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Each pokemon is able to DI out of it after 3 hits or so. Squirtle at mid-close to high % takes only like 2 hits to set him up for an up smash KO.Someone correct me if I'm wrong here, but I was told that Shiek has an ftilt lock on Squirtle that makes the MU pretty easy for Shiek. I tried looking around the Shiek boards for some proof, but I couldn't find any.
Squirtle= fast faller and thus f=tilt lockednone of the pokemon give me trouble but squirtle. good pkm trainers beat me with all 3 but squirtle is always the worst. ivy is easiest imo.
The back air on Ivysaur. But it's really irrelevant to our discussion for the most part unless Shiek has somewhat or an air game that can be put down my bair?what bair are you talking about exactly?
I always find that it's best used for interrupting an opponent's moves. It's fast, disjointed, has ridiculous range and can be used while moving away from the enemy. It's pretty much a universal countermove.I don't know about you guys, but since I started to take PT seriously by playing him in tournies, I've found that Bair is not that great of a spacing tool. It's good but not really the best. What happens to be is that it's easily shielded and even if it does hit, it's really no good because it doesn't get knock back until higher percents. However I did find Bair is great to use when an opponent is on the ledge and trying to get up.
could be though I found that I'm getting a little better at my spacing abilities (with any character seeing as I go random now adays b/c I dont care too much about Brawl anymore). Ivysaur I can space decently with though not good enough of course against the guys I play against who are way better than me. I'm like at the mid rank while they are like top 10-15.I find bair most useful against a grounded opponent
not spacing well enough maybe?
It's not about knockback or damage it's about spacing, just like how projectiles aren't worthless if they're powershielded, the point is to limit approaches or to force opponents into vulnerable positions, I know that's common knowledgve but people seem to think if a move doesn't doesn't do ood damage or knockback it's not good.I don't know about you guys, but since I started to take PT seriously by playing him in tournies, I've found that Bair is not that great of a spacing tool. It's good but not really the best. What happens to be is that it's easily shielded and even if it does hit, it's really no good because it doesn't get knock back until higher percents. However I did find Bair is great to use when an opponent is on the ledge and trying to get up.
If you get them just above the ground. Otherwise they can shield, and ftilt is definitely not safe on shield.It's not about knockback or damage it's about spacing, just like how projectiles aren't worthless if they're powershielded, the point is to limit approaches or to force opponents into vulnerable positions, I know that's common knowledgve but people seem to think if a move doesn't doesn't do ood damage or knockback it's not good.
Plus doesn't the lack of knockback allow bair to sometimes string into ftilt? Correct me if i'm wrong.
You'd be amazed to see what Ivy can do in the hands of the right person. She can space really well and has a projectile which is pretty good too.I think they are all good starters. Ivy to a lesser extent because he is easy to rack damage on and easy to camp.
Squirts wrecks sheik if you can keep presure up. definitely the harder of the three.
Charizard is probablly the best started rocksmash is a good inturupt to alot of sheik's little strings and crap. you can get big damage. and his grab game mean you have to be much less straight forward in your approaches.
This this this.If you get them just above the ground. Otherwise they can shield, and ftilt is definitely not safe on shield.
Razor Leaf isn't good =\ Sheik will have no problems outcamping you with needles.You'd be amazed to see what Ivy can do in the hands of the right person. She can space really well and has a projectile which is pretty good too.
Concerning Charizard, I got no problem with him start, though I'm throwing out my personal opinion that doesn't mean a thing to this discussion and say that I have always thought of Charizard as an Ace in the hole so I'd save him for last and plus if he was first and got Ko'd I'd figure I would forget to switch to him or would be too preoccupied fighting my opponent to safely switch back to him. At leas with Ivy's limits, I can be like "Hey I need to switch and make a kill"
Sigh.Ivy just takes to long and you have to play a spacing game. and yeah vermy fully charged needles do 17 but when you jump and throw a razor leave they arent going to charge all of them in time. your not going to take all that damage.
You are not gonna run out the clock on sheik with ivysaur. I love Ivz to death but between needles and our speed that just isn't happening.Sigh.
Ivy takes too long? This is Brawl. Run the clock out, who cares. Have to play a spacing game? EVERY MATCH with EVERY CHARACTER you should be playing a spacing game. Hit them from the safest distance, whilst not leaving yourself vulnerable. That's spacing. And I repeat, why take damage at all when you can PS or dodge it? It'll reset the spacing, and its back at a neutral stance again.