ZTD | TECHnology
Developing New TECHnology
I think that Halberd is better for Olimar simply because, he will always have the potential to kill you very early because Up Smash is a very reliable punish in any matchup for him. Reds and Purple are especially powerful as you know. And there's always a large platform for Olimar to camp under. Its like a worse version of Yoshi's Island except you have the ability to shark..which isn't worth much. And I believe Oli has a better chance of pulling a purple. Its gay. The main saving grace is that you can kill very early too and its a little easier to harass Oli off stage because there is less room.Would you say Delfino is a ban? And what about Halberd?
Delfino offers constant change in the layout which offers varying degrees of usefulness for Game and Watch. Some phases are a lot stronger than others. Delfino does give Oli more Purples and Blues and there are some phases where Oli can kill very early too. I mean I would never CP Oli here as GW but I wouldn't ban it either. Unless maybe in a super conservative stage list, Bo5 set.
FD is far worse though by nature. Its an extremely polarizing stage that limits GW and helps Olimar more so. Against a character who can just camp from long range incessantly a stage as large as FD is bad for GW. You're not camping Olimar. So you need to remain in mid or close range. A flat stage with lots of horizontal room doesn't facilitate that at all. Your main issue in this MU is approaching. You have to play a guessing game here all while taking damage over time. There's no risk for Olmar throwing Pikmin at you if he's doing it correctly. And so to reduce the amount of damage you take while trying to corner him, you want less distance in between you and Olimar. So you need a stage that either reduces the amount of approaching you have to do because of the size..or gives you easier access to him or limits his recovery and forces him to want to stay on one part of the stage more than others.
The Golden Rule of fighting Olimar is approach carefully and stay in mid range, poke until you've found an opening. Then you've got him on the ropes and in the air: PRESSURE. You CAN'T be passive and win against an Oli who knows what they're doing. Even tech chasing helps you a lot. Just stay in his grill once you've got past the "bubble". Keep the momentum and make him sweat. Pick stages that facilitate this ideology. Ban and strike stages that make this more difficult.
Ban FD first.
Then Halberd.
Delfino is worth considering if the Olimar has a personal preference for the stage.
None of the neutrals aside FD are worth banning imo. Some are clearly better than others but none of them are THAT bad.
@Ominous: I've played so many Olis and they all play gay as ****. lol.