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Frame Data!

ArcPoint

Smash Lord
Joined
Mar 22, 2008
Messages
1,183
Location
NorCal, California.
So basically, I **** for asking PI to do this, right?

Wrong, Pie ***** for doing this. (That's what I'm calling him now lol)

Just out of curiosity, what is the base and growth measured in? Pixels?
 

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
So basically, I **** for asking PI to do this, right?

Wrong, Pie ***** for doing this. (That's what I'm calling him now lol)

Just out of curiosity, what is the base and growth measured in? Pixels?
i dont really think anything with frames is important besides startup cool down and frame advantage

but i cant answer you question
 

perfectedidiot2

Smash Cadet
Joined
Apr 6, 2009
Messages
72
Growth Rate: (Knockback at 100% - Knockback at 0%) /100; knock back growth per percent
Base: Knockback at 0% - (Growth Rate X Base Damage); The "base" knockback
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
I told PI some of this before, but yeah, a few things I'd like tested that should probably be in there.

Jab cancels: on which frame after the attack can you cancel? I've heard that crouching helps to cancel, but idk.

Fair: on which frame of the attack does it first autocancel?

:059:
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
A question:

The OP uses the term "Duration"...does it show the duration of the hitbox of the move or the duration of the move itself?

:059:
 

castorpollux

Smash Champion
Joined
Dec 19, 2007
Messages
2,502
can anyone explain to me why shine -> grab (assuming they are in range) is a true hitstun combo?
 
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