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sorry, but i dont think anyone here cares about your 'record'. especially an ***hole like yourself. im guessing you play a sheik, how much skill does that show? not alot, IMO. so before you go flaming people about winning records, consider the amount of skill it actually takes to get the records. in your case, probably not alot. if you seriously just came here to complain and be an ***, go do it somewhere else, because IMO, nobody here wants to hear it.ROFL@linkmastersword.
first of all, my tourney record vs chz1 is somewhere around 6-1. Second of all i have a way more impressive tourney record than him, i don't think chz1 has ever gotten top 10 at anything.
third of all, i don't even chaingrab. don't talk when you don't know ****. All i have to do vs chz1 is throw needles and space back airs because all he does is crouch and go for cc rest and/or missed grab rest.
when you don't even go to NoVa tournies, you shouldn't open your mouth about NoVa players. You know about as much as you mean to this community: nothing.
i'll leave now so you can continue massaging chz1's balls with your tongue.
Sorry zane, but this post is clearly worth the 2 points (^.^)b
wow i never knew ppl like KoreanDJ CaptainJack drephen and sometimes pc chris have no skill because they use sheik thanks for clearing that up for me.. im guessing you play a sheik, how much skill does that show? not alot, IMO. so before you go flaming people about winning records, consider the amount of skill it actually takes to get the records. in your case, probably not alot.
Wow. Just wow.sorry, but i dont think anyone here cares about your 'record'. especially an ***hole like yourself. im guessing you play a sheik, how much skill does that show? not alot, IMO. so before you go flaming people about winning records, consider the amount of skill it actually takes to get the records. in your case, probably not alot. if you seriously just came here to complain and be an ***, go do it somewhere else, because IMO, nobody here wants to hear it.
sry. i was in a bad mood, and had to take it out somewhere. i felt better after posting that.Wow. Just wow.
An excellently placed, and worded question good sir. I often ask myself this very same question when picking counter stages whilst in tournament play. It can many times be difficult to create a clear solution of stage [or SoS as i like to call it] due to the fact that Jiggs can excell at both small, and large stages. It is more a question of opponent assessment rather than anything else.. every person has a playstyle that suits him/her so it all comes down to the player... but here are some helpful guidelines due to every other chacter [besides Jiggs of course] being extremely predictable, and using poorly executed, non flashy/creative movesets.uhh..what stages does jiggs prefer??? Like platforms or plain?
You sound like a very skilled player indeed. Perhaps it is you that should be handing out advice like a crackwhore w/ aids.I am a jiggs player in ssb64 and never played melee. My main combos are a Dair to a up a. i can use techs on the ground very well, can edge guard, and I know pound rise. What are some things I should do or keep in mind to prepare for brawl?
if you recover horizontally , there´s no nead for jumping between the rising pounds ...Jump, Rising Pound, Jump, Rising Pound, repeat.
ChozenOne is capable of answering all of your questions now.Oi, I got a question... a few probably, but I'll only ask one or so at a time, and see if I can't find my own other answers...
I'm afraid you're mistaken, for if I've not yet thought of questions to come, how could you answer them? Last I checked, Jiggly wasn't the psychic type. (Unless you have hidden Mewtwo mastery? <.<)ChozenOne is capable of answering all of your questions now.
Angry Squirrel obviously.Q5. Which sounds better, as a gaming alias: ChronoSquare, or Angry Squirrel?\
Little Known to most is the fact that there is a loose coilition between the Planet Zharakaus [a place known for the population of Furry Jigglypuffs that have enslaved a race of dolphins to dress them up as bears, and watch them fight], and the Planet Cumkuwot [known for it's large population of giant Mew that use their gigantic brains to kill beloved celebritys on earth like Steve Erwin, and Anna Nicole Smith].I'm afraid you're mistaken, for if I've not yet thought of questions to come, how could you answer them? Last I checked, Jiggly wasn't the psychic type. (Unless you have hidden Mewtwo mastery? <.<)
Play lv 1 computers ALOT on FD. Practice makes perfect. Even G-Reg had to practice before he came a ManGod like ChozenOne. The more you practice, the more the motions will become "muscle memorized" and you won't even have to think to execute them... and executing your opponent becomes even easier...Q1. Anyways, on to the question. I'll just come out and ask: Do you know of a good way to improve my accuracy, anything in particular I could practice over and over so I don't randomly end up singing to my death where I wanted to pound? (Often times with that, I think "Pound horizontal", but my thumb thinks "I need to go in this direction down-right" and it ends up being too much down/up...) I know my friend says to hit over, b, then roll up after hitting b, but I just can't seem to move my thumb that fast...
Use the Control Stick to jump, and the C Stick to do your arials. Practice alot. Jiggs takes alot more technical skill than people give her credit for.. LCing is not a problem, no is CGing, however learning to follow DI to continue your combos, and doing 1-14 arials everytime you're in the air seems kind of difficult... along w/ resting. ****.(Q1.2)In a similar note, it also prevents me from even woping once. I see people like Yoshi or videos like Rollout in it with "jump>Wop.Wop>land>etc...", but I can't seem to either move the stick fast enough or accurate enough to get to that magic double-wop number that I see being shffl'd and whatnot (Shffl'ing will come later, once I can successfully integrate the component skills individually into my game >.>) - I'll go to try and practice it, and I end up often fast falling downwards, floating there down in some odd way, or just continuing forward and what's supposed to be a bair just as I'm about to land... I've no idea really how to do this; I think the repeated fairs driving an opponent into the death wall is the same thing... I think I might've almost done that, but if I did it was only two or three times in a row...
