Veril
Frame Savant
get the % w/o DI on all stages w/ Mario. That would help me a lot....I could do that without DI, though would that really be useful?
wow post 1000.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
get the % w/o DI on all stages w/ Mario. That would help me a lot....I could do that without DI, though would that really be useful?
Congratulations. And, okay. I'll do that today, after school. o:get the % w/o DI on all stages w/ Mario. That would help me a lot.
wow post 1000.
S'already done.I can help, just give me some characters you haven't tested yet to do.
lol, I haven't even updated it yet. + I've known about that for a while. The updates from the thirteenth and I mention crouching there.Credit on crouch countering rests!
Holy crap, Foxes really can fly!-Fox: 4717 + 33.4x
Ganon gets super armor with Gerudo, but I'm not certain about the rest ability of Wizard's foot. Aerial WF can't be rested though.Can you rest gannon's side B and down B? cause that would pretty much end the match right there.
this is wrong. His side b-grants super-armor if it hits. Rest will cause it not to hit. its stupid hard to perfect rest though. KEEP IN MIND! Super armor does not prevent rest from hitting. As it is. Nair hits through his side-b, thus I see no reason rest wouldn't (I can rest Falcon's side-b and I'm pretty sure i've got ganon's as well).Ganon gets super armor with Gerudo, but I'm not certain about the rest ability of Wizard's foot. Aerial WF can't be rested though.
Actually I think he is right. I tested this frame perfect and could not rest it.WF can be rested. Just duck.
I missed the aerial part. Grounded can, aerial cannot. My bad.Actually I think he is right. I tested this frame perfect and could not rest it.
after making yourself a sandwich, discussing world events and having a nice cup of coffee.Aerial WF: Dodge. Then taunt. ~Then~ rest him out of the lag.
the problem with that is that they can affect the speed and distance that move travels. basically making it impossible to do.lol the only thing i figured out so far was that rest could be used to stop falco?fox's side b
They can really only affect it at two moments, but yeah your right. If they cancel it at the beginning your screwed and vulnerable for a full F-smash....the problem with that is that they can affect the speed and distance that move travels. basically making it impossible to do.
it is much safer to counter it with a soft n-air. If they are airborne you can even followup with a footstool spike or rest.They can really only affect it at two moments, but yeah your right. If they cancel it at the beginning your screwed and vulnerable for a full F-smash....
This used to be the rest thread. I removed it to work out the klnks and its slowly getting brought back.Falco in general isn't worth taking risks like that. Unless its friendlies and you are just messing around.
Competitively you should do nair them off the stage and proceed with standard gimping measures. Drill their up b. etc.
Veril, also sorry I said I didn't read your rest thread. I promise I'll find the time to read it sometime soon! Fo' sho! :D
basically if you look at BF, the ratio is 1 : .82 : .67 from the floor to the top platform. Huge difference.You might want to include the fact that rest's KO % differs ridiculously based on differences in height. Like how the rest KO % (on Mario, at least; but I'm sure there is little to no difference in this between characters) has a difference of 11% (without DI) from one platform on Norfair to the next.
you were above the top platform by a good deal... I thought. With DI snake won't get KOed at 32%.Yeah, for example. In one of my videos vs rykos snake, I up air rested him on the top of BF. Near the top platform and he died at like 32%.
If you pull off a drill rest up there, that's a reliable way to get an early kill.
I believe that's called Airwalking, last time I checked.I looked through the thread and was impressed at some of the facts that are indeed true. something that might have been mentioned, but I didnt see, is that a rest from the platform of almost any stage (example: FD, BF, Smashville, etc) will kill a player at 80%, but if done in mid air, it can kill at 79% damage. I have seen people try but fail to DI and survive, so it will put all characters into the ceiling. There isnt enough time to cancel your momentum before you die.
I also think you forgot to mention that you can run of the stage with jigglypuff, and if you do f-air really quick (I'd recommend the c-stick) you can DI back ONTO the stage quickly.
Airwalking didn't get put in yet. I know about it though.I looked through the thread and was impressed at some of the facts that are indeed true. something that might have been mentioned, but I didnt see, is that a rest from the platform of almost any stage (example: FD, BF, Smashville, etc) will kill a player at 80%, but if done in mid air, it can kill at 79% damage. I have seen people try but fail to DI and survive, so it will put all characters into the ceiling. There isnt enough time to cancel your momentum before you die.
I also think you forgot to mention that you can run of the stage with jigglypuff, and if you do f-air really quick (I'd recommend the c-stick) you can DI back ONTO the stage quickly.
Yes we can. If you've got any basic questions or want advice go to the QA thread. If you've got any technical questions I'd be more than happy to answer them here.Can you all help me out a bit im going to main jigglypuff and I need some help from you all jigglypuff mains can someone help?
Fixed.Falco: jab #2 (?%), f-air #ThirdHit (112%)