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Heroics - X Team - A GAME OF CAT & MOUSE

Shane Starker

BRoomer
BRoomer
Joined
Jan 2, 2012
Messages
0
Location
Port City
Code Name - Starker

Description of Powers - Extensive Training + gadgets/weaponry

Training: Martial arts, reflexes, marksmanship, stealth, weapon familiarity, demolition, tracking, etc. Pretty easy stuff to figure out, here.

Gadgets: Armor, which has a power source that charges off of hits being absorbed and his own body's movement, armor can stop bullets, bladed weapons, strikes, and take the bite out of energy hits and shockwaves and the like. "The Button" which gives him minor superstrength (in the form of pure exertion, not lifting things and such) through shockwaves and junk. Radar gadget. Prototype gun, which charges off of the suit and can fire distanced shockwaves that hit you like shotgun buckshot with zero spread even at distances. Four concussion grenade "shells" that charge off the suit and can be recycled. Ten throwing knives. More standard combat knife hidden to look like part of his belt. A ulak. Helmet (when worn) has night vision, thermal vision. Extendable baton made from a special superstrong alloy that, of course, charges off of the suit, and can add a shock pulse to strikes. Wrist flamethrower, wrist acid sprayer. Will run out of fuel and acid at some point need to be refilled from the environment or at a home base of sorts. A hologram projector that projects a duplicate of himself ala Total Recall, which would charge off the suit and all. Wouldn't be able to interact with anybody, it'd just be a diversionary tool.

Description/Bio:

About 31 years old, male. Caucasian. Very well-built. Navy-blue, black and gray armor (urban camo). Jarhead cut with blond hair. Knives are hidden all over his body, and he looks every bit like the walking weapon he is.

Starker was once a decorated Special Forces soldier. However, he was born into it. As the fifth generation of the family that had been loyal patriots, he didn't have much choice in the matter. He fought the good fight to make his father and forefathers proud. But, nothing ever turns up like you expect it to. His best friend since childhood, David, was a psychic. He was pulled from the general ranks when this was discovered and folded into military intelligence. Left alone to deal with the new environment, Starker focused on honing his craft, and he became very, very good at killing.

He never found love, not really, but he found something that worked. Foolishly enough, a fellow special forces officer named Veloura. This ended about as badly as you'd expect it to, when she was captured and taken as a POW, and left to rot despite Starker's pleas to various military boards.

So, blah blah he fights wars, gets all bad-***, shuts off to the world around him but for that purpose. Then he gets discharged for dishonorable conduct when he got in a barfight with a colonel while on leave. Like many in such situations, he turned to mercenary work immediately. The one that caught his eye was, humorously enough, an opportunity in the same country he was fighting in the prior war. A nation with a history of several hundred years of religious strife was trying to crack down, and its police state was crumbling. They wanted to pay the best soldier they could find to test their prototype equipment and help crush the infidels under their heels. Not flinching for the irony, Starker won this spot and spent six years doing just that.

After that, he worked out a deal to keep the tech and spent years working as a merc for every shady organization you could think of. Anybody with even mild connections could probably seek his business through a few degrees of separation. At one point, Starker was working on a contract taken out by an organization that, coincidentally, shared a mutual enemy with Archetype. While Starker was executing this contract, Archetype showed up, also having planned to attack this supervillain. They fought side by side for a while, and Archetype found himself impressed by the skills of this non-powered human. When the supervillain himself was forced to make an appearance due to the incapacitation of his security, he chose to assault Starker first, who was able to take him down with one of his various techniques. However, because this contract had been for death, Starker then drew his ulak and swiftly sliced the man's throat open. Appalled and outraged by his treatment of a captured supervillain, Archetype now found himself not only wanting to put a leash on this skillset, but also a leash on the violent man that wielded it. He then granted Starker an ultimatum -- work for him at a salary and keep himself in check, or continue as an independent knowing that Archetype will follow him for the rest of his life, making his employers incredibly uncomfortable. Knowing that his work and reputation would soon dry up under these circumstances, Starker opted to work for Archetype. Albeit begrudgingly.