Recovery is indeed truely an art form my young good sir. You can use Pound/Other Jumps to stall in the air before you connect to the stage, but [as you have stated earlier] once you're on the ledge it becomes very difficult for Jiggs to not be predictable. If they like to stand really close than use some Ledge-Cancelled Sings to make them back up. Don't pound too much from the ledge b/c it becomes predictable, and a WD-->Fsmash is indeed a moveset full of pain. Fairs are nice, but they ussually have a pretty low knockback if you're doing them from the ledge just due to the fact that you're already jumping to get off of the ledge, and if you've already Sing Cancelled they won't be close enough to really sweet-spot it, so make sure [if you do infact use an Fair] that you LC that ****, and grab dem. Also, doing Ledge Cancelled Rollouts is a funny mindgame b/c ppl are like.. "What the *****, and you laugh at their ignorance, and proceed to ****. You can also drop down off the ledge @ about a 60' angle and jump back that way.. or perhaps you do Ledge Cancelled Sings but drop down first, and then doing it as you rise inorder to create a situation where Jigglypuff does infact have a way to sweet spot the ledge. Or perhaps you want the added comfort, and range of a Bair, so therefore you drop off the ledge, aiming for the edge of the screen [opposite the direction o/t ledge your were facing] then immediatly jump, and preceed to show your opponent what a "disjointed hitbox" really is. Oh.. and Use Mindgames.Q2. Back to the recovery. I find where I often end up being punished is returning to the ledge, as I'm often not sure on where to place attacks against my opponents to make it onto the ledge. Falling from above the stage, against most I find it hard to counter attacks from below, and yet should I fall towards the edge I've limited options as to how to knock them back for me to get a footing... Is this where mastery of the RP is needed, to stall on a plane in space out there for however long is needed to present an opening? (Though it may not matter terribly much, but against KSSB, arguably the toughest opponent around, often he will predict my attacks and wd away to knock me back out... Whenever I try to pound, it doesn't seem to go as far as I want it to...)
When you do a rest you should probably assume.. that your opponent will come back and **** you indeed quite hard, and therefore leaving you no choice but to aquire stitches in the near future.. [unless you are ChozenOne in which case you control the rest] So the question here is more... "Is Rest always the best option" and the answer is obiously no. Resting is risky, unless you can KO them on the top of the stage.. this will cause them to take more time in dying, and therefore allow Jigglypuff to wakeup. As for "an equal playing field" when everyone is @ 0%.. yes and no. If you have played your opponent and they have already figured you out due to amazing ChozenOne-esc mindgames then they probably have the advantage... if they just do attacks and hope they connect.. then it's still probably a relativly equal playing field. Remember that when you respawn you have.. 2 seconds of invincibiilty that your opponent can't damage you, so get in their face, and take adv of that shizz. Likewish stay away from your opponent, and wait for their shizz to wear off. Remember though that most people assume the invincibility lasts longer than it really does, and they make mistakes [such as not LCing, spacing correctly n' the like] so if you go for a grab/attack right as their frames of Invin wear off, you can probably catch them off guard.Q3. After you kill someone (rest or no), can the match ever be "reset" as to the point of no immediate advantage of one character over another? Or on the same wavelength, after you've been KOed and have just returned? What I mean by this is that, something I found out today was that I'd do semi-decently for myself versus some really skilled players, but after that first stock's gone, either mine or theirs, I thoroughly end up getting *****; most of the time I'm just trying to play keep-away to do the "reset" where it ends up in a mindgame lock of who can approach who first... That, I'm OK with; I'm not okay with a Falco constantly dropping on my head or Falcon knees sent at me no matter what direction I go... [/exageration]
*looks toward Magus* *smiles to self knowing that Magus is a beast* *Magus Enters Bringing Knowledge with Him* *Knowledge laughs at ChozenOne, but then Mindgames runs in and hits Knowledge in the face* *ChozenOne and Magus then proceed to give each other a highfive* That is all.Q4. Jiggly has no meteor smashes, correct? Then would you know how I could get the Meteor Clear bonus in a 1v1 All Star match against Bowser? (Something happened where we hit each other mid-air, and he was hit through the block pit of Yoshi's Island...)((Just something to think about, it just suprised me was all...))
Clearly you are mistaken w/ both names good sir. They are both excellent, however the best of all would most certainly be Angry Square. Seriously.. would you rather be attacked by a Square that has "time powers", a rodent that is indeed quite upset, or perhaps a large 2 DEMENSHOINAL FOUR SIDED OBject that has deadly corners..Q5. Which sounds better, as a gaming alias: ChronoSquare, or Angry Squirrel?
Good Sir.. that seems like an excellent plan. Post that vid here.. no need to clutter up the Jiggs thread...I appologize for how noob I am right now... I need to play more, a LOT more... I can mindgame, I've found that out, but I can't do much with it sans tech skills... What I want to do is next saturday I should be going to the Fon Du Lac tournament, I'd like to have a match of mine recorded, and then you could point out my most major flaws/what I need to work on the most...
Yes. All of this advice is not tested or approved by the one and only ChozenOne.Is this a joke thread? I honestly can't tell. :embarrass