DippnDots
Feral Youth
i can't tell who your sarcasm is directed at, but in case of confusion: I'm not in favor of having divisions.
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The irony is killer.we should cater to punk-a$$ b!tches especially because they tend to stick with the community and become serious and lasting members with their quality attitudes and desireable traits.
This happens in Chess, and when it is discovered that a person sandbagged to not get upped to a higher division, that person can be barred or outright life-time banned by the US Chess Federation. A few bad apples and people cheating is not a reason to not use a system, instead, it is simply a reason to look for and expel cheaters from the community.I think with the divisions, you'd actually see people purposely keeping a lower rating so they can participate in the easier division and gain a higher cash pay out than placing top 4/5 in a higher division
I'm also curious about this, Hax. What you propose sounds really similar to what MLG had to offer, but MLG also had a lot of financial support. Any ideas on how to make this feasible?Who will be willing to pay?
jesus, how is this worse than splitting -_- ? Also the fact that different skill level players can get payouts is nice, I mean, I remember when Cosmo was going to a tourney and he asked mendoza (his roommate who plays samus) if he was going and he was like, nah, I'm not gonna make top 5 so why would I go. This is a point where he was decently skilled and probably could have made money if he went, provided he fell in a different ELO category, and he may have actually attended then. Who knows. Sounds to me like it would increase player attendance, but also increase the attendance vs spectators when people show up too. Like people may be more inclined to pay into the tourney if they believe they can get it back or win some in a lower ELO bracket payout.This happens in Chess, and when it is discovered that a person sandbagged to not get upped to a higher division, that person can be barred or outright life-time banned by the US Chess Federation. A few bad apples and people cheating is not a reason to not use a system, instead, it is simply a reason to look for and expel cheaters from the community.
You're implying that the pros are winning less money because they money is being distributed to a larger array of players.Hax said:it doesn't make sense for people that worked hard to be good at the game to win far less money because they aren't competing with people that aren't as good..
oh, so every tournament would have 2 different tournaments (amateur/pro) and 1/2 of the amateur pot would go towards the pro pot? I'd have to see this happen to believe that pros wouldn't be losing money from this. i'm not really convinced because over here the typical excuse for not going to tournaments usually never has to do with "I know i can't win so i'm not gonna come;" it usually has to do with the person actually not being able to go lolZivilyn Bane said:However, the thing is that the divisions INCREASE attendance and thus the pot. I can pretty much guarantee you that the USCF system, and a system I'm working on right now for Melee, will increase attendance by allowing amateurs the shot to win money. It's like this: you might run a tournament with top 3 payout and hype it a 100 people show up. 20 bucks each and that's 2 grand. Or you can run a tournament with a pro and amateur division, give 75% of the winninngs to the pro division, and payouts to top 3 or 5 in both. You're going to double your attendance and the pros are going to end up winning just as much or even more than they would have otherwise.
to my knowledge, a split in chess happens when two players get caught in an infinite loop of moving certain pieces back and forth. that's different from splitting before a game even starts. I could be wrong about this but even then, why should we allow something that kills the hype and competition we sought to create? splitting is selfishZivilyn Bane said:Also, it doesn't make sense for players to have double losses of Elo when they split. Basically an elo system is a scale, and there must always be someone winning and someone losing. In chess, people draw. In that case they gain/lose half as much, or sometimes neither player will gain.
LOL, oh man this thread ftw. I would definitely X-Factor, PP. lol.during the amateur brackets the amateurs should be able to use X-factor and give their controller to a pro for 20 seconds
First off, this is completely irrelevent. Unless the elo syetem is effectively implemented, a really good smash player goes to prison, teaches all the inmates, and rigs it himself, it's not ever going to happen. It is not a good example of how elo cannot be trusted, but is actually a pretty decent example of why elo will not work with today's melee community. "Closed pool" tournaments are what they call it. For example, where I live in Springfield Missouri there is a melee/brawl tournament every month. Our melee team is actually competitive and travels, however the brawl team is just pretty much locals with no interest of improvement or competing. In fact these tournaments are free. If we tried an elo system for our Brawl players, our best guy would be rated as high as anyone else in the community given enough time. And amongst smash, there are plenty of closed pool communities.http://en.wikipedia.org/wiki/Claude_Bloodgood
this is why we can't absolutely trust elo ratings.
