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~Hearts, Kicks and a Frying Pan~ A Peach Guide by Excel_Zero [UPDATED: 02/15/09]

P.O.P.

Smash Cadet
Joined
May 22, 2008
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~Hearts, Kicks and a Frying Pan~

A Peach Guide brought to you by Excel_Zero



---Index Table---

I. Introduction
II. Princess Peach's Biography
III. Buffs and Nerfs
IV. Peach's Physics
V. Standard Moves
VI. Smash Attacks
VII. Aerial Attacks
VIII. Special Moves
IX. Grabs/Throws
X. Final Smash
XI. Taunts
XII. Veggies In-Depth
XIII. Float In-Depth
XIV. Advanced Techniques
XV. Character Matchups
XVI. Stage Counterpicks
XVII. Gameplay Videos



Version 1.0 - Guide was posted. Sections from I to XI were added.(5-21-08)



I. Introduction

Welcome to my guide. Here I will be offering what I have learned so far with my experiences with Peach. I will include lot of information about her, like the damage and power of her moves for example.

About me... well I don't think I'm very known around here. My nickname is Excel_Zero (mostly use EXCEL when playing Brawl). For starters I found this website around March 2006, and started playing Melee competitively from there. My main was Fox but in the last months of Melee I switched into Peach, which is also my main now in Brawl. In my country I'm very well known, but since I haven't ever traveled for a tournament outside PR yet I haven't been given with the opportunity of showing my skills to other places. Lately I have been placing Top 5 at least on most tournaments. I placed 2nd on my last one with my Peach (which was a big tournament with almost 70 players). Lol what a boring paragraph this is. XD

Now let's talk about the Guide's main point, Peach. Contrary to many people's beliefs, Peach is quite talented and pretty good in Brawl. She can hold her ground against most of the cast and a solid Peach is very hard to beat. It was very easy to win matches in Melee with Peach, because of her dsmash, shield pressuring abilities and float canceling, but now that all that is removed she will have to work harder to win.

Dedicated to all those who are still using the Princess despite her nerfs. Enjoy the guide.


II. Princess Peach's Biography



Princess Peach (ピーチ姫, Pīchi-hime) is a video game character in Nintendo's Mario Video Game series, often playing the "damsel in distress" role in the adventure series. Peach is the human princess of the fictitious Mushroom Kingdom. She was known as Princess Toadstool until late 1996, when she added the name "Peach" to her signature in the opening scene of Super Mario 64.

Peach is generally depicted as kind, cheerful, well-mannered, and noble. Princess Peach also has an affinity for the color pink. Almost everything in her wardrobe (most notably her dresses) are pink. She most often wears a pink dress although she wore a white dress in Super Mario Bros.. She is nearly always portrayed in her traditional pink dress. She wears pinkish lipstick.

Her hair color is usually golden blonde, but starting in Super Smash Bros. Brawl it is depicted as being ice blonde and in the Mario cartoons her counterpart's hair was a burgundy color (as she had red hair in the original Super Mario Bros.). Her eyes are azure. She also wears sapphire earrings, a sapphire brooch, and a gold crown adorned with sapphires and rubies. She also added arm-length gloves to her ensemble in Super Mario World. In Super Smash Bros. Brawl she is shown wearing a sapphire ring on her middle finger. She wears red dress shoes with 4 inch heels.


III. Buffs and Nerfs

*This will be based in comparison between Brawl's Peach and Melee's Peach.*

-Buffs-
  • Uptilt has been greatly improved, specifically in range.
  • Her Parasol reaches higher than before.
  • Nair and Bair can hit with 2 different hitboxes each.
  • Front Tilt is generally better.
  • Fsmash received a knockback increase.
  • Uair had a range increase.
  • Forward B is faster and has more range.
  • Fair is faster and stronger.
  • Neutral B is better and can kill.
-Nerfs-
  • Downsmash doesn't kill anymore, and even if all hits connect it won't do much damage.
  • Grabs were badly nerfed, and she cannot kill with them anymore (unless very high %).
  • Float cancel is out (this only affects her fair).
  • Veggies are easier for foes to catch, which hinders her camp game.
  • Second jump doesn't give her much vertical height.
  • She has a hard time KOing opponents. Knockback of lot of moves have been reduced.
  • She cannot stall with Side B any longer.

