NESSBOUNDER
Smash Master
Since I'm obsessed with footstool jumps, I've been trying to find characters who can combo into them from regular attacks. I've come up with some nice character-specific combos so far involving footstools and the Ice Climbers, Fox, Lucario, ZSS and a few others. But one of the biggest standouts I've seen in terms of flashiness is Sonic.
If you've played against a level 9 Sonic CPU, you may find that sometimes he'll use his side B and then somehow footstool you after hitting with it.
You can do this by jumping as soon as you hit the opponent with Sonic's side B attack (I can't remember the name of it. All his B moves are pretty much the same thing 9_9) and then jumping again just as you overlap with the flying opponent. Sonic should foostool off the opponent and send them falling helplessly to the ground.
Now the good thing about Footstool jumps is that if it's done to an opponent in the air, and they hit the ground mid-fall, it can't be teched and they're vulnerable during the bounce. This means that Sonic can DI backwards very slightly before using his Dair to get both hits on the prone opponent before they can do anything. Very stylish, even if it is difficult to do and the damage isn't really worth it.
You MAY be able to hit with a homing attack instead, but I'm not sure. Haven't tried it.
I'd record it if I had access to recording equipment, but unfortunately, I don't.
If you've played against a level 9 Sonic CPU, you may find that sometimes he'll use his side B and then somehow footstool you after hitting with it.
You can do this by jumping as soon as you hit the opponent with Sonic's side B attack (I can't remember the name of it. All his B moves are pretty much the same thing 9_9) and then jumping again just as you overlap with the flying opponent. Sonic should foostool off the opponent and send them falling helplessly to the ground.
Now the good thing about Footstool jumps is that if it's done to an opponent in the air, and they hit the ground mid-fall, it can't be teched and they're vulnerable during the bounce. This means that Sonic can DI backwards very slightly before using his Dair to get both hits on the prone opponent before they can do anything. Very stylish, even if it is difficult to do and the damage isn't really worth it.
You MAY be able to hit with a homing attack instead, but I'm not sure. Haven't tried it.
I'd record it if I had access to recording equipment, but unfortunately, I don't.