Starker is a bleak, cold-blooded nihilist. He gets through each week for nothing more than cheap physical joys such as intoxicants or prostitutes, whatever luxury he can obtain in a quick pinch, and maybe finding a good fight. Preferably one that will pay him well.


Skills:

1. He can fly helicopters (and small rotor planes... stuff with props, no jet fighters or boeings or **** like that)

2. Technology - Hacking computers, electronic locks, etc. Very useful for a guy like himself.

3. Keen insight into the mind of criminals and supervillains from not being all that different himself. Kinda like informal criminal psychiatry.

Traits:
+ Talent - His power comes entirely from talent, not superpowers
o Intelligence - He is a cunning and strong-willed dude
- Strength - Although very strong for a human, without his suit he is just like any other fragile human being.
 

Ronnie Cordova

Smash Rookie
Joined
Jan 2, 2012
Messages
0
Location
Kickass County
Name: Ronnie Cordova

Powers: Body Control

Description: Brown suit, blue undershirt. Kickass shoes. Sunglasses over his eyes or in his pocket. Always found wearing the Cordova family medallion. Tall and lanky with brown hair. Well muscled, but not a big guy.

Bio: Ronnie Cordova is a man of extraordinary talent. From a young age, he was trained in the Cordovan style of martial arts. He was a prodigy. By the age of eleven, only his father, Master Cordova, was a worthy sparring partner for the boy. By the age of thirteen, he had attained the highest mastery available and was the pride of the Cordovan monks. However, he left all this behind to pursue another talent he excelled in, dance. The boy became a man as he strove to better himself in the secret dance circles of the ancients. Eventually he attained the highest degree available in this second field: Master of Dance. Only six others in the world can shake it like he can.

After a failed attempt to break into the country music scene, 21 year old Ronnie Cordova decided that he needed a diploma. So he took on a job as a bartender (working only for tips as he considered it an art from) to work his way through college. It was there that he realized his aptitude for nearly everything he tried (sans country music) was unnatural. He was superhuman with complete control over his own body. After finishing his medical degree (he graduated Salutatorian), he began to use his powers to help those in need find soul in their moves.

Talents:

Medical Knowledge
Martial Arts Mastery
MASTER OF DANCE

Traits:

o Intelligence
+ Talent
- Strength
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
NNID
Argonaut1
Positive (+) should be at the top
Netural (o) should be in the middle
Negative (-) should be at the bottom
 

Sato.

Smash Rookie
Joined
Jan 12, 2012
Messages
0
Location
Xonar/Thiocyanide
*+*+*+*+*+*+*+*
Sato Hero Profile
*+*+*+*+*+*+*+*

Codename: Supercell
Powers: Electricity Manipulation
Description:
Sato is a middle aged Asian male. His eyes and hair both pure white, his hair has been marked by a black thunder, showing his connection to the thunder dragon he once worshiped back when he lived in the mountains of China.
Being not to well built, Sato relies on his speed to help him out.

Sato wears his signature cape, one of the few things he left with when moving out of the mountains. This cape too, has a large black thunder running over the back, while the cape itself is white-yellow colored. The cape is what keeps him warm in colder parts of the globe. Besides his cape, he wears white colored armor, adorned with gold. Underneath it he wears simple white cloth armor. His arms and legs are wrapped in cloth, also wearing a cloth waistband. To stay agile, he hardly wears metal. The only metal he wears is underneath his chest piece, which is said to be of the finest materials found in his homeland.

Sato was born in the mountains, with only his father to guide him. He was raised as an alternative monk, working at a mountain shrine, built in the name of a Thunder Dragon.
On a rainy night, Sato was meditating in front of the temple. There, he was struck by thunder, while telepathically, he was approached by the Thunder Dragon. From that day onward, his hair was marked with the Thunder Dragon's signature black lightning bolt, in addition to being a pure white color. His eyes turned white, almost emitting light. Sato started to notice that he had slight control over electricity...
Being raised by his father, who was a Shinto Monk, he never had a womanly figure in his life, and never experienced love.
He is driven by his sense of what is right and wrong, and vowed to maintain the balance of this world.