IV. Peach's Physics

-Overall-

Peach has excellent mobility in the air thanks to her Floating abilities (more will be covered later on). Her walk and dash are not that slow, but aren't that fast either. She can travel faster via dashing than floating, but the difference is not much. Her roll and dodging abilities are normal.

Ledge Autosweetspot: Yes
Auto-Canceled Aerials: 4/5
Walljump: No
Wall Cling: No
Crawling: No


-Weight-

Peach is the 24th heaviest character in the game. She has a light-average weight, but she is floaty and floaty characters are gone easier off the top.


-Crouch-

Peach's crouch is not bad, but nothing special either. She cannot crawl so advancing/retreating while crouched is impossible by this way. However, via floats she can move certain distances and immediately crouch when she touches the floor. She can't crouch to evade low angled projectiles (unless she is on a sloped stage).

Projectiles that won't hit Peach while crouching on flat stages are:

  • Peach's Turnips (Peach must be right next to her for the attack to miss)
  • Link's Fully Charged Arrows (unless there is a big distance in between)
  • Toon Link's Fully Charged Arrows (only at a certain distance)
  • Samus' Super Missile
  • Samus' Uncharged Shot (sometimes hits and sometimes it's a phantom hit)
  • Zero Suit Samus' Uncharged Paralyzer (Peach must be right next to her for the attack to miss)
  • Pit's Arrows (when not angled or angled upwards)
  • R.O.B.'s Uncharged Robo Beam (when not angled or angled upwards)
  • R.O.B.'s Fully Charged Gyro (Peach must be right next to him for the attack to miss)
  • Dedede's Waddle Dee Throw (Peach must be right next to him for the attack to miss)
  • Olimar's Pikmin Throw (Peach must be pretty close, yellow pikmins only)
  • Fox's SHL/SHDL (if lasers are shoot on the ground they will hit Peach)


-Recovery-

Peach's recovery is pretty good, and she can last long with it. Her second jump is shorter, but her parasol covers for that, since it gets her higher than Melee. She falls really slow with her umbrella, which is actually good when you need to go for the edge and someone is hanging on it (the parasol will hit the foe, get them out of the edge, and you will still be able to grab the edge). However, when she is facing away from the edge with her parasol open, she won't hang and will fall to her doom, unless you fastfall (which closes her parasol).

Her Peach Bomber (side B) also helps with horizontal recovery, and this move can now sweetspot the edge.


-Main KOing Moves-

Here's a list with the best killing moves, and the damage they kill.

-Top 10 Killing Moves [Upward]-
  • Up Smash [Charged Sweetspotted] ~47%~
  • Up Smash [Charged Unsweetspotted] ~59%~
  • Up Smash [Uncharged Sweetspotted] ~80%~
  • Front Smash (Frying Pan) [Charged] ~87%~
  • Up Smash [Uncharged Unsweetspotted] ~93%~
  • Front Smash (Frying Pan) [Uncharged] ~135%~
  • Front Tilt ~139%~
  • Up Air ~143%~
  • Up Smash [Charged Sourspotted] ~143%~
  • Up Tilt ~158%~


-Top 10 Killing Moves [Sideways]-
  • Front Smash (Tennis Racket) [Charged Sweetspotted] ~65%~
  • Front Smash (Golf Club) [Charged] ~93%~
  • Front Smash (Tennis Racket) [Uncharged Sweetspotted] ~99%~
  • Forward Air ~133%~
  • Front Smash (Golf Club) [Uncharged] ~140%~
  • Back Air [Sweetspot] ~150%~
  • Front Smash (Tennis Racket) [Charged Unsweetspotted] ~150%~
  • Neutral Air [Sweetspot] ~151%~
  • Up Air [Unsweetspotted] ~179%~
  • Neutral B ~193%~

Remember that the KO damages of the attacks with sideway trajectory will kill much sooner if they are done near the edge or outside the stage.

Moves you should rely on for KOs:
Up Smash
Front Smash
Front Air
Back Air
Neutral Air
Front Tilt
Up Air

of course the stitchface and the bomb are deadly tools that can KO probably much sooner but they aren't always available.


-Edgeguard-

Peach's edgeguarding abilities are mainly focused on chasing the opponent using float and intercepting them in midair with aerials (nair, fair and bair mostly). Turnips can be used also to interrupt certain recoveries. Another option is hanging on the edge, letting the opponent get over you, then ledgehop/ledgejump and aerial in their face.


