~Hearts, Kicks and a Frying Pan~
A Peach Guide brought to you by Excel_Zero
---Index Table---
I. Introduction
II. Princess Peach's Biography
III. Buffs and Nerfs
IV. Peach's Physics
V. Standard Moves
VI. Smash Attacks
VII. Aerial Attacks
VIII. Special Moves
IX. Grabs/Throws
X. Final Smash
XI. Taunts
XII. Veggies In-Depth
XIII. Float In-Depth
XIV. Advanced Techniques
XV. Character Matchups
XVI. Stage Counterpicks
XVII. Gameplay Videos
Version 1.0 - Guide was posted. Sections from I to XI were added.(5-21-08)
I. Introduction
Welcome to my guide. Here I will be offering what I have learned so far with my experiences with Peach. I will include lot of information about her, like the damage and power of her moves for example.
About me... well I don't think I'm very known around here. My nickname is Excel_Zero (mostly use
EXCEL when playing Brawl). For starters I found this website around March 2006, and started playing Melee competitively from there. My main was Fox but in the last months of Melee I switched into Peach, which is also my main now in Brawl. In my country I'm very well known, but since I haven't ever traveled for a tournament outside PR yet I haven't been given with the opportunity of showing my skills to other places. Lately I have been placing Top 5 at least on most tournaments. I placed 2nd on my last one with my Peach (which was a big tournament with almost 70 players). Lol what a boring paragraph this is. XD
Now let's talk about the Guide's main point, Peach. Contrary to many people's beliefs, Peach is quite talented and pretty good in Brawl. She can hold her ground against most of the cast and a solid Peach is very hard to beat. It was very easy to win matches in Melee with Peach, because of her dsmash, shield pressuring abilities and float canceling, but now that all that is removed she will have to work harder to win.
Dedicated to all those who are still using the Princess despite her nerfs. Enjoy the guide.
II. Princess Peach's Biography
Princess Peach (ピーチ姫,
Pīchi-hime) is a video game character in Nintendo's Mario Video Game series, often playing the "damsel in distress" role in the adventure series. Peach is the human princess of the fictitious Mushroom Kingdom. She was known as
Princess Toadstool until late 1996, when she added the name "Peach" to her signature in the opening scene of
Super Mario 64.
Peach is generally depicted as kind, cheerful, well-mannered, and noble. Princess Peach also has an affinity for the color pink. Almost everything in her wardrobe (most notably her dresses) are pink. She most often wears a pink dress although she wore a white dress in
Super Mario Bros.. She is nearly always portrayed in her traditional pink dress. She wears pinkish lipstick.
Her hair color is usually golden blonde, but starting in
Super Smash Bros. Brawl it is depicted as being ice blonde and in the
Mario cartoons her counterpart's hair was a burgundy color (as she had red hair in the original
Super Mario Bros.). Her eyes are azure. She also wears sapphire earrings, a sapphire brooch, and a gold crown adorned with sapphires and rubies. She also added arm-length gloves to her ensemble in
Super Mario World. In
Super Smash Bros. Brawl she is shown wearing a sapphire ring on her middle finger. She wears red dress shoes with 4 inch heels.
III. Buffs and Nerfs
*This will be based in comparison between Brawl's Peach and Melee's Peach.*
-Buffs-
- Uptilt has been greatly improved, specifically in range.
- Her Parasol reaches higher than before.
- Nair and Bair can hit with 2 different hitboxes each.
- Front Tilt is generally better.
- Fsmash received a knockback increase.
- Uair had a range increase.
- Forward B is faster and has more range.
- Fair is faster and stronger.
- Neutral B is better and can kill.
-Nerfs-
- Downsmash doesn't kill anymore, and even if all hits connect it won't do much damage.
- Grabs were badly nerfed, and she cannot kill with them anymore (unless very high %).
- Float cancel is out (this only affects her fair).
- Veggies are easier for foes to catch, which hinders her camp game.
- Second jump doesn't give her much vertical height.
- She has a hard time KOing opponents. Knockback of lot of moves have been reduced.
- She cannot stall with Side B any longer.
IV. Peach's Physics
-Overall-
Peach has excellent mobility in the air thanks to her Floating abilities (more will be covered later on). Her walk and dash are not that slow, but aren't that fast either. She can travel faster via dashing than floating, but the difference is not much. Her roll and dodging abilities are normal.
