- Joined
- May 3, 2009
- Messages
- 7,190
Freaking Lux beat me to it. I was at the mall all day.:leek:
Anyhow, yeah. If DThrow's isn't ∂animation, then this has been made infinitely less of a task to learn if anyone is truly intent on getting it down. Read: Not saying it's EASY, just saying it's doable, but very difficult.
This might not work with other characters' DThrows, because DDD's is sort of unique in that it has pretty much set KB.
Alsoalso, I'm really digging that analogue stick position-naming method
Edit: Inputting diagonally-down during a dash makes it go one speed slower. In melee, you can do this at any point in the run to slow down, but I don't recall atm if it's the same for brawl. I do know however you can do it during the actual dash. Like with Snake it seems easiest to tap 4/6, then roll the stick somewhere in the vicinity of 1/2, then quickly roll it back to 4/6. If you do it right, you'll actually see the dash slow down, like when you start a moonwalk. I'm assuming that due to buffering, a down input does the same thing and slows the dash down so you don't dashgrab out of range.
Anyhow, yeah. If DThrow's isn't ∂animation, then this has been made infinitely less of a task to learn if anyone is truly intent on getting it down. Read: Not saying it's EASY, just saying it's doable, but very difficult.
This might not work with other characters' DThrows, because DDD's is sort of unique in that it has pretty much set KB.
Alsoalso, I'm really digging that analogue stick position-naming method
Edit: Inputting diagonally-down during a dash makes it go one speed slower. In melee, you can do this at any point in the run to slow down, but I don't recall atm if it's the same for brawl. I do know however you can do it during the actual dash. Like with Snake it seems easiest to tap 4/6, then roll the stick somewhere in the vicinity of 1/2, then quickly roll it back to 4/6. If you do it right, you'll actually see the dash slow down, like when you start a moonwalk. I'm assuming that due to buffering, a down input does the same thing and slows the dash down so you don't dashgrab out of range.