-Edgeguard Counter-

To avoid being edgeguarded, try to use your float to maneuver moving back and forth and see if the opponent will try and reach for you with an attack. If you see an opening then grab on the edge. Also using the parasol to sweetspot the edge is quite safe, since the parasol's priority eats through lots of mistimed aerials.


-Camping-

Peach's camping game is based on throwing turnips to keep foes out of range. You can also use the float to get away from slower enemies who are not good chasing in the air. Using fairs out of floats are good spacing tools, and the uptilt is excellent to reach foes that are above you and keeping them away (preferably on higher platforms). The dair is another spacing tool which is pretty good since the multiple hits tend to keep foes at bay and you can keep spamming it while you are floating and moving, but moves with high priority and/or disjointed hitbox can penetrate through this. The dsmash can be used when the foe is on you and you want to get him away. You can also use the parasol to get them away and going to safety (but watch out for speedy characters since they can chase you, and Peach's falling speed is very slow).

A good defensive maneuver is floating and then fastfalling with airdodge and doing anything when grounded (like shieldgrabbing for example).



A few notes before beginning with the Princess' moveset.

  • The damages of the moves were done in Training mode, meaning that they aren't affected by the diminish of spammed attacks.
  • I will be rating the move's knockback, speed and range using stars, 1 star ★ meaning worst and 5 stars ★★★★★ meaning best.
  • KOs damage were tested against Mario, on the very center of Final Destination.
  • There was no DI used on KOs tests.

Also:

Damage: Damage the attack does.
Knockback: How far can launch the attack. Rated with stars. ★
Speed: How fast the attack is overall (including startup, lag, etc.) Rated with stars. ★
Range: How much the attack extends and how far it reaches. Rated with stars. ★
Hitbox: If the move has more than one hitbox it will be explained here.
Sweetspot: If the move has a sweetspot it will be described here.
Auto-Cancel: If the move has only landing lag when landing (only for aerial attacks).
KOs at: At what damage the move kills and in which trajectory (Upwards or Sideways).
Special Properties: Special properties the move has, e.g. the move can meteor.
Description: A brief description on how the move looks.
Move Analysis: Here I will explain the main uses of the move.*this will be done later*


V. Standard Moves

1. Jab (First Hit) ~Royal Slap~



Damage: 3%
Knockback: ★
Speed: ★★★★★
Range: ★
Hitbox: No.
Sweetspot: No.
KOs at: N/A
Special Properties: Set Knockback.
Description: Peach slaps the opponent very quickly.
Move Analysis: *later*


2. Jab (Second Hit) ~Double Royal Slap~



Damage: 3%
Knockback: ★★
Speed: ★★★★★
Range: ★
Hitbox: No.
Sweetspot: No.
KOs at: 436% [Sideways]
Special Properties: None.
Description: After the first slap, Peach slaps with the other hand very quickly.
Move Analysis: *later*


3. Dash Attack (First Hit) ~Lady Push~



Damage: 4%
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 720% [Sideways]
Special Properties: None.
Description: Peach extends her arms and lunges forward.
Move Analysis: *later*


4. Dash Attack (Second Hit) ~Double Lady Push~



Damage: 4%
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 235% [Upwards]
Special Properties: When opponent is at high % the second hit is harder to connect, since the first hit sends them out of range. After opponent is above 220%, only the first hit will connect if the attack is attempted at short range.
Description: Peach extends her arms and lunges forward. Attack happens just after the first hit ends.
Move Analysis: *later*


5. Front Tilt ~Can-Can Kick~



Damage:
  • 13%
  • 11%
  • 10%
  • 6%
Knockback: ★★★
Speed: ★★★
Range: ★★★★
Hitbox: "4"
  • Close Range
  • Average Range
  • Long Range (tip of the heel)
  • Upper Part of the move (after a few frames).
Sweetspot: Close Range.
KOs at:
  • 139% [Upwards]
  • 166% [Upwards]
  • 182% [Upwards]
  • Unknown (later) [Upwards]
Special Properties: None.
Description: Peach stretches backwards and throws a 90˚ angled kick.
Move Analysis: *later*


6. Up Tilt ~Heart Bash~



Damage: 13%
Knockback: ★★★★
Speed: ★★★★
Range: ★★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 158% [Upwards]
Special Properties: None.
Description: Peach raises both arms and unleashes a big heart-like magic.
Move Analysis: *later*


