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Important Carefully Ask PPMD about the Tiara Guy

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
what are the differences between marth in pal and ntsc?

also who are the best current ntsc + pal marths?

cheers
 

Dart!

Smash Master
Joined
May 12, 2010
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Location
East Peoria, IL
what are the differences between marth in pal and ntsc?

also who are the best current ntsc + pal marths?

cheers
marth is lighter *or is it heavier?* so he can tech shines in the pal version. his dair is meteor-cancelable in the pal version. thats all i remember...maybe his tipper was changed too? or that was just brawl XD
 

JBM falcon08

Smash Master
Joined
Jan 24, 2006
Messages
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glenwood iowa
I didn't know if this was known but.

You can make marth fall down from the shine in ntsc somehow too.

A friend like a year or so back fell down two times in a row from foxes shine.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
I think this is a basic question, but
How are you suppose to DI fox's shine? Like say at 0% you get nair'ed to shine....
Also, what about a shine when you are near the edge? Are you suppose to DI down or towards the center of the stage so that you grab the edge instead of being sent off and having to dj(a.k.a. get shine spiked.)
 

Aesir

Smash Master
Joined
Dec 10, 2006
Messages
4,253
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Cts inconsistant antagonist
Hi, Im new to boards and I play marth. Ive been working on advance techniques for awhile and I think I have a pretty ok marth. Im not MewtwoKing but I can hold my own against good players.

Are there any general tips that could make getting better easier? Mindset, strategies, anything helps really.

Thanks
Take your time, learn the fundamentals of the game. Don't worry so much about being fast as much as landing hits and being effective. Speed will come as you feel more comfortable.
 

Vincent46

Smash Cadet
Joined
Oct 22, 2008
Messages
54
I didn't know if this was known but.

You can make marth fall down from the shine in ntsc somehow too.

A friend like a year or so back fell down two times in a row from foxes shine.
I think it only happens when you get shined while you're charging a smash.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I didn't know if this was known but.

You can make marth fall down from the shine in ntsc somehow too.

A friend like a year or so back fell down two times in a row from foxes shine.
try this with your friend: have marth charge a fsmash and while its charging have fox shine him. he will fall down every time.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
"I think this is a basic question, but
How are you suppose to DI fox's shine? Like say at 0% you get nair'ed to shine....does DI'ing away even do anything?
Also, what about a shine when you are near the edge? Are you suppose to DI down or towards the center of the stage so that you grab the edge instead of being sent off and having to dj(a.k.a. get shine spiked.)"
 

ArcNatural

Banned ( ∫x, δx Points)
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Messages
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"I think this is a basic question, but
How are you suppose to DI fox's shine? Like say at 0% you get nair'ed to shine....does DI'ing away even do anything?
Also, what about a shine when you are near the edge? Are you suppose to DI down or towards the center of the stage so that you grab the edge instead of being sent off and having to dj(a.k.a. get shine spiked.)"


DI away and forward always will change where you go after the shine. Fox can still reach you but it makes it harder. Personal preference but I usually try to DI away and just CC shieldgrab during the shine in case they are too slow or do something stupid and let me grab them.

If your shined near the edge you can fastfall (like doing a wavedash off fastfall ledgegrab) to regrab the ledge rather than falling past the ledge.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
DI away and forward always will change where you go after the shine. Fox can still reach you but it makes it harder. Personal preference but I usually try to DI away and just CC shieldgrab during the shine in case they are too slow or do something stupid and let me grab them.

If your shined near the edge you can fastfall (like doing a wavedash off fastfall ledgegrab) to regrab the ledge rather than falling past the ledge.
thank you very much. it's really annoying getting shine spiked all over the place. Like if I'm off the stage and try double jumping to grab it, my neighbor just runs off and shine spikes me.
If I let myself fall and delay my jump he just fastfalls and catches up to me....

Sheik question:
Is it possible to hit sheik after she vanishes from her up-b before she grabs the edge?
 

Nø Ca$h

Smash Champion
Joined
Jan 15, 2009
Messages
2,726
Location
Philadelphia PA
sh fair>crossup>bair shieldpokes falco. if they tilt their shield down then uair instead of bair.
****
it might work on fox too but i havent tested it

but are they able to shine OoS before bair/uair comes out or some other OoS shennanigans?
 

Jun.

