Sure. However, if aerials automatically l canceled in Melee, Fox would be stupid broken. In the end it may be an "unnecessary" technical barrier, it did balance out a lot of nonsense that could have happened. It is an arbitrary test of skill, but a test of skill nonetheless.
Fair enough. My stance on arbitrary tech skill is known.
You provide no evidence. You would need to compare tournament results from both games, and base the results on PERCENTAGE of characters used, considering Melee has significantly less characters. I have a feeling they would be rather close in terms of placement and character choice.
RR just gave us brawl results. How about some recent melee results? Last 3 or 4 melee nationals, top 32 or so. I'm not about to go digging around the melee boards for them, when I see that it's basically all fox, jiggs, and peach in the vids.
Also, percentage doesn't matter. You're
entirely wrong on that count.
To be clear, it doesn’t matter how many squares there are on the character select screen. Who cares whether five useless portraits remain in the game or fifty? Percentage-based breakdowns are meaningless. Only two factors count when considering balance: whether there are four or more characters in top tier, and whether the matchups between them measure up to our high standards. When either of these criteria ceases to be true, that’s when we should stop playing the game.
Why would it? Brawl is more balanced, with a more variable metagame. Doesn't matter if Melee has less unviable characters, it also has less viable characters. Which game is deeper and better for competition, the game with 4 evenly matched characters and no others, or the game with 5 evenly matched characters and 100 unviable ones?
So your argument is that it takes time and effort to develop skill in Melee, which is unfavorable to you?
So I guess you are implying that Brawl doesn't take effort or time, or at least a lot of effort or time. Yeah, I'll spend my time learning something somewhat difficult so there is an actual sense of accomplishment.
In competition, there should be a notable gap in skill between players, otherwise the competition will be boring. The deeper the competition, the more intense it is for the competitors. If I win a match in Melee it's great. If I win rock paper scissors, who cares?
If Brawl does that for you, then fine. But people are putting YEARS into this game. I don't get why you wouldn't just invest THAT MUCH TIME in a much deeper competition, whether it be gaming or not.
From a non-competitive aspect, both games are equally accessible as their control schemes are NEARLY IDENTICAL.
Way to completely misinterpret my argument. The difference between melee's learning curve and Brawl's learning curve is the jumpiness. Brawl is fairly linear; melee has a
gigantic barrier near the beginning. Brawl is hard, but the difficulty doesn't have many large springs. You gradually get better and better. In melee, it's similar to that... once you reach a certain level. It's like comparing two graphs: f(x)=x (brawl) and f(x)=x+100 (melee). The skill level required still reaches towards infinity, but there's just this
ridiculous jump near the beginning of melee. Is this bad for the competitive nature of the game? No, but it's lousy design because people who aren't already really into the game are going to be driven away by how ridiculously difficult it is! Even outside of competitive play, how easy it is to just flat-out kill yourself can't have avoided you. The game is ridiculously fast, and incredibly unforgiving, which inherently leads to a high curve starting out. Also, "nearly identical"? Smash's command scheme is very bizarre-I've struggled in explaining it to most of my friends ("no, upB is your third jump"). Add a ridiculously high speed and a very fast falling speed, plus really tiny ledgegrab ranges, and you have a murderous game on your hands. People don't like that. If you're into that, you're a minority figure. And simply put, "easy to learn, hard to master" sums up only 2 of the smash games-the other is "
hard to learn, hard to master". Guess which is which.
Before Brawl came out, there wasn't hardly any negativity.
Who were you gonna hate on, street fighter? Guilty Gear (hey, at least they're on the same console)?
It doesn't matter. That negativity came from the melee community being threatened by a new, different game that
they didn't like. In short, it doesn't matter what caused you guys to become arrogant *******s, what matters is that you
did.
Also, the Brawl community is just as bad as the Melee community. The Brawl community isn't this meek boy scout who helps old ladies across streets and get's picked on by mean ol' Melee.
Really?
REALLY? That's a wonderful baseless claim you just made there. I have nothing against the melee community, or rather, I had nothing against them until they started shouting bull**** at brawl. In
every single case that I have documented, the brawl community has been accepting and forgiving, and the melee community has continued to spout **** about us for playing a "worse" game.