7. Down Tilt ~Elegant Sweep~



Damage: 10%
Knockback: ★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: 174% [Upwards]
Special Properties: Meteors. When used frequently Peach moves forward at a slow speed.
Description: Peach crouches, leans forward a little bit and throws a low angled slap.
Move Analysis: *later*


VI. Smash Attacks

1. Front Smash (Golf Club) ~Peach Swing~



Damage: 15% Uncharged, 21% Charged
Knockback: ★★★★
Speed: ★★★
Range: ★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 140% Uncharged, 93% Charged [Sideways]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Golf Club and swings it forward.
Move Analysis: Best range out of the three. It even hits if Peach is close to them and facing backwards. *more later*


2. Front Smash (Tennis Racket) ~Peach Swing~



Damage: 12% Uncharged Unsweetspotted, 16% Charged Unsweetspotted, 13% Uncharged Sweetspotted, 18% Charged Sweetspotted
Knockback: ★★★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: The very edge of the racket.
KOs at: 216% Uncharged Unsweetspotted, 150% Charged Unsweetspotted, 99% Uncharged Sweetspotted, 65% Charged Sweetspotted [Sideways]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Tennis Racket and swings it forward.
Move Analysis: *later*


3. Front Smash (Frying Pan) ~Peach Swing~



Damage: 18% Uncharged, 25 Charged
Knockback: ★★★★
Speed: ★★★
Range: ★★★
Hitbox:
Sweetspot: No.
KOs at: 135% Uncharged, 87% Charged [Upwards]
Special Properties: Comes out randomly. Doesn't appear twice in a row.
Description: Peach grabs a Frying Pan and swings it forward.
Move Analysis: Most damage of the three. *more later*


4. Up Smash ~Pirouette~



Damage: 8% Uncharged Sourspotted, 11% Charged Sourspotted/15% Uncharged Unsweetspotted, 21% Charged Unsweetspotted /17% Uncharged Sweetspotted, 23% Charged Sweetspotted
Knockback: ★★★★★
Speed: ★★★
Range: ★★★
Hitbox: 3. More details later...
Sweetspot: Peach's shoulders.
KOs at: 195% Uncharged Sourspotted, 143% Charged Sourspotted/93% Uncharged Unsweetspotted, 59% Charged Unsweetspotted/80% Uncharged Sweetspotted, 47% Charged Sweetspotted [Upwards]
Special Properties: None.
Description: Peach raises one arm and spins a few times.
Move Analysis: *later*


5. Down Smash ~Double-Edged Gown~



Damage: 5% Uncharged, 7% Charged
Knockback: ★
Speed: ★★★
Range: ★★★
Hitbox: 8 hits total, 4 on each side.
Sweetspot: No.
KOs at: 343% Uncharged, 264% Charged [Sideways]
Special Properties: Multiple hitbox attack.
Description: Peach extends her dress and spins.
Move Analysis: *later*


VII. Aerial Attacks

1. Neutral Air ~Princess Twirl~



Damage: 13% Sweetspotted, 9%-10% Unsweetspotted
Knockback: ★★★★
Speed: ★★★★★
Range: ★★★
Hitbox: No.
Sweetspot: First frames of the move.
Auto-Cancel: Yes.
KOs at: 151% Sweetspotted, 196%/216% Unsweetspotted [Sideways]
Special Properties: None.
Description: Peach spins while airborne.
Move Analysis: *later*


2. Forward Air ~Crown Smack~



Damage: 15%
Knockback: ★★★★★
Speed: ★★★
Range: ★★★★
Hitbox: No.
Sweetspot: No.
Auto-Cancel: No.
KOs at: 133% [Sideways]
Special Properties: None.
Description: While in midair, Peach takes her crown and hits the opponent with it.
Move Analysis: *later*


3. Back Air ~Flying Hip~



Damage: 14% Sweetspotted, 7% Unsweetspotted
Knockback: ★★★★
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: First frames of the move.
Auto-Cancel: Yes
KOs at: 150% Sweetspotted, 375% Unsweetspotted [Sideways]
Special Properties: None.
Description: Peach hits you with her hips.
Move Analysis: *later*