Ledge Autosweetspot: Yes
Auto-Canceled Aerials: 4/5
Walljump: No
Wall Cling: No
Crawling: No
-Weight-
Peach is the 24th heaviest character in the game. She has a light-average weight, but she is floaty and floaty characters are gone easier off the top.
-Crouch-
Peach's crouch is not bad, but nothing special either. She cannot crawl so advancing/retreating while crouched is impossible by this way. However, via floats she can move certain distances and immediately crouch when she touches the floor. She can't crouch to evade low angled projectiles (unless she is on a sloped stage).
Projectiles that won't hit Peach while crouching on flat stages are:
- Peach's Turnips (Peach must be right next to her for the attack to miss)
- Link's Fully Charged Arrows (unless there is a big distance in between)
- Toon Link's Fully Charged Arrows (only at a certain distance)
- Samus' Super Missile
- Samus' Uncharged Shot (sometimes hits and sometimes it's a phantom hit)
- Zero Suit Samus' Uncharged Paralyzer (Peach must be right next to her for the attack to miss)
- Pit's Arrows (when not angled or angled upwards)
- R.O.B.'s Uncharged Robo Beam (when not angled or angled upwards)
- R.O.B.'s Fully Charged Gyro (Peach must be right next to him for the attack to miss)
- Dedede's Waddle Dee Throw (Peach must be right next to him for the attack to miss)
- Olimar's Pikmin Throw (Peach must be pretty close, yellow pikmins only)
- Fox's SHL/SHDL (if lasers are shoot on the ground they will hit Peach)
-Recovery-
Peach's recovery is pretty good, and she can last long with it. Her second jump is shorter, but her parasol covers for that, since it gets her higher than Melee. She falls really slow with her umbrella, which is actually good when you need to go for the edge and someone is hanging on it (the parasol will hit the foe, get them out of the edge, and you will still be able to grab the edge). However, when she is facing away from the edge with her parasol open, she won't hang and will fall to her doom, unless you fastfall (which closes her parasol).
Her Peach Bomber (side B) also helps with horizontal recovery, and this move can now sweetspot the edge.
-Main KOing Moves-
Here's a list with the best killing moves, and the damage they kill.
-Top 10 Killing Moves [Upward]-
- Up Smash [Charged Sweetspotted] ~47%~
- Up Smash [Charged Unsweetspotted] ~59%~
- Up Smash [Uncharged Sweetspotted] ~80%~
- Front Smash (Frying Pan) [Charged] ~87%~
- Up Smash [Uncharged Unsweetspotted] ~93%~
- Front Smash (Frying Pan) [Uncharged] ~135%~
- Front Tilt ~139%~
- Up Air ~143%~
- Up Smash [Charged Sourspotted] ~143%~
- Up Tilt ~158%~
-Top 10 Killing Moves [Sideways]-
- Front Smash (Tennis Racket) [Charged Sweetspotted] ~65%~
- Front Smash (Golf Club) [Charged] ~93%~
- Front Smash (Tennis Racket) [Uncharged Sweetspotted] ~99%~
- Forward Air ~133%~
- Front Smash (Golf Club) [Uncharged] ~140%~
- Back Air [Sweetspot] ~150%~
- Front Smash (Tennis Racket) [Charged Unsweetspotted] ~150%~
- Neutral Air [Sweetspot] ~151%~
- Up Air [Unsweetspotted] ~179%~
- Neutral B ~193%~
Remember that the KO damages of the attacks with sideway trajectory will kill much sooner if they are done near the edge or outside the stage.
Moves you should rely on for KOs:
Up Smash
Front Smash
Front Air
Back Air
Neutral Air
Front Tilt
Up Air
of course the stitchface and the bomb are deadly tools that can KO probably much sooner but they aren't always available.
-Edgeguard-
Peach's edgeguarding abilities are mainly focused on chasing the opponent using float and intercepting them in midair with aerials (nair, fair and bair mostly). Turnips can be used also to interrupt certain recoveries. Another option is hanging on the edge, letting the opponent get over you, then ledgehop/ledgejump and aerial in their face.
