Novice_Brave
Smash Journeyman
Hi everyone! I know we here in the Zelda forums have been working really hard to scour footage for any changes she has received based on the E3 demo build of Smash 4 - but the major buffs/nerfs/changes are all sort of scattered around various threads and posts, so I thought I'd make a thread that houses every change we know of for quick and easy access when we want to recall a change she's received or weigh them all up against each other!
I will probably be missing things, so if you know of any (that we know with at least a good degree of certainty - "jab might be better" probably won't be added to the list of buffs, for example) that I'm missing - buffs or nerfs - then please don't hesitate to point them out so I can add them!
*BUFFS!*
+Farore's Wind teleport time is faster
+Farore's Wind reappearance "explosion" deals more damage and is now a strong KO move
+Farore's Wind initial "ribbon" attack sends opponents straight up, allowing you to follow up with the "explosion" hitbox if you also move straight up for many characters at various percents
+Farore's Wind auto-grabs ledges if it is passed by while invisible
+Gained a new down special in Phantom to make up for the loss of Transform
+Utilt is faster and can now combo
+Ftilt is faster
+Dtilt has less ending lag
+Dtilt has more horizontal reach
+Uair has less startup and ending lag
+Uair deals 1% more damage
+Nair has increased hitstun
+Dair now spikes harder when non-sweetspotted
+Dair's sweetspot has slightly longer horizontal range
+Dair sweetspot deals 3% more damage
+Dair sweetspot appears to be larger
+Dair is now faster
+Dair can sweetspot grounded characters
+Usmash has a "vacuum" effect
+Din's Fire sweetspot has increased knockback and damage
+Nayru's Love is faster and chains together better
+Dash attack is faster and has more KO power
+Dash attack has low enough base knockback that it can be used to set up potential combos
+System changes lead to a major decrease in the effectiveness of SDI, meaning multihit moves are more effective. This favors Zelda's Fsmash, Usmash, Nair, Nayru's Love, and jab.
+Nayru's Love has lowered ending lag
+Up Smash has improved damage
+Grab is faster
+Pummel is faster
+Back throw has increased knockback and kill potential
+Ftilt comes out at a less awkward angle
+Jab has increased knockback
*NERFS*
-Din's Fire has shorter reach, is slower, has a weaker sourspot, and has a less disjointed hitbox
-Dsmash has decreased range
-Utilt no longer kills and deals less damage
-Ftilt sends opponents forward instead of backwards, making it harder to combo out of
-Dthrow deals less damage (I believe it now only deals... 5%? I will check and update)
-Nayru's deals slightly less total damage (Around 12-13%)
-Dtilt no longer locks
-Up Smash has decreased vertical range
*UNKNOWN CHANGES*
?Fair strikes a somewhat different pose - whether this means the sweetspot has changed or not is unclear.
?Zelda has a new airdodge animation, she now strikes a single pose rather than "spinning" through the air. How this effects the effectiveness of her airdodge is unconfirmed.
?Zelda has a new spotdodge animation, again, not sure how it compares exactly.
I hope I got these right (please tell me if one of the buffs or nerfs is actually incorrect!) and I hope this is a useful thread for Zelda fans!
I will probably be missing things, so if you know of any (that we know with at least a good degree of certainty - "jab might be better" probably won't be added to the list of buffs, for example) that I'm missing - buffs or nerfs - then please don't hesitate to point them out so I can add them!
*BUFFS!*
+Farore's Wind teleport time is faster
+Farore's Wind reappearance "explosion" deals more damage and is now a strong KO move
+Farore's Wind initial "ribbon" attack sends opponents straight up, allowing you to follow up with the "explosion" hitbox if you also move straight up for many characters at various percents
+Farore's Wind auto-grabs ledges if it is passed by while invisible
+Gained a new down special in Phantom to make up for the loss of Transform
+Utilt is faster and can now combo
+Ftilt is faster
+Dtilt has less ending lag
+Dtilt has more horizontal reach
+Uair has less startup and ending lag
+Uair deals 1% more damage
+Nair has increased hitstun
+Dair now spikes harder when non-sweetspotted
+Dair's sweetspot has slightly longer horizontal range
+Dair sweetspot deals 3% more damage
+Dair sweetspot appears to be larger
+Dair is now faster
+Dair can sweetspot grounded characters
+Usmash has a "vacuum" effect
+Din's Fire sweetspot has increased knockback and damage
+Nayru's Love is faster and chains together better
+Dash attack is faster and has more KO power
+Dash attack has low enough base knockback that it can be used to set up potential combos
+System changes lead to a major decrease in the effectiveness of SDI, meaning multihit moves are more effective. This favors Zelda's Fsmash, Usmash, Nair, Nayru's Love, and jab.
+Nayru's Love has lowered ending lag
+Up Smash has improved damage
+Grab is faster
+Pummel is faster
+Back throw has increased knockback and kill potential
+Ftilt comes out at a less awkward angle
+Jab has increased knockback
*NERFS*
-Din's Fire has shorter reach, is slower, has a weaker sourspot, and has a less disjointed hitbox
-Dsmash has decreased range
-Utilt no longer kills and deals less damage
-Ftilt sends opponents forward instead of backwards, making it harder to combo out of
-Dthrow deals less damage (I believe it now only deals... 5%? I will check and update)
-Nayru's deals slightly less total damage (Around 12-13%)
-Dtilt no longer locks
-Up Smash has decreased vertical range
*UNKNOWN CHANGES*
?Fair strikes a somewhat different pose - whether this means the sweetspot has changed or not is unclear.
?Zelda has a new airdodge animation, she now strikes a single pose rather than "spinning" through the air. How this effects the effectiveness of her airdodge is unconfirmed.
?Zelda has a new spotdodge animation, again, not sure how it compares exactly.
I hope I got these right (please tell me if one of the buffs or nerfs is actually incorrect!) and I hope this is a useful thread for Zelda fans!
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