Talents
  • Resistance to temptation
  • Able to speak Chinese
  • Survivalist

Traits
+ Talent
o Strength
- Intelligence


(is that enough? not sure about the equipment)
 

Lumox

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Codename: Lumox
Real Name: Anderson Jones
Powers: Light Manipulation - Manipulates existing light to his will. Can be cast, intensified to form a laser, directed to generate flight and manipulated for other means. Cannot generate any light himself.
Bio:
Lumox is the son of two well-known superheroes. His mother was Shooting Star, a light manipulator who fought alongside some of the best heroes in the world. She met and fell in love with Boneshaker, a mighty warrior with superhuman durability, strength and an incredible tactical mind. They were married only a year after meeting and were constantly hounded by the press and paparazzi. They were the A-List couple of the world of superheroes. Like Brad and Angelina or Beckham and Posh, the world wanted to know everything about them. When Anderson was born, his parents did their best to keep him out of the spotlight and reduce their appearances in public so their son could have as normal a life as possible.

When his powers manifest at only four years old, Anderson knew that he too would someday grow to become a superhero. Unfortunately he developed his mother's powers and not any of his father's, something that Anderson always felt disappointed Boneshaker. As a child, he often felt his parent's attempt to keep him out of the spotlight was due to his powers being a disappointment, rather than an honest attempt to keep him away from bad influences and harm.

When his mother died in a battle after a super prison breakout, Anderson saw it all unfold on the news and also witnessed the absolute rampage by his father that ensued. He killed all of the supervillains involved in her death and injured several heroes who tried to restrain him. Afterwards he issued a terse apology and immediately resigned from heroics. He slipped into a deep depression and struggled with bouts of periodic alcoholism. He always told Anderson he was proud of him, but otherwise didn't involve himself much in his now-teenaged son's life. They were two strangers in the same house, always haunted by the specter of his mother.

At 18 years old, now seven years since his mother's death, Anderson left home and began adventuring for himself. He kept his parentage a secret and set out to create his own legacy. Not long after, he was secretly recruited by the Superhuman Council, but received no details about the mission until now...

Decription: Teenaged male of mixed hispanic and white descent. Athletically built with dark brown eyes and hair. White pants, shirt, boots and jacket with gold trim. Light padding near the joints and light armor over his chest and back to absorb attacks and low calibre gun shots. Always wears a few light absorbing patches on the exterior of his clothing (like glow-in-the-dark) and carries a few LED flashlights to generate light in a pinch.

Skills:
Deep knowledge of superhero history (I may provide you with background information from time-to-time in the game so that you can be more informed than the other players and stay in-character.), tactical combat skills from growing up around other A-list heroes, basic computer and mechanical skills for communications and repairing equipment.

Traits:
+ Talent
o Intelligence
- Strength
 

NineBand

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Name: Sharma "Nine-band" Dillon

Powers: Armadillo Mimicry - Has tough skin, an armored shell that extends from his back when scared or frightened, and large claws that are useful for digging.

Description: Tanned skin, black hair, and dark, beady eyes. Wearing a beige trench coat with matching hat. Often smoking from a wooden pipe. Dark claws can be seen protruding from his hands, and his skin appears rough and durable. Looks to be in his early twenties.

Bio: As a young boy, Nine-band was shipped from his homeland in Central America to England for education. He was adopted by a loving couple and went through his schooling, studying the fields of archaeology. He traveled to northern South America under an apprenticeship, for field work. The site was the alleged lost city of an ancient civilization, with rumors of a mysterious curse amongst it. Of course, their line of work was much too professional to believe any of that poppycock. Nine-band went off to investigate a network of catacombs when he came across a tomb that was empty, save for a bejeweled altar. He could make out hieroglyphics depicted along the walls of strange anthropomorphic animals and captions that read something along the lines of "Praise the nine-banded one. Await the nine-banded one". Nine-band approached the altar only to be stricken by a sudden flash of light and a bout of unconsciousness.