-Edgeguard Counter-
To avoid being edgeguarded, try to use your float to maneuver moving back and forth and see if the opponent will try and reach for you with an attack. If you see an opening then grab on the edge. Also using the parasol to sweetspot the edge is quite safe, since the parasol's priority eats through lots of mistimed aerials.
-Camping-
Peach's camping game is based on throwing turnips to keep foes out of range. You can also use the float to get away from slower enemies who are not good chasing in the air. Using fairs out of floats are good spacing tools, and the uptilt is excellent to reach foes that are above you and keeping them away (preferably on higher platforms). The dair is another spacing tool which is pretty good since the multiple hits tend to keep foes at bay and you can keep spamming it while you are floating and moving, but moves with high priority and/or disjointed hitbox can penetrate through this. The dsmash can be used when the foe is on you and you want to get him away. You can also use the parasol to get them away and going to safety (but watch out for speedy characters since they can chase you, and Peach's falling speed is very slow).
A good defensive maneuver is floating and then fastfalling with airdodge and doing anything when grounded (like shieldgrabbing for example).
A few notes before beginning with the Princess' moveset.
- The damages of the moves were done in Training mode, meaning that they aren't affected by the diminish of spammed attacks.
- I will be rating the move's knockback, speed and range using stars, 1 star ★ meaning worst and 5 stars ★★★★★ meaning best.
- KOs damage were tested against Mario, on the very center of Final Destination.
- There was no DI used on KOs tests.
Also:
Damage: Damage the attack does.
Knockback: How far can launch the attack. Rated with stars. ★
Speed: How fast the attack is overall (including startup, lag, etc.) Rated with stars. ★
Range: How much the attack extends and how far it reaches. Rated with stars. ★
Hitbox: If the move has more than one hitbox it will be explained here.
Sweetspot: If the move has a sweetspot it will be described here.
Auto-Cancel: If the move has only landing lag when landing (only for aerial attacks).
KOs at: At what damage the move kills and in which trajectory (Upwards or Sideways).
Special Properties: Special properties the move has, e.g. the move can meteor.
Description: A brief description on how the move looks.
Move Analysis: Here I will explain the main uses of the move.*this will be done later*
V. Standard Moves
1. Jab (First Hit) ~Royal Slap~
Damage: 3%
Knockback: ★
Speed: ★★★★★
Range: ★
Hitbox: No.
Sweetspot: No.
KOs at: N/A
Special Properties: Set Knockback.
Description: Peach slaps the opponent very quickly.
Move Analysis: *later*
2. Jab (Second Hit) ~Double Royal Slap~
Damage: 3%
Knockback: ★★
Speed: ★★★★★
Range: ★
Hitbox: No.
Sweetspot: No.
KOs at: 436% [Sideways]
Special Properties: None.
Description: After the first slap, Peach slaps with the other hand very quickly.
Move Analysis: *later*
3. Dash Attack (First Hit) ~Lady Push~
Damage: 4%
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 720% [Sideways]
Special Properties: None.
Description: Peach extends her arms and lunges forward.
Move Analysis: *later*
4. Dash Attack (Second Hit) ~Double Lady Push~
Damage: 4%
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 235% [Upwards]
Special Properties: When opponent is at high % the second hit is harder to connect, since the first hit sends them out of range. After opponent is above 220%, only the first hit will connect if the attack is attempted at short range.
Description: Peach extends her arms and lunges forward. Attack happens just after the first hit ends.
Move Analysis: *later*
5. Front Tilt ~Can-Can Kick~
Damage:
Knockback: ★★★
Speed: ★★★
Range: ★★★★
Hitbox: "4"
- Close Range
- Average Range
- Long Range (tip of the heel)
- Upper Part of the move (after a few frames).
Sweetspot: Close Range.
KOs at:
- 139% [Upwards]
- 166% [Upwards]
- 182% [Upwards]
- Unknown (later) [Upwards]
Special Properties: None.
Description: Peach stretches backwards and throws a 90˚ angled kick.
Move Analysis: *later*
6. Up Tilt ~Heart Bash~
Damage: 13%
Knockback: ★★★★
Speed: ★★★★
Range: ★★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 158% [Upwards]
Special Properties: None.
Description: Peach raises both arms and unleashes a big heart-like magic.
Move Analysis: *later*
7. Down Tilt ~Elegant Sweep~
Damage: 10%
Knockback: ★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 174% [Upwards]
Special Properties: Meteors. When used frequently Peach moves forward at a slow speed.