4. Up Air ~Floating High Kick~



Damage: 11%/12%/13%
Knockback: ★★★★
Speed: ★★★★
Range: ★★★
Hitbox: 3.
Sweetspot: Peach's heel.
Auto-Cancel: Yes.
KOs at: 179% [Sideways]/161%/ 143% [Upward]
Special Properties: None.
Description: Peach launches a high kick above her.
Move Analysis: *later*


5. Down Air ~Stiletto Kick~



Damage: 3%, 5% last hit.
Knockback: ★
Speed: ★★★★
Range: ★★★
Hitbox: 4 hits. Last hit is stronger than the first 3.
Sweetspot: No.
Auto-Cancel: Yes
KOs at: N/A, 219%. [Upwards]
Special Properties: Multiple hitbox attack.
Description: Peach launches four speedy kicks beneath her.
Move Analysis: *later*


VIII. Special Moves

1. Neutral B ~Toad~



Damage: 3%
Knockback: ★★
Speed: ★★
Range: ★★★
Hitbox: 6 hits.
Sweetspot: No.
KOs at: 193%. [Sideways]
Special Properties: Counter move. Only activates if Peach is hit while Toad is out. Peach has invincibility frames during a brief period (just after she brings out Toad).
Description: Peach gets out her Toad and counters any hit thrown at her (excluding grabs).
Move Analysis: *later*


2. Side B ~Peach Bomber~



Damage: 15%
Knockback: ★★
Speed: ★★
Range: ★★★★★
Hitbox: No.
Sweetspot: No.
KOs at: 240%. [Sideways]
Special Properties: Passes through people's shields, unless the shield is really small (it breaks it in that case).
Description: Peach launches herself a long distance and hits the opponent with her hip.
Move Analysis: *later*


3. Up B ~Peach Parasol~



Damage: 1%, 4% last hit, 3% when umbrella is already opened.
Knockback: ★★
Speed: ★★★★
Range: ★★★★
Hitbox: 5 hits.
Sweetspot: Last hit, when the parasol opens.
KOs at: 182%. [Upwards]
Special Properties: Multiple hitbox attack. First hits have set knockback. When the attack is done Peach keeps her parasol open to increase horizontal movement.
Description: Peach jumps with her umbrella, and then opens it and starts falling slowly.
Move Analysis: *later*


4. Down B ~Vegetable/Turnip~



Damage: *See the "Veggies In-Depth" section.*
Knockback: Depends on the face of the turnip.
Speed: ★★★
Range: ★★★
Hitbox: No.
Sweetspot: No.
KOs at: *See the "Veggies In-Depth" section.*
Special Properties: Peach can pull a variety of turnips, each with different damage and knockback. She can also pull Bob-ombs, Mr. Saturns and Beam Swords.
Description: Peach ducks and gets a vegetable out of the floor.
Move Analysis: *later*


IX. Grabs/Throws

1. Grab Attack ~Heel Stomp~



Damage: 2%
Knockback: N/A
Speed: ★★
Range: N/A
Hitbox: No.
Sweetspot: No.
KOs at: N/A.
Special Properties: None.
Description: Peach stomps them.


2. Front Throw ~Royal Slap~



Damage: 2%, 8% last hit.
Knockback: ★
Speed: ★★★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 234%. [Sideways]
Special Properties: None.
Description: Peach slaps the opponent's face.


3. Back Throw ~Iron Hip~



Damage: 2%, 9% last hit.
Knockback: ★
Speed: ★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 355%. [Sideways]
Special Properties: None.
Description: Peach puts her opponent behind and hits with her hip.


4. Up Throw ~Gut Punch~



Damage: 2%, 6% last hit.
Knockback: ★
Speed: ★★★
Range: N/A
Hitbox: 2 hits.
Sweetspot: No.
KOs at: 303%. [Upwards]
Special Properties: None.
Description: Peach puts opponents above her and then she hits them with both hands.


5. Down Throw ~The Royal Treatment~



Damage: 7%.
Knockback: ★
Speed: ★★
Range: N/A
Hitbox: No.
Sweetspot: No.
KOs at: 313%. [Upwards]
Special Properties: None.
Description: Peach puts opponents beneath her and she falls towards them.


X. Final Smash

1. Final Smash ~Peach Blossom~



Damage: 10%/20%/30%/40%
Knockback: N/A
Speed: ★★
Range: ★★★★★
Hitbox: No.
Sweetspot: Closer to opponent.
KOs at: N/A
Special Properties: This puts opponents to sleep. This also drops peaches which you can eat to recover damage.
Description: Peach dances around and the screen covers with blossoms.