When he awoke, Nine-band was in a hospital back in England. Apparently, he had been in a coma induced by an unknown cause. Various sores had appeared all over his back, his skin had stretched taut and toughened up, and his nails had expanded and strengthened themselves into sharp claws. He also had a strange and unexplainable case of leprosy that could have wiped out the entire civilization it originated in. The doctors easily took care of it with advanced antibiotics. When he recounted the details of his ordeal, Nine-band was let out of the hospital and taken to see an institution that specialized in superhuman affairs. Turns out he had received a superpower. Taking on the name "Nine-band", after the captions in the catacombs, Nine-band headed back to the field (without a shovel, I may add) until he was called upon.


Talents
Resistant to viruses and diseases not called leprosy
Able to decipher and interpret various ancient languages
Skilled at working with traps

Traits
+ Strength
o Intelligence
- Talent
 

Payload

Smash Rookie
Joined
Jan 12, 2012
Messages
0
Codename
Payload

Description of Powers
- Primary power: Teleportation
- When teleporting, the point of exit and entrance both experience a shockwave proportional to the distance jumped. Small distances seem like just a gust of wind, but between 15-30 yards creates an explosive burst capable of stunning a full grown man. 50 yards is the upper limit for safe travel - going the full fifty can cause significant damage to the destination. Going beyond that is extremely dangerous unless appearing in a fortified bunker or empty plain.
- Gravitational force sense. Without this, the teleportation power would be highly dangerous to the user. Skip can sense the subtle fluctuations in gravitational fields all around him, and thus is able to tell the depth and densities of objects up to 50 yards, though the sense goes rapidly weaker beyond 25 yards. This also extends to being able to sense people and body-sized moving objects beyond walls.

Description
Male, white, blonde hair with brown eyes and a jaw that looks like it's been broken a few too many times. Skip would look like a prettyboy if it weren't for all the falls and collisions he's taken, and instead affects a rugged look that implies he can take more punishment than his thin frame suggests. Looking at him, you'd still assume you can take him. You'd be right, if it weren't for that whole teleportation thing. Skip usually wears outerwear of jeans and long-sleeved thermal shirts, along with a tshirt of the situation calls for it. Beneath those, he wears the closest thing to what you can call a costume: a wetsuit, ideal for diving in frigid waters but also resistant to heat. Skip's jumps take him into the sewers regularly, and waterproofing is key. The wetsuit is black with silver flourishes. You can see the hood dangling behind his neck, as though part of a sweater.

When couriering, Skip carries his gear and the cargo in a small waterproof backpack that straps tightly across his shoulders.

Bio
When Skip "Payload" Cassidy is at home in his Heroic City apartment, he keeps all of the doors from room to room locked. He prefers the secure feeling a closed room provides, even though he keeps nothing of value in the apartment. Anything worth anything belongs 30 feet below in the abandoned sewer access tunnel he converted to a safe.

Skip's a courier who speaks with surprising boastfulness considering the secrets he ferrets away. He tends to overpromise, but he delivers. His clients forgive his tardiness once they realize no other courier could have arrived at all. Due to his gravitational sense, he knows the sewers and subway systems of Heroic City better than any city planner, and uses this to his advantage when carrying sensitive material. He has cultivated a client list ranging from corporate executives to celebrities - but he always turns down those he finds unsavory. He has simple rules: no drugs, no people, no weapons. The first two he learned from past tragedies; the last, because weapons tend to explode when he ports with them.

