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Each Ganon's personal MU-ratio 2010 - (Finished)

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35 :ganondorf:
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.
 

smashkng

Smash Lord
Joined
Feb 11, 2009
Messages
1,742
Location
Malmö, Sweden
NNID
Smashsk
3DS FC
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And one thing I forgot: Our Fsmash actually goes through the hitboxes of his get-up attack from side b. I've also scored kills by that way lol.
 

Tonsana

Smash Apprentice
Joined
Sep 13, 2008
Messages
175
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.

Tonsana: 50-50
I feel that Ganon racks up damage alot better than Falcon, and he lives longer too. What makes up for it is falcons speed and his grab & jab game, wich is very anoying. However, ganon does a good job outranging falcons attaks and make a hard time for falcon to approach. Softhit Knee is a VERY usefull tool for falcon to gimp ganonforf if ganon dont uair him first. Same goes for ganons Uair on falcon so its either way.
Simply put...
Ganon: Strong and slow
Falcon: Fast and weak(er)
Both has what the other one lack. Funniest MU in the game!
 

Reim

Smash Journeyman
Joined
Mar 7, 2010
Messages
210
Location
Denmark, Europe.
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.

Tonsana: 50-50
I feel that Ganon racks up damage alot better than Falcon, and he lives longer too. What makes up for it is falcons speed and his grab & jab game, wich is very anoying. However, ganon does a good job outranging falcons attaks and make a hard time for falcon to approach. Softhit Knee is a VERY usefull tool for falcon to gimp ganonforf if ganon dont uair him first. Same goes for ganons Uair on falcon so its either way.
Simply put...
Ganon: Strong and slow
Falcon: Fast and weak(er)
Both has what the other one lack. Funniest MU in the game!

Reim: 55-45
As stated several times before; Ganon has the strength, yet Cpt. Falcon has the speed.
The speed of Falcon can be a pestilence, however, Ganon's strength makes up for it.
This is a very even match-up. Yet, you need to keep in mind that Ganon lives longer than Falcon.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.
You think YI is bad for us, and yet you consider Brinstar a good CP against Falcon? Brinstar is a bad stage for Ganon, and Falcon controls it much better than you do. Plus his Raptor Boost becomes a significantly better move on that stage when he can abuse it on the destructible terrain as a situational but low lag spacing tool.

The smaller blastzones are also much much much more helpful for Falcon than they are for you on Brinstar.
 

smashkng

Smash Lord
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Messages
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Location
Malmö, Sweden
NNID
Smashsk
3DS FC
0318-7423-9293
We have larger hitboxes than Falcon and he doesn't really have any disjoints in his aerials either. And have you even played against a Falcon there? Lol Raptor Boost being safe on Brinstar, you can still hit on reaction him even before the hitbox comes out. Brinstar is ONLY bad against disjointed characters or characters that are known for being really good there like Wario, Falcon isn't one of them. Why use would he use side b when his Down b is significantly safer? I can't really see how Falcon does **** Ganon there.
 

Ray_Kalm

Smash Master
Joined
May 28, 2008
Messages
4,305
Location
Ontario, Canada
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Ray_Kalm7
3DS FC
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Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.

Tonsana: 50-50
I feel that Ganon racks up damage alot better than Falcon, and he lives longer too. What makes up for it is falcons speed and his grab & jab game, wich is very anoying. However, ganon does a good job outranging falcons attaks and make a hard time for falcon to approach. Softhit Knee is a VERY usefull tool for falcon to gimp ganonforf if ganon dont uair him first. Same goes for ganons Uair on falcon so its either way.
Simply put...
Ganon: Strong and slow
Falcon: Fast and weak(er)
Both has what the other one lack. Funniest MU in the game!

Reim: 55-45
As stated several times before; Ganon has the strength, yet Cpt. Falcon has the speed.
The speed of Falcon can be a pestilence, however, Ganon's strength makes up for it.
This is a very even match-up. Yet, you need to keep in mind that Ganon lives longer than Falcon.

Ray Kalm: 41:59 Falcon's favor.

Reim, Ganon does not live longer than Captain Falcon. It's the other way around. In this match-up however, it may seem like Ganon lives longer due to his heavier damage and strength in his moves.