The closer they are to Peach, the longer the time they will sleep.
Each peach recovers 5%.
Final Smash drops 13 peaches.


XI. Taunts

1. Up Taunt



Description: Peach gets her parasol out and spins it while saying "sweet".


2. Side Taunt



Description: Peach dances around moving her dress and singing "lala-la-lalala".


3. Down Taunt



Description: Peach does a spin then she winks while saying "aha".
For the bomber, it also affects if the opponent is sheild rolling or dodging. IF the sheild roll or dodge while peach is doing her bomber attack, peach bounces off the opponent as if she attacked them. (it does not do damage to the opponent, but ironically bounces off them anyways)
 

Morrigan

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Really? I thought she would go past them like when they just shield (no roll or dodge).


(You could've NOT quoted the entire guide, lol).
 

Dark.Pch

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Dark.Pch
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Hey Zero. Can I add my guide of using Peach with this. I think our 2 guides fused will be great. You explain all about Peaches moves and info on them as well as other stuff about her. And I explained how to get use to Peach and using her well in matches. I think those put together would be awsome.
 

Morrigan

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Woo, who stickied it?

Holy crap, somebody suddenly decided to sticky like 34680 threads lol
 

Morrigan

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I don't know, it shouldn't have. I'll add it to the video thread once it's finished, but I don't get why is it stickied if the project ended.
 

Excel_Zero

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At last it's stickied yay! =D

For the bomber, it also affects if the opponent is sheild rolling or dodging. IF the sheild roll or dodge while peach is doing her bomber attack, peach bounces off the opponent as if she attacked them. (it does not do damage to the opponent, but ironically bounces off them anyways)
Oh god you didn't need to quote the ENTIRE GUIDE just for that lol. If you can please edit that post and delete the quote.

I just tested this and yeah it happens. Doesn't have any good uses though... just lets you retreat if by chance it happens when you use forward B against an opponent..

Hey Zero. Can I add my guide of using Peach with this. I think our 2 guides fused will be great. You explain all about Peaches moves and info on them as well as other stuff about her. And I explained how to get use to Peach and using her well in matches. I think those put together would be awsome.
Well the thing is that I was going to do a section with some important and useful threads, including the one you made. When I finish everything I already said I would do then I'll think what to do. ;)

Samurai Panda did it.

I asked him to. U guys are Welcome.
Thanks for doing so. Now the Peach thread looks neat and informative! :D
 

Morrigan

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We need to get to page 5 because of that person that quoted the ENTIRE GUIDE lol. I'ts annoying.
 

Airgemini

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Incase some of you didnt know, if you pull a Bomb and sheild when your opponent hits you or have the sheild out at anytime when the opponent hits you the Bomb will explode on them and you wont take any damage or knockback.
Its pretty cool.
 

Excel_Zero

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Thanks for those replies ppl!

Incase some of you didnt know, if you pull a Bomb and sheild when your opponent hits you or have the sheild out at anytime when the opponent hits you the Bomb will explode on them and you wont take any damage or knockback.
Its pretty cool.
Nice! I didn't knew that. So it means the bob-omb can be used somewhat like Snake's grenades. One thing I knew is that you can shield just before the bomb explodes in your hand (just like Link or Toon Link can do with their bombs). It takes 15 seconds for the bomb to explode in your hands btw. I'll be sure to add all of this in the Veggies in Depth section soon. Thanks for your contribution airgemini.

I updated the guide. Not a big update, just added some stuff and removed the video section with the Useful Threads section. See the first post for more information.

At last I got my username changed yay! Thanks Kirby King. =]
 

Morrigan

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Cool!

Check the video archive if you want some videos demonstrating the adv. techniques, they were made by NikoK (unless you wanna make them yourself)
 

Peachkid

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oh btdubs i gots some info about the fthrow.
i have been testing it out and it can kill at 150-160 ish if ur at the edge of the stage (i tested it on fd) idk if this will help out with her metagame but just throwing it out there :)
 

Excel_Zero

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Cool!

