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Yeah could someone answer this? Maybe a custom one? Or it saying Game Set, I don't mind either.With this would it be possible to switch around the ending of a game where it says "GAME!" to the Japanese one, "Game Set!"? And if so could someone explain, thank you.
He gave me a B note after 2 matches of player 1 and 2 using him.
you mean like psa but visible right??Feature idea for the the Model previwer: Hitbox preview. You would basically have a checkbox in the top options to show the hitbox, and input options for the size, bone #, and X Y and Z offsets. Sound possible Kryal?
"Game" and "Game Set" are sound effects, not music. the tool mentioned is for music, and there is no released method for sound effect editing.Yeah could someone answer this? Maybe a custom one? Or it saying Game Set, I don't mind either.
I'm down wit that, how do I do it?"Game" and "Game Set" are sound effects, not music. the tool mentioned is for music, and there is no released method for sound effect editing.
you can, however, load the Japanese sound effects into the game and use those instead of the English ones, but you can only replace everything or nothing, no single swaps.
Link please? I guess I'll have to see the bugs for myself though. hehUse PhantomWing's latest, but buggy file replacement.
Or load the disc in a different fashion.
Didn't crash for me O_oHe gave me a B note after 2 matches of player 1 and 2 using him.
Put the Fit____MotionEtc on the SD card too.After I edit the animations of a character, how do I put that into brawl? I already know how to put PSA's that I have made into brawl.
No, because the moveset file effects ALL of one character... Hmm.. How can I say this better... Okay okay:Thanks. Is it possible to have the movesets only work for a character of a certain color? Such as FitGanon02?
pcs. not pac.A model is packed into each character costume (.pac file) separately. The moveset file is it's own file, and effects every costume. Cannot have it effect only one.
Fixed, as you need both for all characters for it to work fully and efficiently. :3pcs. AND pac.
Well, that kinda depends.Fixed, as you need both for all characters for it to work fully and efficiently. :3
Why yes you can buddy. You can replace song titles and character names under the in battle portraits and whatever else you wanna replace that's in there :3are you able to edit info2/info_en.pac with this?
Whenever I replace anything my game wont load
*sighs* And as usual everyone seems to not realize something except me. XD;Well, that kinda depends.
For model changes, you don't need the texture .pac. For textures, you don't NEED it, but it will make textures (and maybe even model changes) not work online on other people, and on transforming characters.
Any idea why I would get a freeze after the no loading screen when trying to replace a characters name texture and symbol icon? (the kinds u see during abattle)Why yes you can buddy. You can replace song titles and character names under the in battle portraits and whatever else you wanna replace that's in there :3
Did you make the image too large?Any idea why I would get a freeze after the no loading screen when trying to replace a characters name texture and symbol icon? (the kinds u see during abattle)
Haha, this is great!
Search through the Res 0 to 3 .dan files using SZS Modifier. Extract the .brres files for the pokemon you want, and boom. You have the files. (Some names are in Japanese. Just go to serebii.net or something and check in their pokedex if you need to know their japanese name)...On a side note, if n64billy sees this message, do you think you can send me the Pokepark Wii model/texture data for Shaymin's Sky Forme, or perhaps tell me which file(s) contain(s) the Pokémon's texture/model data, and how to open them, please? I don't know how to deal with .dac or .dan files, sadly. :/
Alrighty, thanks for the help! ^^ I do understand that they don't work with Brawl, though. It's because of the different model encrypting and all, right?Search through the Res 0 to 3 .dan files using SZS Modifier. Extract the .brres files for the pokemon you want, and boom. You have the files. (Some names are in Japanese. Just go to serebii.net or something and check in their pokedex if you need to know their japanese name)
THEY DO NOT WORK WITH BRAWL SO FAR, so if you plan on trying to put him in Brawl, don't even bother just yet.
I'll upload it in that pack if I remember soon.
I'm not actually sure why they don't work, but I guess that's a main reason to it all...Alrighty, thanks for the help! ^^ I do understand that they don't work with Brawl, though. It's because of the different model encrypting and all, right?
....
No, it won't work because no one will tell me what to replace in a **** hex editor!I'm not actually sure why they don't work, but I guess that's a main reason to it all...
Can anyone answer this? By the way, nice work Kryal!That's what I thought, but those are all pacs, not thp's. By the way, I know we can edit movies using the ISO hacking method, but can we do it using the SD loading method? And if so, using BrawlBox?
What version do you have? Before I updated to .60, it did that to me. However, after I updated to .60c, I was able to view the bones and stuff, but not the model and animations.Hmmm, I was successfully able to extract Shaymin's BRRES file. Looking further into the BRRES, the AnmChr and AnmScTxt seem to have animation data from Pokepark Wii, and it's pretty obvious that Pokepark Wii animations differ from Brawl's.
I'm also able to open up the BRRES with BrawlBox. I can extract Shaymin's texture files no problem, but if I try to just click on its model or animation files, BrawlBox crashes. Viewing Shaymin's model in SZS also warrants a crash, though... :/
Hmmm, perhaps with a couple tweaks and some way to convert models from other games into Brawl-compatible models...
Get Modeldata[1], see if it is really the background of the stage (it could be modeldata[0], modeldata[2] or another), and replace it with the modeldata[1] you want to replace (right click, replace)I just attempted to replace the textures from the opening (all the characters on the cliff) and it won't work in-game, but the BB preview works. I put sc_title_en in menu2.
Also, can someone give an at least semi-simple explanation on how to replace stage backgrounds?
Wait...what!?!?!? IS THIS A REAL MODEL SWAP FROM ANOTHER GAME!?!?!?!? Or is it just a **** good texture like The Moon?I'll stop working on character animations and will do stages for a while. I was also wondering why I wasn't able to put ef_StgMetalGear on it so it can snow? It just freezes. Bubbles on Final Destination did work, though. Will upload it soon. Also, do not attempt to make a stage with it, it'll freeze, just use the one I'll upload.
Phendrana Drifts V3:
Models from other games often have different file versions. These file versions will have more or less resource collections. In order for these models to be used they will have to be rebuilt.No, it won't work because no one will tell me what to replace in a **** hex editor!
Can anyone answer this? By the way, nice work Kryal!