deepseadiva
Bodybuilding Magical Girl
Everything Ban/Counter and up is posted due to regional differences. I'm not one to decide what does/does not get played on.why are you posting stages that barely see competitive play?
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Everything Ban/Counter and up is posted due to regional differences. I'm not one to decide what does/does not get played on.why are you posting stages that barely see competitive play?
It does - which is why I say the same thing in the first post. It's a general perspective and ultimately comes down to player preference.does that make sense?
Thanks for the wall of info - I'll add it soon. But yea, a lot of these are kinda "Huh...?", that's what this thread is hopefully here to fix.I'm gonna flip through this thread and see if I can understand any of the listed picks better.
I remember the Link discussion succinctly, it was about how Link is best on defense and how Rainbow Cruise caters to that. They also like Norfair.In what sick, twisted world is Rainbow Cruise Links best stage?
When I first started writing this thread that's exactly what I did. You'd be surprised how few stage discussions there are - and I don't feel particularly inclined to making 37 different topics. I think this discussion is fine.That way a little more progress can be made.
*sigh*When I first started writing this thread that's exactly what I did. You'd be surprised how few stage discussions there are - and I don't feel particularly inclined to making 37 different topics. I think this discussion is fine.
It is a working list after all.
Stupid MKs dying shouldn't be a factor in why GG is a good CP against MK. The low ceiling in Yoshi's Island (Melee) and Corneria, and close blast zones everywhere in GG is why they make good MK CPs. Norfair is good against him depending on the matchup, especially with Olimar, but Yoshi's Island (Melee) and Corneria are both better for Olimar against MK.Green Greens offers some of the same aspects. Blocks prevent dsmash kills, close blastzones allow for actual deaths, stupid MKs will set off the blocks with their ultra-ranged attacks, Praxis wrote some stuff up about it...
I also read somewhere Norfair is good against him, due to the many ledges irritating his edgeguarding.
1. No approach.Why does Ike dislike Mansion?
The one called Brawl, maybe?In what sick, twisted world is Rainbow Cruise Links best stage?
I never understood this argument. Close blastzones are good for MK because he can kill earlier? Can't everyone kill earlier with closer blastzones? It's the lighter characters that suffer from them the most - MK is a light character, and thus he will suffer.The low ceiling in Yoshi's Island (Melee) and Corneria, and close blast zones everywhere in GG is why they make good MK CPs.
Uh, I'm not exactly sure... but you mean Kirby is bad on Corneria...? Okay, I'll add it, if that's what you mean of course.corneria as a bad stage for kirby because of the low ceiling and the poor ledge camping ability that kirby has?
That happens a lot concerning the Snake boards.Could someone give me a brief explanation as to why Snake does so well on Brinstar? I looked into the snake threads and failed.
I agree, but there are flaws in that. What if your best stage is Luigi's and you're going against Rob? :embarrassJust CP what YOU are most comfortable with. Ban what you are least comfortable with.
MK doesn't have any terrible counterpicks, but as has been stated, he tends to die a lot faster on stages with low ceilings due to his weight.can you explain to me why mk has a disadvantage on Yoshi's Island (Melee) and Green Greens?
Meta Knight has the best recovery, by a significant margin. The only way MK dies in many matches is when he cannot recover quickly enough to stop his momentum until he hits the blast zone.I never understood this argument. Close blastzones are good for MK because he can kill earlier? Can't everyone kill earlier with closer blastzones? It's the lighter characters that suffer from them the most - MK is a light character, and thus he will suffer.
Bridge of Eldin is banned.Bridge of Eldin for Link. He can't be edge guarded with his lame jump by any Metaknights or Kirbys who follow him off the edge. Nice and flat for Link which is perfect for projectiles and Zair ****. When the level splits in two he can run for the opposite end of the blast zone to shoot arrows at people while they try to dodge until the bridge is rebuilt.
As a Link main I highly recommend Bridge of Eldin
you know there's the exact same thread in stage discussion and that isn't dead right?this thread will die if it isn't bumped. Its really useful, so.....
bump bump bump
the pillar things are random, they can save your opponent's *** too....oh, yoshi's island is better for mario IMO than smashville since the pillar things can save his *** and he can walljump...
FD is definitely not that bad a stage for him either...
yeah, but mario needs it more than most! (his horizontal recovery is meh)the pillar things are random, they can save your opponent's *** too....
but don't forgot smashville has the platforms, which help with horizontal recovery as well. well im not a mario main so....i guess you would know what stages are better than him than me.yeah, but mario needs it more than most! (his horizontal recovery is meh)
true, smashvilles a good stage, but IMO Yoshi's Island is betterbut don't forgot smashville has the platforms, which help with horizontal recovery as well. well im not a mario main so....i guess you would know what stages are better than him than me.
I'm limiting stages to top three, would you place PS1 over Corneria, Brinstar, or Jungle Japes - if any of them? I've had people telling me those are his top three since forever.Old Poke' is most certainly one of DK's best stages (if not the best).
It has ledges that he can cargo stage-spike more easily with than those of any other stage, it has two walls he can use for infinites, and if you can catch an opponent with his down-b under the windmill you get about 80% free damage.
So many advantages - please add it to his stuff.