The thing that I noticed, is that MK has the tools to gimp you from other places besides from above with the use of D-air. But even with that, a lot of MKs will use their multiple jumps to keep above you, and use a fast-falled D-air after your U-air. A reversed shuttleloop about halfway between the edge of the stage and the KO boundary gets early kills around the 110~120 range (waaaay earlier than ROB likes to die), and lower if you aren't expecting it or are in a bad position. F-air chains-->shuttleloop is possible at a moderately early percent as well. Depending on platforms present on a stage, MK can position himself there as opposed to just "the ledge" to create better options if need be.
......... These were originally thought to be good counterpicks, but GnW's smashes will still kill you at 90% there while you wont be able to kill him til 170+ because of bucket breaking for ETERNTIY.
If anything, my favorite stages vs GnW are Brinstar and Halberd BECAUSE of the low ceilings.
Also, none of GnW's smashes stay out long enough to hit rob out of a well timed spot dodge. KEY however will. GnW will be approaching with KEY and comboing with Uair almost the entire match. what can you do about this? grab when he approaches with key....
GnW vs ROB is pretty unwinnable. IIRC Shadow was forced to change to diddy kong to beat valdens.
Th U-smash i know kills around 90, maybe a smidge over with good DI. D-smash kills comparably from the platforms if you get hit to the corresponding sides. If its from the opposite end, DI down and into the water (if you're getting hit FROM the left, to the right) and it will essentially stop your momentum. G&W has more kill options than ROB anyway, regardless of the stage. I just think that a fresh backthrow from the side platforms, or a fresh B-air (replace B-air use with N-air use to flip which one is decayed) near the corners is a good way to get (earlier) kills before the 170+ mark, as most of those will KO even with DI before the GaW can really use bucket cancelling.
That isn't to say that I don't see your point, because I do, and I agree with it to some extent. I don't like Halberd though, simply because GaW can keystomp you all over the place through the platform before your U-smash can come out, and I think it beats our U-tilt.
oh and ROB vs DK being in DK's favor makes me lmao every time i come on the rob boards.
Aah, I thought that you more or less agreed with Sudai's ratio (which was 50/50) at the time DK was discussed (see post #46 I think, where you said he "nailed it"). That led me to believe that you and Sudai saw the matchup similarly, and so once he mentioned that DK can plank ROB if he really wants to, I had just assumed that people sharing his original sentiments would have agreed. Again, my apologies for extrapolating too far.
Also, again- I would refer to the color coding system. DK and DDD and Falco have the same ratios, but different colors. The ones that are more orange than yellow are "tougher versions" of the same ratio, while the opposite is true for those that are more yellow than orange.
But, if enough people think the MK/GaW matchups should be numbered differently... I have no problem in changing it.
And, finally....
THE RATIOS AREN'T IMPORTANT AT ALL! THEY DON'T MATTER. THE VALUABLE PIECES OF INFORMATION IN THE SYNOPSES IS THE SYNOPSES OF THE MATCHUP ITSELF!
I could list the ROB/Marth matchup as 20:80, Marths favor. But, the information contained in the synopses on how to play the matchup, what to watch out for, etc etc is just as valid as if the ratio was a 100% consensus to 50:50.
And, this is why I didn't want to include ratios to begin with.... and, on a side note... I think I'll edit it and take the ratios out.