Skills
- Throwing and shooting with incredible accuracy, thanks to his gravitational sense
- Parkour and Freerunning
- Jujitsu

Traits
+ Talent
o Strength
- Intelligence
 

Stromgarde

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Name: Winston Stromgarde

The Stromgarde legacy has been one of wealth and social influence going back generations, all members of the family having various weather based powers (such as Grandfather Icarus having the power to create hail)

As power usage became more widespread, rather than hide away, they decided to be more open with their powers, using them for various charity and volunteer work. This not only increased their standings in social circles, but also increased their popularity among the lesser classes, even though they do not associate with any outside of their half-yearly volunteering.

Their ancestors, aware of their own self interest, knew that their descendants would likely cut out the community work that had made them well known. They decided on a failsafe to ensure their co-operation by having access to the ancestral bank account tied with a techno-magical system, where if a family member refused to do said community work, they and their descendants would be cut off from the vast family fortune. While Winston isn't as money-hungry as some of his relatives, he enjoys the lifestyle that it beings, and the accessability to his hobbies.

Winston has used his wind based powers in the past for such assistance, such as blowing away rain/snow clouds at a charity picnic, being a standby to assist at an airshow incase something unfortunate would to occur, and helping a local community college scientist's presentation with improved wind turbines.

While he does enjoy using his powers, he doesn't particularly enjoy doing so for the 'rabble', his disdain during his volunteering is skilfully masked by skills from his childhood acting coach (who also taught dance, fencing, sculpting, and other, much more 'useless' skills)

He prefers to spend his time in activities away from people, such as mountain climbing, kayaking, generally avoiding the social events and parties that his family 'invites' him to. When alone, he uses his powers as often as possible. When with company, using it as little as possible.

Talents
Bluffing, manipulating other people
Physically well fit
Able to manipulate wind.
Money

+ Talent
o Strength
- Intelligence
 

Gecklone

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Code-Name: Gecklone

Appearance:
Body of Caucasian human with reptilian traits: Dense, greenish, dry skin with scales on arms & hands; slander, short body and limbs, large jaw and small ears; Genderless
Wears a golden amulet as a lucky charm - it has been given to him after his first heroic deed;

Bio:
Created in a laboratory as result of a combination of reptilian and human DNA. Managed to escape the laboratory run by a despotic doctor who'd try cruel experiments on Gecklone. He was homeless for a while and began defending people who were under attack, using his natural abilities - a crossing of human willpower and reptilian physical strength. Still a little naive but determined to help, he became a local superhero and was soon recruited by the Superhuman Council.

Skills:
- Immune to telepathy and tracking
- Enhanced Speed and Strength

Traits:
+ Intelligence
0 Strength
- Talent
 

Casmick

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Name : Charlotte "Charlie" Grahm
Code Name : Casmick

Powers : Able to mimic any metal after touching it, enhanced strength

Appearance
Casmick's power of being able to mimic metal is triggered by touching the metal, so her costume consists of whatever clothes she is wearing plus her special utility belt. Her utility belt has 10 different types of metal on it, allowing her options when in battle. Metals found on the utility belt :Aluminum, Damascus Steel, Smelted Iron, Brass, Gadolinium, Lead, Silver, Platinum, Gold, and Copper. Her traditional wear is generally a hoodie and jeans. Nothin' fancy, nothin' fancy. Her only other accessory is a vial she wears around her neck that has mercury in it "in case of emergencies."


Born completely normal and not cool at all, Charlie was a incredibly average person in Iowa. While swimming in one of Iowa's "Great Lakes" she encountered what she thought was a a small layer of algae. Oops, turns out it was an injured alien symbiote that was inching it's way to find a human host. It invaded her brain, and bippity boppity boo, she had this newfound power of mimicking whatever metal she touched. With this newfound power she decided to fight crime, because why not?

Skills :

Gymnastics
Good with Guns
Climbing Skills

Traits :
+ Strength
o Talent
- Intelligence
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
If Starker had her power he'd totally carry uranium and plutonium around and give people radiation poisoning.
 