Smash Lord
Joined
Dec 17, 2007
Messages
1,797
Location
UC San Diego
just dropping by to say Ftilt is f'in amazing

good knockback, comes out fast, safe on (most?) shields, good edguarder, can be done out of a fthrow.

Started spamming it recently against linear approaches (falcon/sheik) and was very effectively and shutting down their initial approach.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
sh fair>crossup>bair shieldpokes falco. if they tilt their shield down then uair instead of bair.
****
it might work on fox too but i havent tested it

but are they able to shine OoS before bair/uair comes out or some other OoS shennanigans?
if by crossup you mean you go through their shield, they can do like anything they want oos between the two aerials. shine OoS would be particularly easy

just dropping by to say Ftilt is f'in amazing

good knockback, comes out fast, safe on (most?) shields, good edguarder, can be done out of a fthrow.

Started spamming it recently against linear approaches (falcon/sheik) and was very effectively and shutting down their initial approach.
ftilt isn't safe on like anybody's shield. Pretty much anybody can wavedash out -> punish it.

spamming it against falcon is a pretty bad idea considering it's super laggy and falcon has the ability to kill you if he hits you... ftilt has uses but it's not that great a move.
 

Jun.

Smash Lord
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Dec 17, 2007
Messages
1,797
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UC San Diego
with the shield lag and proper spacing I believe marth can either jab after it or sideB if they try to wavedash out of it.

I'm using the term "spam" very gently. Spamming anything is probably more or less a bad idea.

Against falcon, falcons will approach you with a dash or a short hopped aerial both of which ftilt shuts down. Dtilt might shut off his dashed approach but ftilt's hitbox is high enough where it covers both approaches.

I tried it, it worked. Try it.
 

ArcNatural

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with the shield lag and proper spacing I believe marth can either jab after it or sideB if they try to wavedash out of it.

I'm using the term "spam" very gently. Spamming anything is probably more or less a bad idea.

Against falcon, falcons will approach you with a dash or a short hopped aerial both of which ftilt shuts down. Dtilt might shut off his dashed approach but ftilt's hitbox is high enough where it covers both approaches.

I tried it, it worked. Try it.
It works fine, but Falcon's DD is too fast to reliably ftilt and not expect to get punished for it. Especially since a common bait approach for Falcon is running up and shielding which stops a lot of wall spam that Marth does to stop Falcon from shffling into him.

Ftilt isn't that safe on shields, his jab and sideB aren't as fast as most of the cast's spam moves.

I almost find that it's much worse against Sheik/Falcon because their grab games punish Marth pretty hard. Ftilt is just like a Fsmash to them since they have pretty fast wavedash/DD games.

It can work but I'm pretty sure it's not safe on block, but it is better than Fsmash in a lot of situations where too many still think Fsmash is the way to go (it does recover faster).

Dtilt ironically is safe on shield on even Sheik if you hold away to turn your hurtbox around after the dtilt hits during the IASA frames. Unless your head is actually touching Sheik during the dtilt then there is a small window for the grab. This was tested by my friend Zoso in AR.
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
1. When you use fairs against samus, should you usually be retreating backwards? I find that alot of times, even when I tip fairs, she can cc-dsmash them if i'm moving forward or not at all.

2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else?

Also, what counters Marth's dtilt in that matchup? Can you just run in and grab in-between d-tilts or do you have to go over/around it?
 

Jun.

Smash Lord
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Messages
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UC San Diego
2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else?

Also, what counters Marth's dtilt in that matchup? Can you just run in and grab in-between d-tilts or do you have to go over/around it?
2. In my non professional experience, getting bullied by another marth to go near the edge is bad news so I wouldn't retreat in anyway. I'm sure you've had experiences where you were pushed to the edge of the stage then fthrow fsmashed or just somehow tipped at a very low percentage to end your stock. Instead of stopping his approach, wait for the opponent to throw out an empty aerial too close to you in which you can run in and grab or throw out an aerial of your own. My experience is that dashdancing > empty aerials

Dtilts - I heard from somewhere, probably jkun who heard from cactuar that you can just CC the dtilt and dtilt them back once or twice. That's if you're fast enough to react at lower percentages. I would probably just dtilt or ftilt back. Or just not approach until he stops. Challenging marth's wall and trying to get past him is a dangerous game.


btw arc you have the scariest bairs of all time
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
I use the forward tilt against a fox or falco starting an up-b above the stage. If he goes for the edge, ftilt gets them because the hitbox starts at Marth's feet(unlike the forward smash). It also covers me if they go straight horizontal at me. and it hits slightly above me too.
If they up-b over the ftilt, it's not as laggy a move as the fsmash so I can follow up.

