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I would actually like to know what else you can do with D3 and Luigi. This could help some of the penguins with Apex and it can improve 's doubles metagame. Here's some questions I wanna ask:Doubles is my preferred aspect of the game. I get bored during singles and I'm more prone to making mistakes.
Luigi Dthrow sets up for alot of baits and reads. If you keep your opponent inbetween yourself and Dedede, you're guaranteed follow-ups.
I could go for awhile about D3/Luigi in doubles.
Answers in red.I would actually like to know what else you can do with D3 and Luigi. This could help some of the penguins with Apex and it can improve 's doubles metagame. Here's some questions I wanna ask:
1. Does this team combination get wrecked hard by campy characters like ? No. I teamed with Fizzle and we had to play 2 teams with an Olimar and since Luigi is hardly inhibited by Olimar's keep away game in doubles, it makes that MU ungodly scary for Olimar. If D3 let's Luigi run amok and just provides solid backing support (aka roll coverage and aerial escape coverage) Olimar gets handled.
2. For , what would be the different things you can pull off with Luigi with D3's d throw? (BTW if u didn't know, Puff can't DI out of D3's d throw for some weird reason but is affected by the d throw like the other lightweights, just can't DI) That much I couldn't tell you because I've never run into a Jigglypuff in doubles.
3. What kind of other followups can you do out of different things like d throw on middleweights and heavyweights? Dedede dthrow on CGable characters gives Luigi automatic SRKs. Luigi can do whatever he pleases on CGable characters actually. Non CGables you can jab/fireball reset them back into the grab.
4. Would Luigi be able to do some combos out of the swallow star or someone in the swallow star? I'm not sure if Luigi himself can combo out of the star because I don't know how long the hitstun lasts but if someone if coming out of the star, I'm pretty sure you can get a hit in so long as the hitbox isn't active.
5. Can Luigi use stuff for refresh D3's moves from staleness? (For mainly the standing infinite characters where you have to pummel) This is worded weirdly but if I'm understanding it correctly, Luigi can refresh HIS moves on D3's Waddles but D3 can't use anything to refresh his own moves. Unless throwing Waddles into my fireballs count?
6. What would be the best stages to go on as these characters?
Static platformed stages like Lylat/Yoshi's/Battlefield are their best stages. PS1, FD, SV and Delfino are solid CPs. I wouldn't recommend Frigate or RC and the jury is out on Brinstar, Halberd and Castle Siege. I personally like Brinstar but I hate Castle Siege and I want to say Halber is a good one but I haven't tried it yet.
Just for the record, I'm certain that Dedede can't refresh his moves by chucking them into Luigi's Fireball.Answers in red.
God dammitI've actually found out some Squirtle stuff. http://allisbrawl.com/forum/topic.aspx?id=190961
I think this stuff is gonna makes us have such an easy time getting Squirtle off of the stage and punishing and pressuring Squirtle with his rco lag. We also have this turn around to bair on Charizard which can be used as a great kill move.
Yoshi infinite looks kind of weird to perform, but hopefully it will get mastered eventually. I was able to get it like 5 times in a row before and a few often. It just requires some timing.
Well, I found out slope infinites with that can be used as great cps against . It also works against and . http://www.youtube.com/watch?v=2Fx7bPmspB4Doc, do you test stuff out on characters people actually play?
I'm just curious.
Although I already know you're gonna bring up planking against Falco, so something beside that.