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Dodge/Roll Frame Data *now with air dodge!*

Bitter Romantic

Smash Journeyman
Joined
Dec 17, 2008
Messages
217
Location
Southern California [Anaheim/Fullerton, San Diego]
Peach's air dodge need to be relocated in a tier of it's own
font size two sizes larger, bold, red, and with a picture of Sakurai laughing, pointing at the stats

absolutely painful

always wondered how they managed the 3D in 2D for attacks :O
now I know [at least in relation to spot dodges XD]
 

Ryusuta

Smash Master
Joined
Apr 4, 2005
Messages
3,959
Location
Washington
3DS FC
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Peach doesn't NEED an air dodge. Why air dodge when you can just float and down air everything? :laugh:
 

B.A.M.

Smash Lord
Joined
Mar 13, 2008
Messages
1,538
Location
Fullerton, CA
NNID
Bambatta
so what attacks constitute as 3D attacks for characters such as snake and sonic. Itd be nice to know for the whole cast, but those two are fine with me.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
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WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
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I knew Peach's ad was bad, in fact, I even knew it was the worst, but her's is even worse than I thought! (I think it's pretty funny how it's a dodge and she's not even dodging for half of it, 15 out of 49 frames is preety bad lol)
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Before that people just recorded videos and literally counted frames in a video editing program
 

Dark 3nergy

Smash Hero
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i've always known peaches air dodge was bad, literally you get her in the air and FORCE her to air dodge she will get ***** out of it. It never really made much sense why hers is so bad since shes always in the air to begin with. I honestly believe that is what holds down her air game the most.
 

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
How did you get this info?
I ask because the info in here for ZSS is different than the info in here, and this frame data was compiled by rPSIvysaur (or so I've been told)

sry4bumplul

(More specifically, everything in the spreadsheet seems to have 1 extra frame of duration while having the same invincible frame interval)
 

Luigi player

Smash Master
Joined
Jul 29, 2004
Messages
4,106
Location
Austria
How did you get this info?
I ask because the info in here for ZSS is different than the info in here, and this frame data was compiled by rPSIvysaur (or so I've been told)

sry4bumplul

(More specifically, everything in the spreadsheet seems to have 1 extra frame of duration while having the same invincible frame interval)
Thats because in this thread the total number of frames of the actions are listed, and in the sheet it lists the earliest frame you can do something again. Makes totally sense.

:phone:
 

Luigi player

Smash Master
Joined
Jul 29, 2004
Messages
4,106
Location
Austria
oops

well, that's interesting and should be looked into. wrong frame data sucks. maybe IASA frames were forgotten...
 

Crackle

Smash Journeyman
Joined
Nov 8, 2007
Messages
497
Location
UCLA
NNID
ZZZobac
Just wondering, does anyone know about landing lag frame data? It seems character specific.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
It's universal. 2 frames for a normal landing. 4 frames for a hard landing, aka fastfalling stuff.
If you seem to have more than this, it's either the landing lag of a move or RCO lag.
 

professor mgw

Smash Champion
Joined
Dec 31, 2008
Messages
2,573
Location
Bronx, NY
NNID
Prof3ssorMGW
Glad to see Oli's frame data for spotdodge & rolling is okay, the amount of distance he rolls still sucks though lol.
 
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