Hax, when you say "amateur brackets cannot coexist with the ELO system" you are basically refuting the primary use of using an elo system to begin with. If the goal of your elo system is just to give players numbers corresponding to their skill level, it will fail. The reason is just like Peef is saying, and that's that most people just don't care and won't pay any heed to them anyways. We'd be better off implementing a class system that doesn't use a numerical value, but rather a letter based class system like in Yu Yu Hokusho or Chess. That is, S class, A class, B class, ect. It's easier to administer and keep track of and players would probably support it more.i dont have time for a full response right now but i will say that its wrong to deem the community incapable of utilizing the ELO system on a national scale. we have extremely responsible community leaders scattered all over the country that i'm sure would be willing to manage the ELO system for their given region (it doesn't have to be just 1 person per region, either). i'm not even a TO and i'd be willing to do it for tristate.
peef's comic illustrates one of the problems with having amateur brackets, but the real problem is that amateur brackets cannot coexist with the ELO system. a side tourney for those that don't make it out of LCQ's at invitational tournaments is fine (just so those people have something to do during their stay), but we need to be able to incorporate every tournament match played into the ELO system so that everybody can be ranked together. like I said before, if we constantly have amateur brackets then there are essentially two different dimensions to the rankings, and the system wouldn't work. this is why the side events that I'm envisioning would not be ELO rated, as it's unfair to let people artificially boost their rank while the pros compete in a different tournament
I honestly think that this is a very minor problem. First of all, it would take a very long time for a closed pool's top player to get to the same level as the actual top players. Unless that pool remains in complete isolation for quite some time, I have a feeling that the closed pool's top player would end up somewhere between above average and pro.First off, this is completely irrelevent. Unless the elo syetem is effectively implemented, a really good smash player goes to prison, teaches all the inmates, and rigs it himself, it's not ever going to happen. It is not a good example of how elo cannot be trusted, but is actually a pretty decent example of why elo will not work with today's melee community. "Closed pool" tournaments are what they call it. For example, where I live in Springfield Missouri there is a melee/brawl tournament every month. Our melee team is actually competitive and travels, however the brawl team is just pretty much locals with no interest of improvement or competing. In fact these tournaments are free. If we tried an elo system for our Brawl players, our best guy would be rated as high as anyone else in the community given enough time. And amongst smash, there are plenty of closed pool communities.
dude have you been reading my posts at all? the goal of the ELO system i'm envisioning certainly isn't to rank players without a purpose; as you said, almost nobody would care. the goal would be qualifying for a fantastic tournament at the end of each season with huge cash prizes and the title of world champion up for grabs. if this isn't enough incentive for someone to attend tournaments and improve his/her ranking, then i don't know what is.Hax, when you say "amateur brackets cannot coexist with the ELO system" you are basically refuting the primary use of using an elo system to begin with. If the goal of your elo system is just to give players numbers corresponding to their skill level, it will fail. The reason is just like Peef is saying, and that's that most people just don't care and won't pay any heed to them anyways. We'd be better off implementing a class system that doesn't use a numerical value, but rather a letter based class system like in Yu Yu Hokusho or Chess. That is, S class, A class, B class, ect. It's easier to administer and keep track of and players would probably support it more.
However if your purpose of elo ratings has a goal to increase tournament attendance, it does have the ability to exist with amateur brackets because that's how you increase the attendance. See my previous two or three posts and it's all explained there.
If you just want to do a circuit culminating in a national/international tournament, just do it and leave elo out of it because it's not going to have an effect and again, most people won't care. They'll likely be very inaccurate also because the fact is smash players don't travel like chess players do. And without that mesh pot of communities intertwining then you're just going to end up with the best players in each region having the highest ratings all close together even though their skill level might be way different.
ThissssssssssssssssssssssssssssssssssssssssssssssssssI want to once again reiterate the fact that ratings and rankings are not the same thing.