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We know how to do it. I'm just looking for confirmation that's all.I think you have to hold shield from the beginning of side b all the way until you pull out your popgun.
If we're thinking of the same tech.
Oh sorry, my bad.We know how to do it. I'm just looking for confirmation that's all.
Were you able to cancel the popgun? My mate said he could still get the b reverse momentum, but he couldn't cancel the popgun anymore.Oh sorry, my bad.
But I can confirm it still works. I used it quite a lot in my matches today.
Yeah, I was able to cancel it.Were you able to cancel the popgun? My mate said he could still get the b reverse momentum, but he couldn't cancel the popgun anymore.
That's interesting, I'm kind of confused now. Thanks for testing.Yeah, I was able to cancel it.
Sorry to bother you again, but is your console connected to the internet. My friend suspects a ninja patch, so if you weren't connected to the net in that time it may explain why you can still do it. If you were connected then I dunno.Yeah, I was able to cancel it.
Are you absolutely 100% sure you're doing the inputs correctly? My Wii U is always connected to the internet, so if there was a ninja patch I would have noticed it as well. I'm still able to popgun cancel just fine.Sorry to bother you again, but is your console connected to the internet. My friend suspects a ninja patch, so if you weren't connected to the net in that time it may explain why you can still do it. If you were connected then I dunno.
Edit- I just did it, but I could only get it once. I'm pretty sure something has changed. Doing the exact input as before results in him b-reversing the popgun but not cancelling it. I think they must have ninja patched it or something. It's definitely changed. It's now borderline impossible to do when before it was incredibly easy.
Pretty sure, because the inputs weren't hard before. I'm getting the same result as my mate, b reversing the popgun without the cancel. He hasn't changed his inputs. What used to get him the cancel now just gets him the b reverse without the cancel.Are you absolutely 100% sure you're doing the inputs correctly? My Wii U is always connected to the internet, so if there was a ninja patch I would have noticed it as well. I'm still able to popgun cancel just fine.
I won't lie when I say I'm not 100% consistent with it. I may get them about 80% of the time or so.Pretty sure, because the inputs weren't hard before. I'm getting the same result as my mate, b reversing the popgun without the cancel. He hasn't changed his inputs. What used to get him the cancel now just gets him the b reverse without the cancel.
I've gotten it twice out of dozens of 'correct' attempts (when it ends up b reversing without cancelling).
Are you able to get it 100% of the time or is it just a rare one off?
It's really just getting a feel for it, sometimes you can get hit and you'll fall at a different speed, so counting won't always be reliable. I'd do a little testing on FD and just let your self die a few times to get a feel for the kill zone, then practice recovering, (i've played him enough that I know that once a pull my pack out at a certain depth, i know what my limit will be, and while i never give up on it (i've been surprised), I don't hold my breathe for it.)any tips for when to release the jetpack when recovering? I try to hold it for as long as I can but sometimes I hold it for too long and just kill myself. How do u know when ur about to go too low out of bounds?
Maybe you can count the # of sec from the time the red circle around you shows up?
I don't miss it, quick side tilts are damn useful.I'm considering switching to A-sticking, but I'm wondering how much of loss not being able to smash-toss nanas with the C-stick would be. It feels like a bigger loss than it would be in Brawl, because in this game you pretty much always throw nanas directly at someone rather than use them for zoning.
I Banana revese when opponents are recovering, not a great chance to hit but it adds pressure, also Side-B bannana reverse instead of popgun cancel is interesting.Need some tips
- What uses Diddy's Banana have in game
- Is his Nair good
- What are his main edge guarding options
Thanks in advance
I'm really perplexed by the whole situation. I know I'm doing the same inputs as my mate because I'm getting he same result, which is b reversing without cancelling it. But that's the inputs he's always done and he used to nail it every single time, until one day he couldn't do it anymore. He insists it's been removed. It's not like it was a hard tech, so I doubt we could just be missing it everytime.I won't lie when I say I'm not 100% consistent with it. I may get them about 80% of the time or so.
I don't know if this is some sort of placebo effect, but after reading about you and your friend having trouble with it, suddenly I'm starting to have some trouble with it as well. What is going on?
Depends on what you mean. Hoo Ha is DIable as low as 30%, possibly lower. It''s just that it requires perfect DI and you have to do it quickly because the dthrow animation is fast.Hey guys, was just wondering if there's a comprehensive dthrow uair kill % chart. I mean, I'd be surprised if one didn't exist, and I don't mind testing/writing it all up myself and stuff, but would be kinda nice if I didn't have to do that.
