@Greenpoe
Just cause a move was bad in Melee doesn't mean it should be bad. If we can fix a move we should do so. Currently she doesn't have aerial moves with hitboxes she can use on approaches. Of course removing the autofall on the move would improve her capabilities.
@Kupo
In an earlier post you asked me why I thought Fox and Falco shouldn't get DIable lasers. Basically, my argument is that they have speed to make up for their lack of DI, and the other characters with projectiles don't have this speed. Fox is uniquely campy? I enjoy his aggressive capabilities a bit better. To be honest, DIable lasers with Fox wouldn't bother me too much...though I'd hate to see him become character dependent on campy tactics. It's Falco's lasers that scare me. They are clearly the most effective projectile in the game. Improving his approach and retreat with them will make him overpowered against a certain portion of the cast (I mainly worry about the slower moving characters).
@CountKaiser
I would cite years of experience with his Fair in Melee to show how it isn't overpowered with slightly less lag.
His Brawl Fair is a weaker attack, and is not comparable to a sex kick. The move doesn't come out as quickly as a sex kick, nor does it have nearly as little landing lag as one. Unlike a sex kick, it only faces forward. It can be powershielded for great punishment, dodged and punished, really you just have to get above the move and you're fine, given Brawl's different dodging system I've found it even easier to punish. Many characters can just shield the move and do a smash afterwards to punish (Marth, Wolf) or a tilt (DK, Bowser, Yoshi). G&W's back air is FAR more OP'd than an adjusted Fair. The move has no landing lag, no need to sweetspot, comes out quicker, far reaching disjointed hitbox, combos into itself.
All I ask is that G&W not sit on the ground for half a second (an exaggeration) after using the move. Make it so he can actually follow up a successfully sweetspotted hit.