Kaptain Kong
Smash Lord
wheres Vyse?
please come switch the character!
please come switch the character!
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D/Fthrow -> Fair = Techable, esp. if you get chained to the edge, SDI like you would Falco's cg-spike, and you can tech it, if you miss the tech, you'll get an ice block, which will force you to stand up, and you get grabbed again.IC have their Ice block which are really annoying because Diddy's bananas bounce off of them so IC camping you works well. Diddy is also one of the easiest characters to be CGed by IC, not sure if it's ALL of the CGs, but I know the Dthrow > Fair > Ice block is easier on Diddy than other characters IC 's.
Your best stages are probably YI and BF for neutrals and RC and PS1 for CPs. Maybe Norfair? YI and BF both have platforms which can hurt the IC player if they rely on grabs to much. You can also DI towards the wall of YI when you can Dthrow> Fair spike and then tech it.
I'm not sure about Norfair. On one hand it helps their recovery greatly, but on the other hand it hurts their CGs. I really don't know, it was just something that came to mind when I thought about it.
I said that the CG > Dair is techable and that's why YI is probably your best neutral stage against them...Just wanted to clear up some misconceptions:
D/Fthrow -> Fair = Techable, esp. if you get chained to the edge, SDI like you would Falco's cg-spike, and you can tech it, if you miss the tech, you'll get an ice block, which will force you to stand up, and you get grabbed again.
Platforms are really weird for IC. On one hand, it forces some IC's who can't CG well to screw up, but on the other hand, it's pretty hard to approach IC's while they're under a platform. And as mentioned before, cg to spike is techable, so most IC mains will instead just CG you until you're above 100% and then throw you into the other climber who has a charged upsmash waiting.
Norfair does not hurt our CG. Diddy is light, against light characters it's all about the b-throw->dthrow, which doesn't move you around much. Don't pick norfair against people with tethers in general.
Now that that's out of the way, the rest of this post is pure theory, as I played my friend's Diddy and got owned. I'm not claiming to be as competent as Lain and Meep, but theory is theory.
Nana is dumb,when separated, play against her like she's a level 2 CPU who's only focus in life is to be next to Popo. So charge smashes, spike, etc.
A single nana can still trip both IC's if they're close to each other.
Diddy has a really easy time separating them, but it's really hard to keep momentum going against IC's, as one grab and everything can be reset and you can be down a stock. Conversely, it's hard for IC's to get that grab.
However, don't play ******** in trying to avoid the grab. So many people see the 0-death and run into many aerials and whatnot. IC's are not only about CG's, they can do surprising damage (charged dsmash with two IC's is about 50% lol) and can juggle rather well with just uair.
Will add more if I can think of anything
Oh, I get what you mean by Norfair being good now, I misunderstood you, I apologize. Yeah, I'll have to agree that Norfair would be good because the IC's can't CG, but by going norfair you sacrifice the ability to easily gimp (with 3 spikes you can still probably gimp rather well, but lava also works against you now) and IC's without infinites is definitely more competent than Diddy without nana's (this sentence here mainly because I wanted to use a clever analogy). But yeah, if CG's scare you, norfair definitely negates it.I said that the CG > Dair is techable and that's why YI is probably your best neutral stage against them...
Edit: and my point about Norfair possibly being good against them wasn't that you guys need ot more for CGs (which I already knew you didn't have to), but it was that the lava hurts the CG when it is rising. Most Diddy's camp the bottom platform so if lava moves up at all then the CG will go away. The only good thing for ICs on Norfair that I see is that it's harder for Nana's to be gimped, but if you are camping the bottom platform and you have 2 bananas on it, then you REALLY can't CG unless it's Bthrow > Bthrow >Bthrow, because the Bthrow > Dthrow won't work on that small little area with 2 bananas on the ground.
but RC is Diddy's best stageI would NOT counterpick rainbow cruise on an ice climber player lol, it's a death trap. Good ICs usually have strong back-up characters for cps like these. You might be dealing with a DDD who'll just wall infinite you -_-
Fix'd for correctnessbut RC is Diddy's best neutral stage
what's wrong with frigate?frigate sucks, against anyone...
That platform that rises up and down, if you end up under it you're going to get hit. It's even dumber that wario players cp this sometimes, and it can become a fart >_<what's wrong with frigate?
But this applies to any character, not just Diddy....That platform that rises up and down, if you end up under it you're going to get hit. It's even dumber that wario players cp this sometimes, and it can become a fart >_<
I main ICs...@Future, I don't think you play that many good ICs if you think they 'rarely' grab the ledge...they'll try to avoid grabbing the ledge by using their side-b, but that's not always an option. The ledge never seems to mess me up that much, or have led to game-costing moments for me. Here are the advantages I can see on frigate:
you make a very convincing arguement, but the stage only flips once in a while, which could mess up their chain throw, but chances are, they'll deal maximum damage before it flips, or use a smash on you to end itBut this applies to any character, not just Diddy....
@Future, I don't think you play that many good ICs if you think they 'rarely' grab the ledge...they'll try to avoid grabbing the ledge by using their side-b, but that's not always an option. The ledge never seems to mess me up that much, or have led to game-costing moments for me. Here are the advantages I can see on frigate:
-IC's recovery becomes more gimpable, you can also barrel spike through it if they're recovering from under you
-The platform that moves up and down is a double-edged sword. On one hand if ICs get the spike off of you, you're pretty much ****ed. But when the platform is down and you are on the main part of the stage then it's harder to be spiked
-Nanas is dumb, getting them separated with a banana off the side of the stage with no ledges then you can take a huge advantage over that.
-The flipping of the stage can ruin their CGs, but it can possibly gimp you, most likely BOTH of you if you get flipped underneath the stage since they have to be near to you in order to CG
-The slopes on the 2nd part of the stage can mess with their CGs sometimes
-They can't camp you with Ice Blocks on the 2nd part of the stage because the Ice Blocks won't go uphill so you can camp a bit on this part of the stage.
-The flipping of the stage can separate the ICs sometimes, and Nanas is still dumb and can be gimped easier.
I'm...not quite getting why that was wrong...I just said squal is not ALWAYS an option...lol...I main ICs...
This is just wrong btw. 99% of the time squall is the best option for recovering. Generally upB is only used to save nana.
If Ice Climbers use upB to recover, just wait until nana grabs the ledge then run off and fair popo. 1 stock gone. ICs side B is usually the best option because it offers amazing mobility and it is really fast. You can use squall to teleport to the top of the screen above the player or drop from the top below the player coming up to hit you.I'm...not quite getting why that was wrong...I just said squal is not ALWAYS an option...lol...
No, I believe Rainbow Cruise is.i see what you mean, but do you think this is the best stage to cp?
Their up-b goes further for Popo, I think, not quite sure.squall recovery goes farther than upB vertically and horizontally...
reaskingdo slopes stop CGs ?
lylat does occasionally, corneria i'm not sure about, its a different kind of slope.reasking
cus i'm pretty good on corneria and lylat
No, squall goes higher for popo as well. Jump + Squall can get you out of the magnifying glass at the bottom of FD, while jump + belay cannot.It goes furthur for Popo but their squall recovery is there best option. Depending on situations there Belay will be useful. I honestly prefer Squall Recovery. Keep them seperate XD