Description: Peach crouches, leans forward a little bit and throws a low angled slap.
Move Analysis: *later*
VI. Smash Attacks
1. Front Smash (Golf Club) ~Peach Swing~
Damage: 15% Uncharged, 21% Charged
Knockback: ★★★★
Speed: ★★★
Range: ★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 140% Uncharged, 93% Charged [Sideways]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Golf Club and swings it forward.
Move Analysis: Best range out of the three. It even hits if Peach is close to them and facing backwards. *more later*
2. Front Smash (Tennis Racket) ~Peach Swing~
Damage: 12% Uncharged Unsweetspotted, 16% Charged Unsweetspotted, 13% Uncharged Sweetspotted, 18% Charged Sweetspotted
Knockback: ★★★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: The very edge of the racket.
KOs at: 216% Uncharged Unsweetspotted, 150% Charged Unsweetspotted, 99% Uncharged Sweetspotted, 65% Charged Sweetspotted [Sideways]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Tennis Racket and swings it forward.
Move Analysis: *later*
3. Front Smash (Frying Pan) ~Peach Swing~
Damage: 18% Uncharged, 25 Charged
Knockback: ★★★★
Speed: ★★★
Range: ★★★
Hitbox:
Sweetspot: No.
KOs at: 135% Uncharged, 87% Charged [Upwards]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Frying Pan and swings it forward.
Move Analysis: Most damage of the three. *more later*
4. Up Smash ~Pirouette~
Damage: 8% Uncharged Sourspotted, 11% Charged Sourspotted/15% Uncharged Unsweetspotted, 21% Charged Unsweetspotted /17% Uncharged Sweetspotted, 23% Charged Sweetspotted
Knockback: ★★★★★
Speed: ★★★
Range: ★★★
Hitbox: 3. More details later...
Sweetspot: Peach's shoulders.
KOs at: 195% Uncharged Sourspotted, 143% Charged Sourspotted/93% Uncharged Unsweetspotted, 59% Charged Unsweetspotted/80% Uncharged Sweetspotted, 47% Charged Sweetspotted [Upwards]
Special Properties: None.
Description: Peach raises one arm and spins a few times.
Move Analysis: *later*
5. Down Smash ~Double-Edged Gown~
Damage: 5% Uncharged, 7% Charged
Knockback: ★
Speed: ★★★
Range: ★★★
Hitbox: 8 hits total, 4 on each side.
Sweetspot: No.
KOs at: 343% Uncharged, 264% Charged [Sideways]
Special Properties: Multiple hitbox attack.
Description: Peach extends her dress and spins.
Move Analysis: *later*
VII. Aerial Attacks
1. Neutral Air ~Princess Twirl~
Damage: 13% Sweetspotted, 9%-10% Unsweetspotted
Knockback: ★★★★
Speed: ★★★★★
Range: ★★★
Hitbox: No.
Sweetspot: First frames of the move.
Auto-Cancel: Yes.
KOs at: 151% Sweetspotted, 196%/216% Unsweetspotted [Sideways]
Special Properties: None.
Description: Peach spins while airborne.
Move Analysis: *later*
2. Forward Air ~Crown Smack~
Damage: 15%
Knockback: ★★★★★
Speed: ★★★
Range: ★★★★
Hitbox: No.
Sweetspot: No.
Auto-Cancel: No.
KOs at: 133% [Sideways]
Special Properties: None.
Description: While in midair, Peach takes her crown and hits the opponent with it.
Move Analysis: *later*
3. Back Air ~Flying Hip~
Damage: 14% Sweetspotted, 7% Unsweetspotted
Knockback: ★★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: First frames of the move.
Auto-Cancel: Yes
KOs at: 150% Sweetspotted, 375% Unsweetspotted [Sideways]
Special Properties: None.
Description: Peach hits you with her hips.
Move Analysis: *later*
4. Up Air ~Floating High Kick~
Damage: 11%/12%/13%
Knockback: ★★★★
Speed: ★★★★
Range: ★★★
Hitbox: 3.
Sweetspot: Peach's heel.
Auto-Cancel: Yes.
KOs at: 179% [Sideways]/161%/ 143% [Upward]
Special Properties: None.
Description: Peach launches a high kick above her.