Trent Washington

Smash Rookie
Joined
Jan 11, 2012
Messages
0
*+*+*+*+*
Hero Profile
*+*+*+*+*

Codename: Trent Washington
Powers: Telepathy
Description: I'm a male, approximately 25 years old. Average build, nothing spectacular. I try to keep an average American style about me despite my powers. Typically seen as an average office worker and dress as such. I haven't been seen in a full superhero get-up yet, nor have I made one. I fear that if I do I'll get too wrapped up in it and end up going overboard.
Bio:
I like my life to be simple, it's easy that way. I also find it to be the easiest way to utilize my ability. If I were obvious with it, it would only draw resistance and hamper my ability to read minds. I want my friends and foes to be unsuspecting.

Fortunately with my power it can be hidden very well, since it's nothing physical. I have mixed up telepathic thoughts and regular talking before, though it's rare. Was a pretty embarrassing problem that I had to work myself out of.

I feel that with my increased intelligence and telepathy, it naturally puts me into a leadership type role. The ability of telepathy gives me a semi-sense of micro management, something any general tactician would love to have. Talk about knowing your teammates and getting inside your opponents head.

Talents
Read the current thoughts of anyone around me with focus
Blending in with a crowd, appearing to be "normal"
Sophistication, knowing my way around a conversation

Traits
+ Intelligence
o Talent
- Strength
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
NNID
Argonaut1
The rookies made their way, one by one, into a great chamber. They had been sequestered since being recruited two days before. Some were recruited through official channels, while others had been picked up off the street after their particular skills and proclivity for adventuring had caught the attention of the Superhuman Council. One had even been placed in the program by Archetype himself. Now they had all gathered to find out what this secret recruiting drive was really all about.

The last two days had been a blur of physicals, mental screenings and skills tests, obviously all meant to better understand the rookie's limits. When they weren't being tested, they were in seclusion in their own private rooms. The Council had been careful to keep everyone separate and under guard until this moment. One of the guards had let slip that not everyone recruited had made the cut, so clearly the Council had some secret reason to keep their identities secret until this moment.

The chamber was unfurnished except for a few small tables and chairs, arranged lazily near the center of the room as if pulled from an office kitchen someplace and hastily set up for their arrival. The walls bore no markings and while the white-and-blue-checkered tile floor was clean, it was clear that this room did not often see use. There were only a few doors in and out of the room and despite the heavy security for the last two days, none of them seemed to be guarded.

When the last of them was brought into the room, the remaining guards turned to leave. The final one to leave clearly had some kind of super strength that bulked up his muscle and possibly caused him to grow taller than the average human being. He was nearly seven feet tall and was a commanding presence in the room, walking as though he knew how to handle any one of them in a fight. Despite these obvious superhuman traits, he wore a uniform instead of a hero's costume.

"Someone will be with you in a few moments," he said, the look on his face suggesting that he didn't think much of the new recruits. "There are no cameras here and no recording devices. Feel free to introduce yourselves but try to stay out of trouble. The Council has something important for you and I'd hate to see that ruined by some kind of pissing match before you even get started."

Then he turned and left.

==OOC==
Welcome to Heroics! Feel free to interact with each other here. Make a post. Introduce yourself to someone. Size up the others in the room. Do whatever feels right for your character. But try to stay out of trouble. The Super Guard wasn't kidding about ruining things before you even get started. You will be getting your first mission objectives very soon.
 

Shane Starker

BRoomer
BRoomer
Joined
Jan 2, 2012
Messages
0
Location
Port City
Drag a couple chairs over to the corner haphazardly and plop down. Prop one foot up on the other chair and light a cigarette.

Glower.
 

Stromgarde

Smash Rookie
Joined
Jan 11, 2012
Messages
0
*Mutters to self* This is going to be worse than the airshow

*Leans against back corner, furthermost away from everyone*
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
Joined
Jul 24, 2006
Messages
8,559
NNID
Tip_Tappers
3DS FC
1032-1228-5523
Man this sure is a cool thread! I won't be posting in it though since I'm not a superhero, that would be silly of me
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
NNID
Argonaut1
Who is this Glyph person and why is he posting in my thread? I approved all the characters in the game and I don't remember a superhero named Glyph.
 

