I meant ISJR timing in ease of execution, sorry.
ISJR timing is somewhat "easy" because you -know- the lengths of the moves and how long it takes them to come out, allowing you to get it somewhere around 30% of the time (for me anyway) even with the frame perfect deal.
This timing is a lot of actions that have to be buffered in 1/6th of a second, and sorry if you start when 11 frames are remaining, you messed up. There are also more inputs, even if you have more time to do it. My record for this is twice in a row now, though I was only trying for about 5-10 minutes. About 30% consistency the same.
So I guess I was really only referring to myself when I said comparable to ISJR, but I don't think there will be very many people who can pull this off anyway. Add onto the fact that there are very few DDD mains left, and most people that have a pocket DDD won't want to put in the effort to learn this...and even if you do, it might be banned in your region? I do think its really cool, I just doubt we'll see very much use of it is all.