I thought this would be difficult to create because of how DI dependent it is.Hey guys, was just wondering if there's a comprehensive dthrow uair kill % chart. I mean, I'd be surprised if one didn't exist, and I don't mind testing/writing it all up myself and stuff, but would be kinda nice if I didn't have to do that.
Hey guys, was just wondering if there's a comprehensive dthrow uair kill % chart. I mean, I'd be surprised if one didn't exist, and I don't mind testing/writing it all up myself and stuff, but would be kinda nice if I didn't have to do that.
Yeah I know it's DI'able and rage dependent, but generally you'd hope to dthrow them the moment you grab them.Depends on what you mean. Hoo Ha is DIable as low as 30%, possibly lower. It''s just that it requires perfect DI and you have to do it quickly because the dthrow animation is fast.
There's a visual cue that helps when to release. When you see Diddy vibrating a bit more violently it's an OK indication that you should be able to have enough distance to make it back to the ledge. However if you're off screen, I'd say it takes about 2~3 seconds before the vibration cue.any tips for when to release the jetpack when recovering? I try to hold it for as long as I can but sometimes I hold it for too long and just kill myself. How do u know when ur about to go too low out of bounds?
Maybe you can count the # of sec from the time the red circle around you shows up?
I haven't delve deep into the threads yet, but as far as personal experience, going directly for the ledge anywhere past a 45 degree angle would result in an SD rather than a ledge snap.How do I properly use Diddy Kong's Up B? When I use it to recover, it sometimes explodes even though I could've swore I hit the ledge and there are times when I run right into the bottom of the stage to see if it explodes but it just sweet spots and I hang on the ledge. Also sometimes why do I cling to the wall when I use side B instead of hanging onto the ledge.
Ahh alright, thanks a lot! I'll keep that in mind while recovering :DThere's a visual cue that helps when to release. When you see Diddy vibrating a bit more violently it's an OK indication that you should be able to have enough distance to make it back to the ledge. However if you're off screen, I'd say it takes about 2~3 seconds before the vibration cue.
I haven't delve deep into the threads yet, but as far as personal experience, going directly for the ledge anywhere past a 45 degree angle would result in an SD rather than a ledge snap.
As for wall cling, try letting go of the control stick after the flip since holding toward he stage could result in the cling.
Side note that an uncharged rocketbarrel goes a lot further horizontally. Uncharged rocketbarrel vertical is my bad brawl habit.
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As for the Popgun Cancel, I just do the basics with them. Nothing fancy with wavebounces or reversals. Cancel the animation before the popgun shakes out of control into grabs or cancels into a banana throw (and if the opponent shields, go for a grab, but if he spotdodges out of shield then I ****ed myself over).
a good time to use d-tilt is when your both really close to each other for some reason. Just roll behind then and do 2 d-tilts into grab or if at kill percents to d-tilt to up air or f-airAnyone have any tips for the optimal time to use Dtilt mixups? I usually find that characters with fast jabs (especially fast fallers) like Falcon, Sheik, and Sonic can immediately mash out jabs right after a Dtilt.
Also, any recovery tips? I find that I'll aim my recovery to the ledge, only to hit the ledge, blow up my barrels and cause me to plummet to my death. Most of the time it happens when I try to recover at an upwards diagonal angle. It's especially hard for me to aim it when I'm online and it's getting really laggy.
if your still wondering, at 0 percent, di away from him so he doesnt get 3 up airs. at mid percents, youll eaither get hit with up air or fair ( if you di away) so youll want to get y u air so it stales. di so that you end up directly above him. good diddys will still hityou with fair though. at kill percents, di away so you dont get hit bu up air which kills earlier than fair.How do I DI Diddys down throw properly? Been having trouble figuring it out.
After around 30% DIing diagonally up and behind him will mean he can only hit you with a fair if you do it perfectlyif your still wondering, at 0 percent, di away from him so he doesnt get 3 up airs. at mid percents, youll eaither get hit with up air or fair ( if you di away) so youll want to get y u air so it stales. di so that you end up directly above him. good diddys will still hityou with fair though. at kill percents, di away so you dont get hit bu up air which kills earlier than fair.
Hey, did you figure this out?Super good write up.
From what I've been noticing, another match up that changes heavily is Villager. He essentially can zone you out with his tripping down B, and it can be hard to get past it.
Have any insight on that?
Monkey Flip works well. Only need to get to ~160 and not ~200. Otherwise I get kill set ups with banana edge guards and Fsmash.How do people kill with Diddy now that upair is booty? The only way I've been killing people is with the rare spike, or a glide toss banana into fsmash.
Usually when you have enough space so that your opponent cannot punish. Getting the opponent offstage is a great time to setup your banana, as well as using b reverse banana pluck as you recover with side b.When is the right time to spawn a banana in neutral?