Sieguest
Smash Master
eh, a bit tardy
Here's what'll happen:
1.We'll have a stage to discuss every week.
2. At the end of the week we'll come up with a rating and short summary for the stage
3. OP will be edited as needed!
Week 9: Pokemon Stadium 2Week 1
Battlefield
Final Score: 9
A fairly good stage for the IC's, Uairs help put the pressure on opponents on platforms, and the main stage is good to get a grab on, and the top platform provides for CG finishers at early percents.There are also an amount of protected ledge drop options that may be open to you. On the other hand, there is not a lot of room to work with on this stage and can create a hassle sometimes, and campy opponents can use the platforms to evade and force you into an uncomfortable situation. Overall though, according to the champ, this is our best neutral!
Week 2: Castle SiegeBattlefield is THE best neutral for IC's.
Final Score: 2
Castle Siege is definitely not the ICs best stage, while there are advantages, there are so many disadvantages covering them up that you just shouldn't choose this stage. Maybe you're best bet is the thirty seconds of an FD-esque third transformation, but that's about it.
Week 3: Delfino PlazaCS = get pressured homosexually on the first transformation, camped out on the 2nd, and then 30 seconds of flat land = this stage sucks for IC's.
Final Score: Unscored
I'll guess that no one plays on this stage or CPs it? might come back to it later.
Week 4: Final Destination
Final Score: 9
Final Destination is pretty much like battlefield except for no platforms and a longer stage. Nothing to interrupt your chaingrabs and you can camp very well here (unless your opponent out camps you) Average blastlines so you can survive until a decent percent with good DI and you can score K.Os fairly decently. Whether you use this stage or battlefield comes down to the character you face!
Week 5: Halberd
Final Score: Unscored
I'll take this as a nobody plays on halberd and move on!
Week 6: Smashville
Final Score: Unscored
We'll come back to this one too...
Week 7: Luigi's Mansion
Final Score: 7
Luigi's mansion, if used right, is a good stage for the Ice Climbers, It's impossible to get past blizz walls if you're on the bottom floor under the low ceiling, and you can survive for a while if you can tech well as well, you can manuever yourself with your CGs to get into a good spot to finish them. You also get quick finishes on the top floor of the mansion. Uair is good for pressuring opponents a floor above you. If the posts supporting the house are destroyed, then you have a stage just like FD which is great for the ICs as well.
The posts may get in the way of some of your Ice Blocks, and if you don't know how to maneuver yourself during a CG then this can be a cause of some problems, but overall a nice stage.
Week 8: Rainbow Cruise
Final Score: 2
So Rainbow cruise pretty much sucks for the ICs, opponents can take out Nana very easily and there are many places where SoPo just can't cut it. The only semi good thing is that it may be a good CP against some characters, but there's always FD or BF for that.
Score: -