A2, what matches did you watch of Warios vs. GnW?
I'm going from playing M a l c o l m. From what I notice, for me, even if GnW gets a grab if he misses a grab he gets punished pretty hard for it. And it's still difficult for GnW to get a nice, consistent grab-- especially on Wario.
It sounds like you're not using Jab enough! =/
I put up a video of Kaos vs Gluttony for reference. Notice that he gets quite a few grabs, but fails miserably at techchases. Also note that he does a LOT of damage to Gluttony in general.
Plus I really don't know what else to say besides get better at reacting. Wario really shouldn't be punishing you a lot for grabbing him. The fact of the matter is there are moments you have to recognize where he's vulnerable to getting grabbed, and when he's not vulnerable to getting grabbed, he's in danger of getting walled by G&W's superior aerials and ground moves.
>.>; It's definitely not a hardcore 70:30 GnW favor...
You're really really underestimating how easy it is for G&W to grab Wario. Hypothetically speaking, if we could air release Wario into Smash consistently, then we would in fact be looking at a 70/30 matchup in G&W's favor. The only reason we even lose is most likely because G&W users don't know how to capitalize off grab in this matchup, and thus suffer from stale moves more than they should be.
Both Wario and GnW are ariel type characters, however Wario takes advatange of the air easier than GnW. And although GnW punishes characters well when they are in the air Wario can easily avoid that since Wario can come in through all angles and avoid GnW shenanigans.
It's not as simple as that to say Wario dominates G&W in the air (which he really doesn't). Yes Wario's air mobility is stupid, but if he were as good in the air as you were suggesting, he would literally require an instant air teleport. Furthermore, G&W doesn't even have to take to the air to easily anti-air Wario. Wario has a lot of trouble dealing with G&W's tilts and U-smash when implemented well.
Wario has a better air game, doesn't fear GnW's ground game, and is hard to kill.
You can't think, "Oh this match up is suddenly 70:30 because of air release" because tons of characters have it on him.
Wario's air game is really overhyped imo.
Aside from the fact that Wario users do not implement Bite as much as they should, his aerials and air mobility do have punishable limits that he cannot ignore.
Furthermore, G&W's ground game is much better than you're giving it credit for, especially since his Jab leads to grab, which we can use for techchases that lead to high damage and potential kills.
The problem, again, is that GnW does have a harder time getting a grab on Wario and if misses GnW gets punished really really badly for it.
Don't grab if it's not going to work. Seriously...yes Wario can bait, but I'm telling you that you can of course not get baited, AND you can very feasibly confirm safe consistent grabs in this matchup. Keep in mind that a shielded Wario F-smash = free grab.
Not only that, GnW doesn't handle Wario's uair that well and since Wario has a lot of freaky bike combos that can be hard enough for GnW to avoid, landing kills on GnW isn't difficult for Wario.
I don't know where you're getting this from. Wario's U-air is a bad move. Yes he has mobility shenanigans and his U-air does 17%, but it's a bad move. It shouldn't be hitting you more than once in most matches. And I don't get why you think Bike is an issue. Either learn to combo DI, or learn to zone more safely.
I strongly believe G&W outdoes Wario in damage dealing by far, and the only reason that G&W users lose is because they don't know how to make the most of D-throw to work around stale moves and set up kills. Seriously guys, just learn to techchase into F-airs and Dash attacks. Doing just that will instantly make you better at the matchup.
Like seriously, G&W has some of the same tools on Wario that Falcon does, and many more, minus the fact we don't get free grab release kills. And yet Falcon goes even with Wario, and yet people complain G&W loses slightly when all he's missing out on is grab release F-smash (which matters...but our techchases also matter)? I feel that we as players have not yet pushed ourselves to full potential in this matchup.
wario's aerial game is better than GnWs, hence why he's a better character. and warios ground game ***** GnWs, lmao. His ftilt and fsmash beat basically everything GnW has.
and i guess having "better" aerials makes it somehow easier to grab? lmao
and if wario techs gnw's dthrow theres actually nothing GnW can do to follow up, you're better off uthrowing because being under wario is a better position for GnW (due to his uair and nair being the best tools in this matchup.
You clearly know nothing about this matchup.
Wario cannot challenge any of G&W's aerials directly for the most part. G&W's F-air in particular will wall the vast majority of whatever Wario tries in front of G&W, and is mostly safe when fullhopped. N-air is also extremely impractically difficult for Wario to punish from above G&W, and Up-B also beats everything above G&W in this matchup. Yeah U-air can kinda beat D-air, but it should rarely ever happen especially if the G&W knows when to mix up slowfalls.
You're not whiff punishing G&W's Jab, which is a faster move than anything Wario has on the ground, and sets up into grab, as well as outdisjointing Wario's air game from certain angles. Furthermore both F-tilt and F-smash are unsafe on block and can either be aerialed or dashgrabbed out of shield.
Yes having aerials that Wario cannot challenge directly AFFECTS HOW WARIO HAS TO SPACE AGAINST HIS OPPONENT. When you include that G&W has a superior Jab and grab game to work with, it's actually not hard for G&W to grab Wario. And lol at suggesting that F-tilt and F-smash give Wario a good ground game.
Furthermore, if I read the techroll, I have PLENTY of time to techchase into F-air. I'm not entirely sure how hard G&W can punish tech in place, but the most important part is that techroll IS PUNISHABLE
by regrab and F-air.