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Why are you using blizzard when in Super Theory Bros. Brawl ICs should just be shielding > SDI > grabbing, amirite?Blizzard is useless for the same reason. Theoretically.
Then it goes to tie, but if they ever attack your shield, you take their stock with perfect shield SDI.what if they just spam the whole time and avoid you at all costs?
Yes, I use Cstick and A.do you DACUS with normal controls without using the grab button?
if so, props for fast fingers
what about snake on jungle japes xDBeing lower is better, people.
Oh and yea, ICs shouldn't ever get timed out. They win the camping fight with every character except MK. ICs should be timing their opponent out.
What is this Japes you speak of? I'm from a region that doesn't have an absurd stage list.what about snake on jungle japes xD
Well what actually usually happens is I pull out my mediocre MK, lose 2 stocks quickly because compared to the rest of NY/NJ I'm awful at the ditto, and just quit. Then I go to a neutral and grab them and feel better.might as well play the 2nd game for lulz with some random character, or even maybe just try and improve your synced IC game or something you don't normally use.
unless you really hate this game that much.
lolololWhy are you using blizzard when in Super Theory Bros. Brawl ICs should just be shielding > SDI > grabbing, amirite?
If you wanted to stall, wouldn't you want to use slower, and not faster grabs? x.xIt was a stalling related question. Sorry for asking... geez.
It's something called port priority.So I read somewhere that your controller ports can actually effect some things in your matches. I heard it before and thought it was complete nonsense. Is it true though? Like apparently port 4 doesn't allow you to get knockbacked from Snake's nades or something. Am I just too gullible or does this really exist?
This is good. It's more so one of those things that you just should know but isn't written anywhere. Well nowhere that I looked. She'll do it forward also if she walks backwards and blizzards or popo uses an ice block first.did you guys know there's a way to get desynced Nana to do forward blizzard other than jumping?
when popo is using blizzard or any other move that takes a fair amount of time to finish, walk forward a few steps with nana, then use blizzard, it will go forward.
You don't have to walk very far forward, if popo is using blizzard you don't even need to go halfway through the hitbox and it will work and the magnet pull will pull Nana back to popo while her blizzard is going.
I realize jumping is also useful for the added temporary height but I just thought I'd let you guys know in case it wasn't known
That's a good thought... I always thought it would be Popo (as in referencing the lead climber) because he carries more of the weight on the damage output, attack wise, but I'm not sure about grabs. I've never run into that situation.Speaking of which, does anyone know how Nana works in relation to port priority vs Popo?
eg if both their grabs come out on exactly the same frame, which one grabs? Same for attacks etc., obv they will both connect but which one will connect first (since you can't be hit by two separate hitboxes on the same frame)?
I'm also curious whether she has higher or lower priority than -other- players' ports, but I always assumed she was on the same basic level/port as Popo. But it'd be nice to know for certain.
But in training mode where no attacks stale, I've seen the moves do odd numbered amounts of damage from the aerials. So this really is weird.Popo only has a higher basic damage output because he stales the move 5 frames before Nana hits them, though. Just saying.
Well, some damage has a decimal to it, it just doesn't show whenever you do it though.But in training mode where no attacks stale, I've seen the moves do odd numbered amounts of damage from the aerials. So this really is weird.
X________________X never thought of that, but it makes total sense.Popo only has a higher basic damage output because he stales the move 5 frames before Nana hits them, though. Just saying.