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Counterpicking Made Easy (Tactical Duplicate)

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
FD is not Mario's worst stage, if anything it's one of his best. Remember, Mario likes a lot of spacing to charge his FLUDD and setup fireball "walls", plus his cape protects against opposing projectile spam. The only reason I wouldn't choose FD for Mario is because it makes DDD's infinite easy to acomplish if Mario doesn't plank.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
Reasons for Marth having Delfino Plaza as a Best Stage:

- A few places for DTilt locks
- A few areas with water making safe meteors for his Dair
- Transparent/Go-Thru Floor helps recovery
- Platforms always help Marth(Uair, UTilt)
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Woah woah woah!
G&W is amazing on Pirate Ship. He's is quite broken on it, along with TL, Ness, and MK. I don't know why you would think G&W would be bad on that stage; he's pretty good at water camping using invincibility on his upB -> key.

Anyways, if you need a replacement on worst stages for G&W, try Luigi's Mansion as being one of the worse ones for him. Depending on how liberal a stage selection you're catering to, Mario Kart is probably G&W's worst stage overall, gaining nothing from it's flatness, and losing his amazing edgeguarding. Also, depending on the matchup, Battlefield can also be your best pick vs G&W; Snake, MK, Marth, etc all do very well here as their stage, but as this is a general outlook, we can ignore that.

With Bucket Braking, Japes just might not be that bad for G&W, but we havent covered it yet.

Game and Watch
Best: Rainbow Cruise, Corneria, Green Greens
Worst: Jungle Japes, Luigi's Mansion, Mario Circuit
Is probably how it should look.
 
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