bubbaking
Smash Hero
Thanks! Yes, I have a roll/spot-dodge habit that I need to break. It was actually mentioned on the stream for that tournament.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
no i wasn't picking up D3 for wolf. i picked him up because he is a manly fat penguin of pure AWESOME!Wolf is kind of a weird char for you to pick up D3 just to fight against him. If you really want a good char that can take out Wolf, you should try Pika. He's top tier and he also has a +3 on Wolf. CGs and the like. Of course, I main DDD so I'm always happy to see new D3 players, whatever the reason.
I'm curious how that infinite on Wolf works. I use Wolf a lot, and one of the people I play against often uses D3, but he doesn't know the infinite. Is the spacing very strict? Is there maybe a video he could look at?Wolf get's CG'd pretty hard. Not only is he CG'd easily regularly, but we have an infinite on him if we space ourselves from the ledge correctly. On top of that, Wolf is fairly easy to gimp. I don't think campy wolf is too bad. PS the lasers.
Wifi is where I taught myself the Exact frame to buffer a grab for the Infinite.AT's on Wi-Fi? Good luck! XD
If it's the same one D3 does in the ditto, the spacings not strict at all, it's the same as the spacing for buffed dtilt because it's the same concept with a grab substituted for dtilt. He just has to be sent far enough off the edge that he doesn't wind on the ledge. If you have him grabbed on the very edge of the stage, it doesn't work either because of the weird trajectory it gives DDD's dthrow.I'm curious how that infinite on Wolf works. I use Wolf a lot, and one of the people I play against often uses D3, but he doesn't know the infinite. Is the spacing very strict? Is there maybe a video he could look at?
I'm not thrilled with the idea of teaching him how to **** me, but I want him to improve.
~11How long does it take to get to the run animation from the dash?
What's the earliest frame I can shield when I get to the run animation?
What's the earliest frame I can shield from a skid?
How long does the skid animation last?
Wow.k so,
Run for 11 frames
Shield for 1 frame
Grab takes 5 frames before a hitbox is out
11+1+5 = 17 with the grab box out on 18, so yeah, theoretically skid canceled chaingrab is possible on every chaingrabbable.
Hey thanks.Upsmash. I've been experimenting with it recently. I know everyone is going to say "Oh. Why Upsmash when Utilt is stronger, faster, and reaches higher up?" I'm not saying don't. Use uptilt over Upsmash every time you can a chance. However, you will see that in terms of Dedede, Upsmash will probably be the better choice.
Grounded, there are only four moves that reach over Dedede's head. Waddle dee toss, Jab 2, uptilt, and upsmash. We all know how situational jab 2 is, so let's cross that out (although it's one of the best moves that lead to grab if you get it.) Waddle dee toss doesn't have a hitbox right in front of Dedede. Check it out because it's pretty cool. If someone thin is standing right next to you, it will whiff. Anyway, that makes it pretty bad to block deep jump-ins. Also, the slow start-up, cooldown, and lack of reward makes it a bad option anyway (sometimes.) Now, with uptilt, it's great for very deep anti-airs (like right above your head), comboing, and killing. However, it has little horizontal range, leaving a gap in front of Dedede's head. Oh no! Dedede has a weak spot he can't cover that's right in front of his head at a 45 degree angle. Whatever will we do if we are grounded and they apporoach at us at that angle?
Oh wait, Upsmash covers it perfectly. It's the only grounded move that covers that angle. Sure, you can just short hop bair and cover it, but that's obvious and you want a mix-up. Know it or not, players approach at that angle more often that not because they are trying to avoid being grabbed. So, when they see you on the ground all they think you can do it shield. But, bam! No one will be expecting a retreating upsmash. Unlike bair, it doesn't cause you to be in the air or put a hurtbox out very far. So, moves with low downward vertical range (Snake's nair) or move that people generally want to do early (Marth's fair) can easily be gotten under. It kills or sets up for juggles. Also, it covers Dedede's whole body. Meaning, if they whiff a cross-up the upsmash will still work. It's still a hard move to use, but combine it with jump canceling or reverse jump canceling and you got yourself a real threat.
Thus, there really isn't much to rely on other than positioning and reacting. Badly spaced aerials come to mind. Aerials, or something else that leaves the guy close to you.What is a kill setup for U-Tilt? It seems I just can't go up to them and U-Tilt them like Snake does.