Alright in that case, nice thinking, you should explain them, here's my real one for my characters.
Cognitive Intelligence
"In general, cognitive intelligence is/(should be) a human-like intelligence."
"...it can be seen as a product of human self-conscious recognition of efficient mental processes, defined a' priori as intelligent."
In layman's terms, I believe the ability to strike out at your opponent with the ability to adapt and sway the flow of battle is important, and being a Wario player,
flow and
adaptation are major key points of his metagame, due to having the most
useful air mobility + recovery (adaptation) and the best finishers + setups from his aerials (flow).
"a' priori" or "the earlier", being, that you have an intricate understanding of the flow of events before hand. Sort of mind reading in my opinion.
On the "human" side of things, metaphorically, Wario represents the human nature. We are all corrupt, sinful, and have faults. However, when embracing them, we are able to look past and find nuggets of gold past all the dirt and grime. Warios are known for being campy to avoid getting taken advantage of from their grab release problems, along with poor range. However, when played aggro and allowed to look
past the problems, Wario can shine, especially with his great power and extra props like his bike and tires.
Rural Intelligence
"Being respective of the environment and the elements and beings in it is a transcendent intelligence."
"...fearful for those around you, thinking outside of your own being and inherent traits, and letting things go."
I think it is of utmost importance that Pit players believe in not just themselves, but the environment and the elements that are not only in it by nature, but also the ones they put in it themselves. This also includes putting them-self in battle with a partner(dobules), OR, fighting off one opponent them-self (singles).
When I say the elements by nature, I mean the stage, its props, platforms, or lack thereof. They play a big part in how much you can actually link together, and where you can pull off kills. Let's face it, Pit has incredibly a hard time getting kills because his range on his best kill move is bad, and the next best kill move is bad because people DI out of it. You have to find the best positions on a map to land these for a kill.
For the elements they put in themselves, they have control over them; the arrows. Looping is an incredible asset to my strategy and it has time and time again allowed me to rely on my own skills at times in order to provide an opening for a kill or more damage. Respecting your ability and the stage's props, you can find ways to curve arrows for the correct position.
Finally, Pit makes an incredibly good partner in teams. But only if you do the above two things; respect your elements and respect the stage's elements. After that, you've got one last thing; respecting your partner. Pit is a character of respect, if that isn't made loud and clear. If he doesn't fit to the environment, he is a terrible representative of Pit's metagame.