SecretofMana
Smash Cadet
Mkay, as all this requires is a grab to start, there are many ways to lead into this.
AC=Auto cancelled
SH=Short hopped
WGP=Wario Gets Pwned(grab release -> ac dair -> jab cancel -> grab -> repeat)
Keep in mind that the jab cancel to grab loop part of the combo won't succeed if Wario is over 50% and techs to the left or right.
At any percent:
grab -> WGP
jab cancel -> grab -> WGP
First nair kick(cancelled by landing) -> jab cancel -> grab -> WGP
shield-grab anything -> WGP
At low percents:
AC FF knee(no landing lag) -> jab cancel -> grab -> WGP
AC flub knee -> trip -> jab cancel -> grab -> WGP
grounded uair -> (boost?) grab -> WGP
dair trip(?) -> jab cancel -> grab -> WGP
What did I miss in terms of setup?
As far as I know, Wario, while he has great control over the direction he moves while using aerials, has short range on all of them, lending himself greatly towards being grabbed if he doesn't retreat while using airs.
Okay, if this actually works, I'm determined to argue Falcon as CP to Wario.
AC=Auto cancelled
SH=Short hopped
WGP=Wario Gets Pwned(grab release -> ac dair -> jab cancel -> grab -> repeat)
Keep in mind that the jab cancel to grab loop part of the combo won't succeed if Wario is over 50% and techs to the left or right.
At any percent:
grab -> WGP
jab cancel -> grab -> WGP
First nair kick(cancelled by landing) -> jab cancel -> grab -> WGP
shield-grab anything -> WGP
At low percents:
AC FF knee(no landing lag) -> jab cancel -> grab -> WGP
AC flub knee -> trip -> jab cancel -> grab -> WGP
grounded uair -> (boost?) grab -> WGP
dair trip(?) -> jab cancel -> grab -> WGP
What did I miss in terms of setup?
As far as I know, Wario, while he has great control over the direction he moves while using aerials, has short range on all of them, lending himself greatly towards being grabbed if he doesn't retreat while using airs.
Okay, if this actually works, I'm determined to argue Falcon as CP to Wario.