.Smoreking.
Smash Cadet
http://stacksmash.cultnet.net/brawl...takes-her-rightful-place-on-the-brawl-roster/
^decent dark texture
^decent dark texture
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i don't see the download...
Like the clone engine?I have no plans to release a vbrawl codeset.
Thanks for your input colored blind. The purpose of the uptilt was so that her defensive options were limited to just her ftilt.
I am halting progress on Dark Samus until a few more codes come out; most notably, the one that lets us play both Dark Samus and regular Samus.
...because that's not how roy works? Right now these clone characters completely replace the old characters. We use the textures so it actually feels like you're playing that character when you look at the screen, rather than just the attacks being different.Like the clone engine?
And I don't see why you can't just assign DSamus to a costume like how Roy works.
Oh well....because that's not how roy works? Right now these clone characters completely replace the old characters. We use the textures so it actually feels like you're playing that character when you look at the screen, rather than just the attacks being different.
yea, I am aware of this. I'll fix it in the next build.i also have noticed her grab attack is slightly to fast, you can get alot of damage there if the opponite is over 50%
at 0 you can just get it up to 16% on a cpu
http://www.youtube.com/watch?v=NhFvmFFaoEMAny vids? I play samus a lot...
You're welcome lol. Anyways, that video got messed up a little bit. If somebody can basically do that with an actual recorder and with the entire thing, that'd be great.
dair is very important to regular samus, i wanted to deemphasize the move. basically my goal is to make dark samus just feel completely different from samus. i like the idea of making dair pop up though for another dair. sounds neat.Yeah...They just said his texture may be assigned to the red Marth.
Do you have any idea how close the coders are to the clone engine?
The Utilt slowness definitely led me to using Ftilt more, so that worked, lol. Mind if I pick your brain about your intentions for the Dair?
I need to know this as well.Ah... what codes in there are actually required for dark samus? like can someone post just the dark samus related codes? I have other codes Id like to use with dark samus...
I came to post this, basically. I don't think the angle needs to be touched though, it really leads to some interesting situations when it doesn't kill absurdly low.The neutral A combo has obscene knock back. KO Ike from 12% with it. Otherwise excellent!
I think Ethan has a good idea here. (As far as effects go, make it an Aura effect, like it's a phazon missile or something.)I feel that her normal missiles should shock and have no knock back, but maybe 4-5% damage?
problem with this is that it makes her play a lot like regular samus. I don't want dark samus to be spammy at all. I want her to be very stoic and careful about what moves she throws out.hm... adding stun effects to her regular missiles seems like a pretty cool idea... leave them how they are now, just with the ability to stun. makes for a lot of set ups.
Hmm... How about having no knockback or actual flinch, but causing the opponent's movement to pause for a moment? Like with ZSS's B, but without flinch.problem with this is that it makes her play a lot like regular samus. I don't want dark samus to be spammy at all. I want her to be very stoic and careful about what moves she throws out.
No, but I have a few I took recently that I can post. It shows me showing off her moves in training. (And as an added bonus, you get to see me fail at life. XD)Any recent vids?
i dont quit eknow how to do it, but i know that you can use the CAM to change the ID for firing homing missiles to the one for firing super missiles.well, in that case, are you any closer to finding a way to always have super missiles?
http://www.youtube.com/watch?v=Gp2g19mQ4ko is the most recent one as far as I know. It's just me showing each one of her moves, but it got cut off so some things aren't shown.Any recent vids?
GoodoldGanon has said that these characters don't have much of a chance getting into the offical codeset, but if there has to be some, but my feelings are that if they are well made and unique characters, they might add a few, Roy, DS and Doc are the first ones that come to mindSorry for typical question that was probably asked a lot but I want an up-to-date answer.
Do you want to / do you think it's possible for Dark Samus to be B+ legal for tournaments and such?
If so what are you doing to make that happen?
(As some of you know I'm working on Young Link so these thoughts are in my mind as well)