If the Falcon plays very defensively, UAIRs out of Ganon's dark dive, and just tries not to get hit, he'll be in an advantage. If he purposely tries to avoid too much, it'll be around an even match-up. Falcon is a lot harder for Ganon to gimp than vice-versa, and also a lot harder for Ganon to get off stage TO gimp and vice-versa as well! Basically, both characters are defensive and KO around the same "time", but as I've just said, Falcon is better at some aspects here than Ganon, giving himself the advantage.
 

Vermanubis

King of Evil
BRoomer
Joined
Jun 12, 2008
Messages
3,399
Location
La Grande, Oregon
NNID
Vermanubis
3DS FC
1564-2185-4386
For the sake of cleanliness, I'll not copy the quote tower lol.

Vermanubis: Not quite 55:45. Not quite 60:40. But I don't want to be a Pikachu board-er, so I'll not say 61x^3 - 89 + 512^-6 : 72 1/2. I'll just go with 55:45 for now. :p

Basically, this is one of Ganon's best MUs. But being Ganon, it's still not easy. What Kalm said is painfully true. I like to call most Falcons who know the Ganon MU Camptain Falcons, because they never ever go near you. If a Falcon knows the Ganon MU, he'll know just how much Falcon's buffering ability can make it tough as hell for Ganon to fight. Not to mention he has all sorts of nasty ways to gimp and combo us. Falcon CAN kill Ganon a lot earlier than vice-versa. Ganon's UAir doesn't spike well; Falcon's spikes godly, plus his Falcon Dive has 50x the range of Dark Dive, so it's tough to tipman him safely. Also, Falcon's sourspot knee is his best gimp against us.

Definitely not one of my favorite MUs, just because Falcons who know the Ganon MU are just slightly less annoying versions of Sonic.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
We have larger hitboxes than Falcon and he doesn't really have any disjoints in his aerials either. And have you even played against a Falcon there? Lol Raptor Boost being safe on Brinstar, you can still hit on reaction him even before the hitbox comes out. Brinstar is ONLY bad against disjointed characters or characters that are known for being really good there like Wario, Falcon isn't one of them. Why use would he use side b when his Down b is significantly safer? I can't really see how Falcon does **** Ganon there.
Falcon has essentially the same U-air hitbox, but twice the mobility you do. His N-air also platform pressures better than yours. Honestly his entire air game is simply more useful than yours on Brinstar due to the platform layout and his superior jump physics. If you're trying to run away from him, he can keep up the pressure since your jumps are slow. If Falcon is platform camping you, can you really stop him from jumping out of shield after he waits for you to do a move?

And as a matter of a fact, I have played a Falcon on Brinstar before as Ganon. It was quite unpleasant. The platforms help him edgeguard and juggle better since he has more mobility than you do. And SideB is safer on block and whiff than Down-B, and has a lot of leanback that allows him to bait your spacing effectively.

The increased restrictions of autocanceling aerials on Brinstar also hurts you tremendously against Falcon. This is why we don't counterpick YI against Falcon. It's really no different on Brinstar.

Quite frankly, I don't think you understand how Brinstar works. I play on Brinstar a lot as a Mario user, since it's Mario's best stage against every character not named Metaknight. The characters that do best on that stage are the ones who can control the platforms effectively. Falcon does this much better than Ganon, so thus he benefits more from Brinstar than you do.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
NNID
Perseids_Tero
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.

Tonsana: 50-50
I feel that Ganon racks up damage alot better than Falcon, and he lives longer too. What makes up for it is falcons speed and his grab & jab game, wich is very anoying. However, ganon does a good job outranging falcons attaks and make a hard time for falcon to approach. Softhit Knee is a VERY usefull tool for falcon to gimp ganonforf if ganon dont uair him first. Same goes for ganons Uair on falcon so its either way.
Simply put...
Ganon: Strong and slow
Falcon: Fast and weak(er)
Both has what the other one lack. Funniest MU in the game!

Reim: 55-45
As stated several times before; Ganon has the strength, yet Cpt. Falcon has the speed.
The speed of Falcon can be a pestilence, however, Ganon's strength makes up for it.
This is a very even match-up. Yet, you need to keep in mind that Ganon lives longer than Falcon.

Ray Kalm: 41:59 Falcon's favor.

