Nguz95
Smash Lord
Lets go! Everybody's favorite climbers are here, so lets discuss, socialize and prepare for the grappling nonsense coming December 9th!
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Not if they want break the Ice Climbers out of their polarizing design that heavily relies on grabs. Wobbling and Brawl infinites are gone, which is basically half of what made the character good. If giving them all their desyncs as compensation offers a more dynamic, interesting playstyle that'll shape the Icies into more well-rounded characters rather than one-trick ponies, then I don't see the problem.I can`t believe they are adding in all of the Melee desyncs and keeping all of the Brawl desyncs. A little much there PMBR don`t you think?
Not really, lol. It does look much improved, though.Also, their squall hammer is literally the best recovery move ever.
YesWhile watching the assorted streams I noticed that when Popo grabbed the edge with belay that Nana automatically followed suit. Was this in Brawl?
I see what you did thereSweet. I love it when cool characters get buffs.
Because on the stream it looked ridiculous. If it really wasn't changed then I guess it wasn't changed... My bad.You people are crazy. Why does everything think squall hammer magically goes higher...It goes the same distance it went in melee and it goes less high than it did in brawl. It's like people have never played IC's before -.-.
Because on the stream it looked ridiculous. If it really wasn't changed then I guess it wasn't changed... My bad.
I'd more say that they put great emphasis on keeping Nana safe, but that's not something a metagame can be centric of because it's not a goal or a means to beating the opponent. I'm talking the metagame in relation to how the Ice Climbers are trying to beat their opponent.That might be true. Both Melee and Brawl's IC metagames revolved around guarding Nana from your opponent. Even with these new desyncs, I think tyat will still be thedominant trend.
You mean offense? That sounds fair. I do think that managing risk when moving the climbers away from each other will be crucial, as both are rather weak alone. I think that the safest desyncs, like the nanapault and the standing nana fsmash from Brawl will still be staples of the IC metagame. However, i do think that we'll have to be creative, as grabs will no longer guarentee a kill. Setups are now going to funnel into certain handoffs that will maximize damage/knockback instead of moving straight to a wobble or n infinite. I'm quite excited, as the IC look to offer just as many options as Lucas, my current main.I'd more say that they put great emphasis on keeping Nana safe, but that's not something a metagame can be centric of because it's not a goal or a means to beating the opponent. I'm talking the metagame in relation to how the Ice Climbers are trying to beat their opponent.
Amen to that. I was looking at some of the Brawl desyncs, and it looked to me that the dash dance ones might not work the same in PM because the dash dance is different. The airdodge ones definitely won't work, but that's ok because there are not too many of those. The Melee desyncs will probably all work though. The wavedash icicles one sounds really good. I need to practice that so I can use it right away when 3.0 comes out!One of my favorite ways to play was to desynch while in neutral using the roll or spotdodge or UpB OoS into icicles and WD's. When I learned how to smoothly move forward and back while shooting the ice blocks, people were afraid to approach and I would just weave in to get the grab. Mix in some shffl Fairs and Dairs (still continuously desynched) and they are downright terrifying.
The handoffs are beautiful, but it sounds like they will be even harder than melee, and that was some tough timing. Now it will be easier to escape out of it though. I'm betting the dthrow dair CG will be more useful.
Fair is now a spike, the crowd fave KO combo fthrow > Fair just got way more reliable.
Hey, you changed your Profile Avatar. Is that from some Anime or is it custom made?So does Melee DD desynch if I'm not mistaken.
You're gearing up for the ice climbers, aren't you? Anyway, what the heck is Brawl's dash dance desync? I thought you didn't have a dash dace in brawl? When i watched big d's video it looked like they just started in one direction, reversed, and desynced. If that's all there is, then I understand why it desyncs. Do the standing nana desyncs still work? The super grab was really nice, and I would be sad if that no longer worked.It's artwork of Lorelei from Pokémon. Let's not derail the thread though, if you've got any further questions just hit me up via PM or leave a message on my profile.
The guy I play with has some of the hand off grab chains down pretty well, and has a decently intimidating (if not without a few funny goof ups) Ice Climbers. I was going to see if I could pick up a capture card at some point so I can finally get matches of myself playing up, but that probably won't be before 3.0. Sorry dawg.Apparently you could just dash one direction and cancel popo's dash with Fsmash or Dsmash while Nana does a dash attack. That sounds pretty cool.
Also, if popo desynchs and does the blizzard, will Nana automatically do it or can you continue the desynch like brawl?
It looks like Belay will still behave like melee's if nana is not within range of the ledge to tether. Will she tether from above the ledge like lucas or ivy? Does Popo have to reel into the ledge or can you just get flung instead?
I am stoked for the ability to send nana to the edge to hog it/bait a reaction and then reel in to extend the ledge invincibility and punish with popo.
Is there any decent ICs near someone preview streaming 3.0? I am too hype for 8 days!!