Move Analysis: *later*
5. Down Air ~Stiletto Kick~
Damage: 3%, 5% last hit.
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: 4 hits. Last hit is stronger than the first 3.
Sweetspot: No.
Auto-Cancel: Yes
KOs at: N/A, 219%. [Upwards]
Special Properties: Multiple hitbox attack.
Description: Peach launches four speedy kicks beneath her.
Move Analysis: *later*
VIII. Special Moves
1. Neutral B ~Toad~
Damage: 3%
Knockback: ★★
Speed: ★★
Range: ★★★
Hitbox: 6 hits.
Sweetspot: No.
KOs at: 193%. [Sideways]
Special Properties: Counter move. Only activates if Peach is hit while Toad is out. Peach has invincibility frames during a brief period (just after she brings out Toad).
Description: Peach gets out her Toad and counters any hit thrown at her (excluding grabs).
Move Analysis: *later*
2. Side B ~Peach Bomber~
Damage: 15%
Knockback: ★★
Speed: ★★
Range: ★★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 240%. [Sideways]
Special Properties: Passes through people's shields, unless the shield is really small (it breaks it in that case).
Description: Peach launches herself a long distance and hits the opponent with her hip.
Move Analysis: *later*
3. Up B ~Peach Parasol~
Damage: 1%, 4% last hit, 3% when umbrella is already opened.
Knockback: ★★
Speed: ★★★★
Range: ★★★★
Hitbox: 5 hits.
Sweetspot: Last hit, when the parasol opens.
KOs at: 182%. [Upwards]
Special Properties: Multiple hitbox attack. First hits have set knockback. When the attack is done Peach keeps her parasol open to increase horizontal movement.
Description: Peach jumps with her umbrella, and then opens it and starts falling slowly.
Move Analysis: *later*
4. Down B ~Vegetable/Turnip~
Damage: *See the "Veggies In-Depth" section.*
Knockback: Depends on the face of the turnip.
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: *See the "Veggies In-Depth" section.*
Special Properties: Peach can pull a variety of turnips, each with different damage and knockback. She can also pull Bob-ombs, Mr. Saturns and Beam Swords.
Description: Peach ducks and gets a vegetable out of the floor.
Move Analysis: *later*
IX. Grabs/Throws
1. Grab Attack ~Heel Stomp~
Damage: 2%
Knockback: N/A
Speed: ★★
Range: N/A
Hitbox: No.
Sweetspot: No.
KOs at: N/A.
Special Properties: None.
Description: Peach stomps them.
2. Front Throw ~Royal Slap~
Damage: 2%, 8% last hit.
Knockback: ★
Speed: ★★★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 234%. [Sideways]
Special Properties: None.
Description: Peach slaps the opponent's face.
3. Back Throw ~Iron Hip~
Damage: 2%, 9% last hit.
Knockback: ★
Speed: ★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 355%. [Sideways]
Special Properties: None.
Description: Peach puts her opponent behind and hits with her hip.
4. Up Throw ~Gut Punch~
Damage: 2%, 6% last hit.
Knockback: ★
Speed: ★★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 303%. [Upwards]
Special Properties: None.
Description: Peach puts opponents above her and then she hits them with both hands.
5. Down Throw ~The Royal Treatment~
Damage: 7%.
Knockback: ★
Speed: ★★
Range: N/A
Hitbox: No.
Sweetspot: No.
KOs at: 313%. [Upwards]
Special Properties: None.
Description: Peach puts opponents beneath her and she falls towards them.
X. Final Smash
1. Final Smash ~Peach Blossom~
Damage: 10%/20%/30%/40%
Knockback: N/A
Speed: ★★
Range: ★★★★★
Hitbox: No.
Sweetspot: Closer to opponent.
KOs at: N/A
Special Properties: This puts opponents to sleep. This also drops peaches which you can eat to recover damage.
Description: Peach dances around and the screen covers with blossoms.
The closer they are to Peach, the longer the time they will sleep.
Each peach recovers 5%.
Final Smash drops 13 peaches.
XI. Taunts
1. Up Taunt
Description: Peach gets her parasol out and spins it while saying "sweet".
2. Side Taunt
Description: Peach dances around moving her dress and singing "lala-la-lalala".
3. Down Taunt
Description: Peach does a spin then she winks while saying "aha".