Reim, Ganon does not live longer than Captain Falcon. It's the other way around. In this match-up however, it may seem like Ganon lives longer due to his heavier damage and strength in his moves.

If the Falcon plays very defensively, UAIRs out of Ganon's dark dive, and just tries not to get hit, he'll be in an advantage. If he purposely tries to avoid too much, it'll be around an even match-up. Falcon is a lot harder for Ganon to gimp than vice-versa, and also a lot harder for Ganon to get off stage TO gimp and vice-versa as well! Basically, both characters are defensive and KO around the same "time", but as I've just said, Falcon is better at some aspects here than Ganon, giving himself the advantage.

For the sake of cleanliness, I'll not copy the quote tower lol.

Vermanubis: Not quite 55:45. Not quite 60:40. But I don't want to be a Pikachu board-er, so I'll not say 61x^3 - 89 + 512^-6 : 72 1/2. I'll just go with 55:45 for now. :p

Basically, this is one of Ganon's best MUs. But being Ganon, it's still not easy. What Kalm said is painfully true. I like to call most Falcons who know the Ganon MU Camptain Falcons, because they never ever go near you. If a Falcon knows the Ganon MU, he'll know just how much Falcon's buffering ability can make it tough as hell for Ganon to fight. Not to mention he has all sorts of nasty ways to gimp and combo us. Falcon CAN kill Ganon a lot earlier than vice-versa. Ganon's UAir doesn't spike well; Falcon's spikes godly, plus his Falcon Dive has 50x the range of Dark Dive, so it's tough to tipman him safely. Also, Falcon's sourspot knee is his best gimp against us.

Definitely not one of my favorite MUs, just because Falcons who know the Ganon MU are just slightly less annoying versions of Sonic.

Terodactyl Yelnats: 60:40

Falcon will run away ........ if you let him get the lead. Double Tipman. Knee > uair is painful. Trap him in the air, his dairs sucks and his airdodge lasts a looooooooong time. sideB dash attack. Always DI away from him close quarters low percents, Jab Grab lol. His bair and uair are good horizontal air to ground tools. Fsmash is good in this Match up if Falcon has to approach you.
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
1,083
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).

Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.

We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.

I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.

Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.

DLA: 60-40 (Ganon's favor)

Easy mode :p Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.

Get that falcon offstage and edgeguard him... it's soooo easy

Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.

C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.

Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.

Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.

A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.

That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.

Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.

All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.

SMASHKNG: 50/50

I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.

As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.

Makke: 50 - 50
Comment: Most are said

G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament

Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.

Tonsana: 50-50
I feel that Ganon racks up damage alot better than Falcon, and he lives longer too. What makes up for it is falcons speed and his grab & jab game, wich is very anoying. However, ganon does a good job outranging falcons attaks and make a hard time for falcon to approach. Softhit Knee is a VERY usefull tool for falcon to gimp ganonforf if ganon dont uair him first. Same goes for ganons Uair on falcon so its either way.
Simply put...
Ganon: Strong and slow
Falcon: Fast and weak(er)
Both has what the other one lack. Funniest MU in the game!

Reim: 55-45
As stated several times before; Ganon has the strength, yet Cpt. Falcon has the speed.
The speed of Falcon can be a pestilence, however, Ganon's strength makes up for it.
This is a very even match-up. Yet, you need to keep in mind that Ganon lives longer than Falcon.

Ray Kalm: 41:59 Falcon's favor.

Reim, Ganon does not live longer than Captain Falcon. It's the other way around. In this match-up however, it may seem like Ganon lives longer due to his heavier damage and strength in his moves.

If the Falcon plays very defensively, UAIRs out of Ganon's dark dive, and just tries not to get hit, he'll be in an advantage. If he purposely tries to avoid too much, it'll be around an even match-up. Falcon is a lot harder for Ganon to gimp than vice-versa, and also a lot harder for Ganon to get off stage TO gimp and vice-versa as well! Basically, both characters are defensive and KO around the same "time", but as I've just said, Falcon is better at some aspects here than Ganon, giving himself the advantage.

For the sake of cleanliness, I'll not copy the quote tower lol.

