I'm having trouble understanding why in this list that Jungle Japes is a counter pick while Pirate Ship (frozen) is banned. There is nothing competitive about getting trapped in fast moving water. Any smashfests that I've played Brawl+ in have had Jungle Japes turned off for this reason. Unless they find a way to deactivate swimming, I would have to say that Jungle Japes should be banned. At least the water in pirate ship isn't so fast-moving that you can't escape it.
Also, with larger stage/death boundaries codes coming out, I'm voting for the larger Corneria as CP borderline neutral. Corneria is way too small otherwise.
Does pirate Ship have a (frozen) sign beside it?
And the problem with corneria isnt with the small blastzones, it's the walls and ease of camping on the back
Hivemind? Or do great minds think alike? I was just about to post a list of the borderline stages and what we can do to fix them...
Stage - Problems
If _____, the verdict (IMO) is _____ because _____
(Remember, small blastzones are not a problem at all - Flat Zone 2 is an exception)
Bridge of Eldin - walkoffs, hazards (whatever it's called, bomb), camping when bridge is broken
Frozen - banned - freezing can't get rid of walkoffs
Corneria - hazards (lazers), camping below fin
Frozen - iffy - the wall is still a problem
Distant Planet - walkoff, hazards (bulborb)
The rain can be made permanent - iffy - the stage is very small and there's really only one ledge
Green Greens - hazards (apples, bomb blocks, wind), camping on small platforms
The hazards are removed without affecting regular blocks - cp - camping is weakened because bomb blocka aren't in the way any more
Green Hill Zone - walkoffs, hazards (checkpoints), checkpoint camping, breakable stage
See BoE
Jungle Japes - hazards (klaptrap)
Unchanged - cp - it's already perfectly legal
Norfair - hazards (lava), promotes circle camping
Unchanged - iffy - the lava sort of cancels out camping, but not for long periods of time
Pirate Ship - hazards (tons of stuff), water camping
Frozen - banned - see BoE, but replace 'walkoffs' with 'water camping'
PTAD - temp walkoffs, hazards (cars, that wall that hurts you)
The cars are weakened substantially - cp - even though temp walkoffs are campy, they are temporary
Skyworld - breakable stage, promotes circle camping
The bottom platform is unbreakable and the top platform is a permanent cloud - cp - the problems are solved
just to clarify, whats the difference between frozen and reversed? because when i play PS2 it seems like its been frozen (stage doesn't change/the 'GO!' is there the entire match)?
afaik frozen means everything stops while revesed means the effects still happen though no hazards appear. However, in the new Level Freezer code, there are 4 different categories of freezing/reversing, and i do not know the specifics of each