usefulness for Ganon to downb > 2nd jump is to run off and spike someone and recover? If that's what you're implying then I have to say you're way off on this one. It's mainly used for a more versatile recovery when knocked at high trajectories but I can see why it's not necessarily useful for Falcon. In practicality it will probably hurt his recovery more than help it since downb goes down a lot faster than dorf's but I think he should still have it for mixup potential when recovering. Is it necessary though? Not really... but I still think it should be in.Because it has no utility in air. Ganon's does.
MK should be able to attack with his down-b off stage! Lets make it so he doesn't go into fall special after it!I should be able to, regardless if it spikes or not.
He's obviously referring to Falcon kick and not down-b in general....MK should be able to attack with his down-b off stage! Lets make it so he doesn't go into fall special after it!
DK should be able to use his down-b off stage(period)! Lets give him a mid-air ground-pound!
Zelda/Shiek should be able to use their down-b off stage as an attack! Wait..what?
I actually think Falcon's down-b should give him his double jump back if Ganon's does, but wtf man. At least use valid reasoning.
Thanks camelot, I'll give it a whirlI have a code for an Olimar-hop on Ivy's up-b... try this line in the frame speed code. 5x speed after frame 26 on aerial up-b (not the grounded one)
1F1A81D8 40A00000
Of course, it doesn't work *exactly* like Olimar's, but it still gives him that "extra inch" to recover. Maybe you should speed it up more, I don't know, but this seems ok.
>_> There are always going to be weird hitboxes, and these are just examples of weird ones people can utilize to gimp these characters.There are a few hitboxes that I think are kinda too big.
Ike's sideB: If someones under your foot or above your head you'll go into the swing. Its kinda weird and
Captain's sideB: same as above.
Just a few things I noticed, that may be becaue of a oversized hitbox
That happened in vBrawl if I'm not mistaken. Unless the gap is huge, it's not a glitch.Im just pointing out something that I found weird.
Its not like its something gamebreaking. Imagine trying to recover with Ike and all of a sudden someone jumps above your head, not even touching you and you go into that swing. Its kinda silly.
I can't answer these questions. I'm just quoting because the only answers I basically got was "answered on AiB", when All Is Brawl doesn't seem to have a Brawl+ topic.I DL'd B+ recently, and I gotta say so far I love it.
I typed up practically an essay on comments I had, but then I accidentally deleted it, so here's a short summary.
1) consider giving the multiple tethers (already on Ivy) to Olimar? they have very similar recoveries
2) wtf why does Ganon have the down-B -> DJ glitch from Melee? It seems like it's purely there for nostalgia purposes, make his aerial movement or up-B better if you want him to recover better
3) The decreased electric hitstun, although it makes "competitive" sense, detracts from the epic-ness of landing that knee or thunder-stomp. Just a comment.
4) Is it possible to get rid of the cars on Port Town? That might make it a more viable CP stage
5) For frozen Spear Pillar, IMO it'd be a "more-neutral" stage if it was frozen with the middle blown up (less bouncing-around in the tunnel)
I've only had Brawl+ for a week, but so far it's been excellent. Keep up the good work!
(#3 is about the apparent bias of PSI Thunder. That's why it's gone from the quote.)GHNeko said:1. Dont quote me, as I can be wrong, but because Ganon's Aerial wiz kick has more utility in air (Ie it spikes in air), I'd be used more than falcon's (as his kick is worthless in mid air) so to compensate for how fast ganon falls during the kick and you're using it more overall in air, he gets his double jump back.
2. Because Olimar can DI sooner then Ivy, and his up B hop is greater and keeps horizontal momentum. Olimar's up B just > Ivy's really.
4. And that's nothing more than a personal preference. Wanna know what's more epic than hitting with a knee? Killing with it.
By removing the "epic-ness', the moves kill better and more often because they're harder to DI, its a buff at the cost of asthetics
Vid please? I want some good lol's at bad DI.
Slash who were you playing against? It might have been some accidental European DI [the exact WRONG DI you should be inputting which results in a hilariously quick death]
Yes sometimes it was bad DI (trying to avoid getting hit, and then it does it hits) but sometimes its like a smash attack its ridiculous. Go try it your self I'll get vids, we play with a Lucas regularly.iz dat sum DI i semll rite thur????/