Vermanubis: Not quite 55:45. Not quite 60:40. But I don't want to be a Pikachu board-er, so I'll not say 61x^3 - 89 + 512^-6 : 72 1/2. I'll just go with 55:45 for now. :p

Basically, this is one of Ganon's best MUs. But being Ganon, it's still not easy. What Kalm said is painfully true. I like to call most Falcons who know the Ganon MU Camptain Falcons, because they never ever go near you. If a Falcon knows the Ganon MU, he'll know just how much Falcon's buffering ability can make it tough as hell for Ganon to fight. Not to mention he has all sorts of nasty ways to gimp and combo us. Falcon CAN kill Ganon a lot earlier than vice-versa. Ganon's UAir doesn't spike well; Falcon's spikes godly, plus his Falcon Dive has 50x the range of Dark Dive, so it's tough to tipman him safely. Also, Falcon's sourspot knee is his best gimp against us.

Definitely not one of my favorite MUs, just because Falcons who know the Ganon MU are just slightly less annoying versions of Sonic.

Terodactyl Yelnats: 60:40

Falcon will run away ........ if you let him get the lead. Double Tipman. Knee > uair is painful. Trap him in the air, his dairs sucks and his airdodge lasts a looooooooong time. sideB dash attack. Always DI away from him close quarters low percents, Jab Grab lol. His bair and uair are good horizontal air to ground tools. Fsmash is good in this Match up if Falcon has to approach you.

Ganonsburg: 55:45 (Falcon's Flavor)

I really don't know any matchups very well, but in a game that so heavily focuses on speed and camping, I think it really hurts us to be the slowest character vs. the second fastest character, even if that character is garbage like us. That said, we're fighting people who make mistakes, which is where Ganon shines. Considering that Falcon doesn't have many safe options and that he'll screw up eventually, Ganon's in a better position than in many other MUs.
 

Z1GMA

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But C.Falcon isn't really that fast.
He can run really fast and his mobility is better than the average,
but his attacks doesn't really come out that fast.
They do have very little landing-lag, though.
 

Z1GMA

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Well, yeah.
Compared to Ganon, Falcon is faster in a couple of scenarios.

One can say that different moves are fast/slow depending on what character your opponent is using.
Ganon's Dtilt is extremely fast in this MU.
Its speed PLUS range makes it sort of faster than our Jab in this MU.
 

the king of murder

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tkoM: 45-55 possibly 40-60
I dunno, Falcon is one of my favourite MUs but I don't think we have the advantage over him. His N-air ***** us. He has good Jab game and has gimping tool that are more effective on us than vice versa. Ganon and Falcon have roughly the same weight but due to his faster falling speed, he lives longer than us vertically. He has a good grab game on us and is just faster overall. Our Murder Chocke is effective against him though. Futhermore, we have priority and massive strenght over Falcon. Plus our off-stage game against him is really good.

Very winnable but not in our advantage.
 

Clai

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No quote tower necessary.

Clai :ganondorf: 50-50 :falcon:

Both combatants are going to play very defensively in this matchup. Falcon has very good jab-grab setups while Ganon has Flame Choke setups. What Ganondorf needs to do in this matchup is know Falcon's jab spacing precisely and do whatever he can to avoid that range. All of Falcon's spacing and mobility tricks are going to boil down to getting close enough to land the jab-grab setup, so just like in the Ike matchup, play the mid-range spacing game.

Offstage, the edgeguarding battle is even as well. Both characters can use UAir and Nair as good offstage gimping tools, and honestly, both characters can just wait until the offstage player is low enough, predict the use of up-B, and just metor-gimp them down (It's not like Falcon's going to use Raptor Boost for recovery lol). Be smart and conserve your jumps in case Falcon decides to flub knee you, but really, that move is going to be horribly telegraphed, so when you see Falcon attempting to edgeguard you, Uair him out. Also. Falcon's got nothing on Ganon in ledgeplanking. Nothing!

Overall, it's a matter of who gets the momentum first, and while I can say that for every matchup, this is the only matchup where Ganon can grab momentum just as easily as Falcon can, and so for all sakes and purposes, this matchup is even.
 