Does Marth's bair hitbox even come out if done after a SH fair?

"2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else? "
^THIS

Also, what's your guys preferences for options against Doc's pills? when he's approaching and also when he's trying to cover his recovery?
 

Dark Sonic

Smash Hero
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Jun 10, 2006
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Orlando Florida
1. When you use fairs against samus, should you usually be retreating backwards? I find that alot of times, even when I tip fairs, she can cc-dsmash them if i'm moving forward or not at all.
If it's a rising fair then you can just double jump away before you get low enough to be hit by d-smash. If it's a shffl'd fair, you just won't get out of d-smash range and have to do the fair as low as possible so that you can shield before Samus can D-smash. If it's just some fair somewhere in the middle, you have to be retreating before you do the fair.
2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else?
Pretty much everything you said is a viable option really. Marth's ground game outranges his air game.
Also, what counters Marth's dtilt in that matchup? Can you just run in and grab in-between d-tilts or do you have to go over/around it?
That one's a little tougher. If you think they're going to do another attack after the d-tilt you can grab or SH fair OoS, but other than that it's just a very safe move. There's no set solution for beating it on reaction, but if you think they're going to run up and f-tilt you can

1. Grab before they do it (they'll extend themselves into the grab).
2. F-smash/f-tilt as they get in range.
3. Dash away.
4. Jump over it and fair.

All of which have their pros and cons

I use the forward tilt against a fox or falco starting an up-b above the stage. If he goes for the edge, ftilt gets them because the hitbox starts at Marth's feet(unlike the forward smash). It also covers me if they go straight horizontal at me. and it hits slightly above me too.
If they up-b over the ftilt, it's not as laggy a move as the fsmash so I can follow up.
F-tilt is like Marth's most underrated move.

Also, what's your guys preferences for options against Doc's pills? when he's approaching and also when he's trying to cover his recovery?
Well, for approaching behind pills I usually go with nair. Sometimes you can get away with silly stuff like counter too.

For recovering, it's just a matter of timing ledge invincibility, or going out to preemptively fair the pills so that they don't ruin the edgeguard when Doc gets close enough to grab the ledge.

But I'm not that good against Doc. Try to think of other strats to add on to this.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
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Westchester, NY
You can handle pills in a ton of ways. You can use OOS options like you would against a falco's lasers, which is really easy since doc's approach is much more telegraphed than falco's. You can jab the pill and DD grab/dtilt/whatever. If the spacing works out and doc is right behind the pill, you can just fair the pill and doc all in one shot since fair goes through pills.

For pills on return doc will almost always try to pill from the angle where the pill will hit you if you hang on the ledge. Often times he'll need to double jump to achieve the height for this position and if you see it you can jump out and bair the spot in anticipation. Time your invincibility well so that the pill falls past you or you can bair doc with invincibility to swipe him and the pill at the same time.
 

Aesir

Smash Master
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Dec 10, 2006
Messages
4,253
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Cts inconsistant antagonist
Ftilt ***** fox and falcos side B.

basically assume they'll side b and prepare to ftilt them, and just react to the up-b.

and arc does that **** really work? because I gave up on dtilting because spawn would punish that **** all day.
 

ArcNatural

Banned ( ∫x, δx Points)
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Ftilt ***** fox and falcos side B.

basically assume they'll side b and prepare to ftilt them, and just react to the up-b.

and arc does that **** really work? because I gave up on dtilting because spawn would punish that **** all day.
Zoso said he was doing it a lot to Spawn after he found that out. If you have AR and look at the hurtbox of Marth if you turn around after dtilting it's amazing how fast it switches directions.

It looks silly but you can basically dtilt (hold away to turn around) Sheik shieldgrabs as you turn around and it misses, turn back around grab. The turn around is important.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
daaaang arc, I just watched some vids of you.
How'd you get that pivot fsmash so consistent?? It's like a 1 frame window!
Teach me, please? (Assuming there's a different practice/training method you used other than sit in front of your gamecube and randomly practice the timing of hitting that c-stick in between dash dances)

Also, besides dtilt, I like doing reverse uptilts after shffling into someone's shield. Marth leans forward(which is away if I do it with my back towards them) and hits them with the back of his uptilt, popping them up when they try to shield grab.
 
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