cubaisdeath
Smash Lord
just do what you have to in melee. full hop over that **** lol
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Pros
he has a great spike, can out camp most opponents, a reflector that starts combos, crazy utilt, can shutdown approaches (even in the air... i hate that laser), rack up damage real quick-like, approach, great aerial game/ ways to start it off, good combos if you know how, fast attack speed.
Meh
Pretty good weight, not fastest run speed, okay to slightly bad recovery (crazy 2nd hops+ >b that goes far and basically teleports while spiking= pretty good, but if his second jump leaves him below the ledge hes screwed). kind of hard to kill with (still 2 spikes/ good at racking damage/ aerials with good kill potential)
Cons
below average for being comboed, bad ^b.
edit: He could deal with his laser having more cooldown or startup (dont care which, i just want 4 unparalyzed frames). a good falco will shoot you out of the air.
Dair spike is meh, phantasm spike is LOL.falcos dair spike is good, but his phantasm spike is weak.
Doesn't matter when you can MC it every time, it's a crap spike, it just comes out fast making it average overall.his dair spike has next to no danger of suiciding/ can be done twice before getting back to a platform (i dont main falco, so don't ask for video).
I just want 4 unparalyzed frames between shots.
Tech chasing is ridiculously easy and is pretty prominent with any character that has a decent to good dash attack. Almost every move in the game requires you to tech, with which any character may have a follow-up to that. Snake is an example of a character who has some easypass options for techchasing right off the bat. Dthrow, Dash attack, Mortar Slide are a couple that come to mind. While someone like Charizard, who was built for techchasing, has to work harder for it and thus, feels more rewarding.His dair spike IS meh. It won't kill until past 80% if you just simply MC.
Also, anyone wanna give me their thoughts on current tech chasing in +?
...errr...That post isnt helping either you know. :Vbtw whoever calls me a scrub or nub for failing to realize tap jump was screwing yoshi's recovery...you're dumb and i hate you.
i don't play yoshi. i've been playing random so i can try every character out so i can come to this thread and give feedback.
ps, my tech skill (especially in melee) is probably better than yours.
And? The dair spike ahs a sour spot that helps your opponent more than hurts, it only has no danger of suiciding if you do it over the stage or do a raising dair. The lag is long enough that if you do a falling dair, you will prob kill yourself.his dair spike has next to no danger of suiciding/ can be done twice before getting back to a platform (i dont main falco, so don't ask for video).
I just want 4 unparalyzed frames between shots.
my thoughts exactly...lol. Good Job Cytrs.
I said at least work the same way Falcon Dive works (which means he would have to hit someone in order for it to not go into freefall)Yeah, no-ff Raptor Boost would be way too broken. Ledge camping anyone?
QFT.The thing is, it's not that good of a move and it gives you a HUUUUUUUUUGE momentum boost if you DO hit with it, making it a **** good recovery move. Which is, well, all that it really should be as far as the aerial version is concerned.
The thing is, it's not that good of a move and it gives you a HUUUUUUUUUGE momentum boost if you DO hit with it, making it a **** good recovery move. Which is, well, all that it really should be as far as the aerial version is concerned.
The momentum boost, as far as recovery is concerned, is worthless. You guys seem to be under the assumption that since it is possible, then it should be factored into an analysis of his recovery. The move is not a guaranteed hit, and the move is free fall in either case, so you must always be within the minimal range before you can safely use the move. Since you have to be within range to use it without risking suicide, the potential advantage of the hop for recovery purposes can be safely ignored.QFT.
Falcon's recovery has already gotten a major boost, and he really needs nothing else. The momentum fix on his Up B already allows him to recover perfectly fine after leaping to the blastline (with his conserved momentum while jumping from his run) on a large stage like FD and gimp the opponent. Can you ask for anything more? Add the momentum boost he gets on the hop when hitting an opponent with Raptor Boost and his recovery is MUCH better.
In all honesty though, why does it need to be made into a useful move?The momentum boost, as far as recovery is concerned, is worthless. You guys seem to be under the assumption that since it is possible, then it should be factored into an analysis of his recovery. The move is not a guaranteed hit, and the move is free fall in either case, so you must always be within the minimal range before you can safely use the move. Since you have to be within range to use it without risking suicide, the potential advantage of the hop for recovery purposes can be safely ignored.
A good move to liken his raptor boost is ZSS's downB. It gives a short boost unless you come into contact with the person, when you can do the little jump thing and then get really big distance boost. The only difference is that with ZSS (assuming a free fall change), you can either get the boost or spike when contacting the other person, rather than both, which would happen if the free fall state state were removed from falcons. Does getting a MS and distance both warrent completely invalidating raptor boost's usefulness as a recovery move (except in the current limited instances where you are close to, and horizontal from, the ledge)? That depends on whether or not you think falcon needs a buff, but only free falling when it hits the other person would be a good change if you think he does.
Raptor boost has even more problems when used aerially over the stage, and the hop is actually detrimental to the usefulness of the move. The large hop on connection prevents any follow up ever, since you will be too far to return before they recover. It also limits how close to you edge you can use the move because of the free fall state it causes. The move cannot be immediately aerialed either because it doesn't even hit (!?!), instead landing during the hitting animation before it actually does anything. Overall, the move is essentially useless aerially and I think it needs a large rework if you want it to be useful.
My 8 year old understanding of "rest" says hi.Marth's Bthrow is THE worthless move in Smash imo. :V
Just f-airRegarding the new update; is only zelda's fair increased by 2x, not bair too? seems odd if so, seems like a pretty insane buff for her too
Its actually still tremendously small. The old hitbox is actually only the edge of her toes, now its a bit bigger. Also remember the sweetspot is only out for 1 frame as well. The bair outclasses the fair in all ways, but I'll let Ryoko come in here and speak for me.Regarding the new update; is only zelda's fair increased by 2x, not bair too? seems odd if so, seems like a pretty insane buff for her too
Liking some of these changes. I want to test the kirby fsmash change first before saying anything about it but I'm glad to see its gettin the nerf that it (sadly) deserved.hey guys, new update is now up, and updated the website :D
It never kills...LMFAOOOO you actually put in the nipple spike! Does it actually spike, or is it just a meteor?
And wtf@330 degree launch angle for Zelda fsmash
is it normally like that?
And im with cam, it's sad to see, but i suppose the fsmash nerf just had to be... rip brokensmash
btw, how much later will it kill at now?
from around 124% with DI in middle of FD with mario to about 135%LMFAOOOO you actually put in the nipple spike! Does it actually spike, or is it just a meteor?
And wtf@330 degree launch angle for Zelda fsmash
is it normally like that?
And im with cam, it's sad to see, but i suppose the fsmash nerf just had to be... rip brokensmash
btw, how much later will it kill at now?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!It never kills...
ever!
lies!!! all lies!!!!!It never kills...
ever!
Lol, i was looking for it too. I was slightly confused at first. But its on there, just scroll down.Also, can we get a changelog on the latest nightly build? If there is one I mean.
Wing