Claire Diviner

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31-69 is an improvement over Dorf's previous 25-75, though not by a whole lot. I know I joined SWF a bit late into the MU discussions and what-not, but I hope my analyses helped for whatever I contributed. Well done, everyone. :3
 

Z1GMA

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When we find a way to garantuee a WP out of a combo starting at 0%,
Ganon's ratio will be 98.2 - 1.8
 

Exalted

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It will most likely be used in conjunction with Gerudo -> Forced Get-up, but we haven't even figured that out D:
 

Heartstring

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It will most likely be used in conjunction with Gerudo -> Forced Get-up, but we haven't even figured that out D:
you know character like olimar have a REALLY long stun animation out of gerudo, so long that we can dsmash?
do you think its possible to reverse a short-hop u-air so we catch with the tipman hitbox so we can fsmash him from forced getup or whatnot?
jsut theorising
 

Claire Diviner

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you know character like olimar have a REALLY long stun animation out of gerudo, so long that we can dsmash?
do you think its possible to reverse a short-hop u-air so we catch with the tipman hitbox so we can fsmash him from forced getup or whatnot?
jsut theorising
Sounds like a geat idea, but by the time we turn around and perform the tipman, even at the fastest, frame-perfect speed, the opponent would have already escaped whether by rolling, getting up, etc.. :(
 

Heartstring

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Sounds like a geat idea, but by the time we turn around and perform the tipman, even at the fastest, frame-perfect speed, the opponent would have already escaped whether by rolling, getting up, etc.. :(
true, i know we have like, a 15 frame advantage on olimar from gerudo so i was wondering if it was possible, it would make the matchup a lot kinder if we could
 

A2ZOMG

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We have precisely a 16 frame advantage on Olimar when Flame Choking him normally.

The only way in theory you can land weak U-air on Olimar out of Flame choke is on a platform. What would be required is to basically walk off the platform (assuming you were at the extreme edge), and double jump -> reverse U-air. Then there is the question if Olimar is even tall enough to be hit by this. Alternatively, if you choke Olimar over the edge of a platform, you probably might get enough time to walk off weak U-air him as he hits the floor.

However, platform drop -> aerial is a completely legit followup out of Flame Choke. Just you won't really be using it to get lockdowns on him. Also, if you ever Flame Choke anyone not named Ganon on a platform, I'm pretty certain frame perfect platform drop -> U-air hits EVERYONE.
 

Heartstring

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We have precisely a 16 frame advantage on Olimar when Flame Choking him normally.

The only way in theory you can land weak U-air on Olimar out of Flame choke is on a platform. What would be required is to basically walk off the platform (assuming you were at the extreme edge), and double jump -> reverse U-air. Then there is the question if Olimar is even tall enough to be hit by this. Alternatively, if you choke Olimar over the edge of a platform, you probably might get enough time to walk off weak U-air him as he hits the floor.

However, platform drop -> aerial is a completely legit followup out of Flame Choke. Just you won't really be using it to get lockdowns on him. Also, if you ever Flame Choke anyone not named Ganon on a platform, I'm pretty certain frame perfect platform drop -> U-air hits EVERYONE.
yeah, its typical that the onyl thing that ganon is immune to that can screw a character over is something done by himself...
 

Z1GMA

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thx to Ganon not beeing hit by attacks out of Gerudo, the ditto is much more unpredictable.
Which is fun.
 

Exalted

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Down-angled Pivot Fsmash and/or iDA covers alot though. I've hit you with quite a few Fsmashes while you were rolling away, Z1G :laugh:
 

Heartstring

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Down-angled Pivot Fsmash and/or iDA covers alot though. I've hit you with quite a few Fsmashes while you were rolling away, Z1G :laugh:
yeah but its so much cooler when you predict what they do and stomp their *** for it
BOOM! 23%
 

AyatoK26

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yeah but its so much cooler when you predict what they do and stomp their *** for it
BOOM! 23%
Or just predict their *** off for a 0-death combo.

BTW, has anyone ever seen someone pull off a 0-death Gerudo tech chase into a killing move? Like Gerudo -> Gerudo -> Gerudo -> (killing %) -> D-air, Fsmash, etc...

I have yet to experience such an event.
 

Heartstring

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Or just predict their *** off for a 0-death combo.

BTW, has anyone ever seen someone pull off a 0-death Gerudo tech chase into a killing move? Like Gerudo -> Gerudo -> Gerudo -> (killing %) -> D-air, Fsmash, etc...

I have yet to experience such an event.
the world is still intact and ganon is still bottom of the tier list, so i think not, not in any real event anyway
 
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