Check the video archive if you want some videos demonstrating the adv. techniques, they were made by NikoK (unless you wanna make them yourself)
Now that I remember Dark.Pch made a thread about advanced techniques. If he keeps updating it with the new stuff then I can just put his thread in the Useful Threads section. But let's see if he is up to it.

oh btdubs i gots some info about the fthrow.
i have been testing it out and it can kill at 150-160 ish if ur at the edge of the stage (i tested it on fd) idk if this will help out with her metagame but just throwing it out there :)
Well the thing is that with good DI they can probably resist that throw even past 200%. But even so, it has more knockback than Peach's other throws so just stick to this one. At least it gets them out of the stage.

Also maybe you might want to add Peach's chaingrab list.

http://www.smashboards.com/showthread.php?t=158858
I was thinking of putting this on the move analysis of the downthrow. Thanks for bringing this here.
 

Ulevo

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This is a nice Guide for Peach, although it could use an update. Also, I would recommend putting the Advanced Techs in this guide, as it would be nice to have them in a presentable format and organized fashion.
 

Excel_Zero

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No this is still unfinished. I will be finishing this via edits with some time.

Btw I never thought of posting this on gamefaqs. I don't even remember if I have an account there lol. When this guide is finished then I'll think what to do with it.
 

Dark.Pch

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The Pan does have a sweet spot. Its the center of it. If you hit at the attack, it will launch your enemy straight up into the air. If you dont, they will end them flying at an angle. Its pretty obvious.
 

Excel_Zero

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No, the Frying Pan doesn't have a sweetspot (unless it's very hard to hit with). The thing is that the damages in this guide were actually done by testing Training Mode. In VS Mode it's different since when you use other attacks, the attacks you are not using gain more power. So if you start the fight and inflict lots of moves without using the fsmash, then the fsmash will inflict a lil bit more damage when you use it. The knockback is probably affected too.

Btw Peach Turnips and R.O.B. Gyro are not affected by the move stale negation thingy, since those moves are treated as normal items.
 

Dark.Pch

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No, the Frying Pan doesn't have a sweetspot (unless it's very hard to hit with). The thing is that the damages in this guide were actually done by testing Training Mode. In VS Mode it's different since when you use other attacks, the attacks you are not using gain more power. So if you start the fight and inflict lots of moves without using the fsmash, then the fsmash will inflict a lil bit more damage when you use it. The knockback is probably affected too.

Btw Peach Turnips and R.O.B. Gyro are not affected by the move stale negation thingy, since those moves are treated as normal items.

You do realize that in training mode your attacks dont get weak when you keep using them over and over right? So if your basing things like that, you might wanna check again sir.
 

Excel_Zero

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You do realize that in training mode your attacks dont get weak when you keep using them over and over right? So if your basing things like that, you might wanna check again sir.
Yes I do know that. That's why I was doing the tests in training mode to begin with. But thanks for telling me anyways.
 

Dark.Pch

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Your right. it does not have a sweet spot for damage.

But for a straight upward kill You have to hit at the center of the Pan. Thats the sweet spot I was talking about. If you dont your enemy wont go straight up, but in an angle if you hit them.
 

Airgemini

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No, the Frying Pan doesn't have a sweetspot (unless it's very hard to hit with). The thing is that the damages in this guide were actually done by testing Training Mode. In VS Mode it's different since when you use other attacks, the attacks you are not using gain more power. So if you start the fight and inflict lots of moves without using the fsmash, then the fsmash will inflict a lil bit more damage when you use it. The knockback is probably affected too.

Btw Peach Turnips and R.O.B. Gyro are not affected by the move stale negation thingy, since those moves are treated as normal items.
Oh okay thanks for your input =D.

You do realize that in training mode your attacks dont get weak when you keep using them over and over right? So if your basing things like that, you might wanna check again sir.
Really?
I thought the knockback and damage in Training Mode wasnt effected by the diminishing effect :dizzy:.
 

Excel_Zero

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Your right. it does not have a sweet spot for damage.

But for a straight upward kill You have to hit at the center of the Pan. Thats the sweet spot I was talking about. If you dont your enemy wont go straight up, but in an angle if you hit them.
You sure? Are you certain it's not the opponents DI what affects their trajectory? Maybe if you could send a video showing the sweetspot...

Oh okay thanks for your input =D.



Really?
I thought the knockback and damage in Training Mode wasnt effected by the diminishing effect :dizzy:.
That's what he actually said lol. To make it clear:

Training Mode (or any 1-P mode at all) is NOT affected by the diminishing effect. That means that you can spam any attack all you want and it will NEVER become any weaker.
 
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