Trent Washington

Smash Rookie
Joined
Jan 11, 2012
Messages
0
*Pulls a chair up to a table, slouches back in it with his feet up on a table*

Believe me I would love to be more professional, but after the last couple days I can't help but want to relax, and it's clearly no worse than the smoker or that guy on the table *snicker*

So, everyone doing fine? Beautiful.

*closes eyes in a resting state*
 

NineBand

Smash Rookie
Joined
Jan 11, 2012
Messages
0
Watch as a chair hurdles towards the wall

Take out my pipe and light it, taking a drag and blowing a cloud of smoke

"Reckon that bloke's got some anger issues."

Walk towards the cluster of chairs
 

Sato.

Smash Rookie
Joined
Jan 12, 2012
Messages
0
Location
Xonar/Thiocyanide
Sigh

"Foolish."

Walk alone towards the other end of the room, sit down on the ground with back against the wall.
Look around the room calmly, remaining silent.
 

Stromgarde

Smash Rookie
Joined
Jan 11, 2012
Messages
0
*Slight grin*

So, I'm not the only one who doesn't want to be here then? Good, I can stop pretending for once. So what stupid thing are they wanting us to do? I swear if there are costumes involved...
 

Shane Starker

BRoomer
BRoomer
Joined
Jan 2, 2012
Messages
0
Location
Port City
Garth said:
"I only got issues with nerds, babe. You a nerd?"
"I think people that babble about **** like that tend to be a little on the slow side."

Turn away

Stromgarde said:
So, I'm not the only one who doesn't want to be here then? Good, I can stop pretending for once. So what stupid thing are they wanting us to do? I swear if there are costumes involved...
"I'm more surprised to hear that I'm not. And I sure as hell don't -- far as I can see it, this gig is temporary."

Lean back in chair, drawing on cigarette

"So you don't wanna be here neither, huh? How'd they crank your arm into doin' this, then? I was expecting everybody to be a buncha dogooder dip****s, to be frank. And if costumes get pulled into this, Archetype can shove this job right back up his ***."
 

Stromgarde

Smash Rookie
Joined
Jan 11, 2012
Messages
0
""So you don't wanna be here neither, huh? How'd they crank your arm into doin' this, then? I was expecting everybody to be a buncha dogooder dip****s, to be frank. And if costumes get pulled into this, Archetype can shove this job right back up his ***."
"Some genious decided that everyone in my family would have to do some 'volunteer work' otherwise we get excommunicated. You?"
 

NineBand

Smash Rookie
Joined
Jan 11, 2012
Messages
0
*Approaching Gecklone*

"Err.... Got yourself some kind of lizard powers, have you?"
 

Trent Washington

Smash Rookie
Joined
Jan 11, 2012
Messages
0
"Hello, you guys need to stop putting on the tough guy fronts."

Gesture toward the man with his feet on the table.
Oh I'm not trying to put on a tough guy front, sorry did I give the wrong impression?

*sits up right*

I'm just relaxing, I think after what we've done so far all of us and the organization here are sort of past the whole fancy introduction, kind of like a first name basis deal ya know?

Frankly I'm fine with being here, I think it's exciting.
 

Shane Starker

BRoomer
BRoomer
Joined
Jan 2, 2012
Messages
0
Location
Port City
Stromgrade said:
"Some genious decided that everyone in my family would have to do some 'volunteer work' otherwise we get excommunicated. You?"
"Archetype flat out f---in' blackmailed me. Unemployment or a nice crappy wage here. Got no need to keep that on the DL, I'm not happy about it. If my family told me I had to do this s---, though, I'd just tell 'em to go to hell."

Gesture to Stromgarde's fancy suit

" 'Courthe, that might not be good when you wanna hang onto the thilver thpoon."

...

"What the f---?"

Bite tongue. Clear throat.

"Thilver thpoon... what the f--- is this s---!?"

Stand up
 
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