Kinzer
Mammy
I guess nothing by this point, I'm just waiting to see whose lucky #14 for Light's matchup guide.
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Captain Falcon. >_>I guess nothing by this point, I'm just waiting to see whose lucky #14 for Light's matchup guide.
http://www.youtube.com/watch?v=09qbDST9VyMZ'omg Captain Falcon, it's an automatic loss for Ike, he's too much man for him to handle.
Sure, why not? I had trouble getting an image, but I think I found a solution.Can we do ROB next?
I think someone should take a picture of when he was about to [SPOILER:]Looks like i'm too late to contribute anything to Game&Watch.
As for Ike's picture when you decide to analyze him, I'm personally quite fond of this one:
http://image.com.com/gamespot/images/2007/266/932999_20070924_screen005.jpg
Just wished they used this character model in brawl.
His projectile game is overwhelming and his recovery is nearly impossible to gimp if the stage you’re fighting him isn't Yoshi Island.Laser takes 1 second to charge, and can shoot a gyro between it. The speed of projectile game is never an issue.
ROB isn't too hard to gimp unless he recovers high or under the stage.His projectile game is overwhelming and his recovery is nearly impossible to gimp if the stage you’re fighting him isn't Yoshi Island.
One more thing: Light, if you remember to cancel the first punch (and do it very quickly) you can restart the jab sequence causing 20% damage total. I’m still implementing it in my metagame but it works every time I remember to use it.
Yeah, jab cancelling is so useful it's not funny, yet it always seems to slip my mind too.One more thing: Light, if you remember to cancel the first punch (and do it very quickly) you can restart the jab sequence causing 20% damage total. I’m still implementing it in my metagame but it works every time I remember to use it.
Try using these illustrations whenever you are going to make that guide:Yeah, jab cancelling is so useful it's not funny, yet it always seems to slip my mind too.
And for the Ike analysis, I think I'm just going to write it like I am doing an analysis of Ike from the SBR or something, not Ike v Ike specifically (Though I will include a bit on that). Any ideas?
there is no way in hell ike gimps rob better then ROB gimps Ike. If ROB gets Ike off the stage thats basically a stock loss if the ROB player knows what hes doing. Once Ike's off the stage, all the ROB has to do is a) Use a fully charged laser to knock Ike back to an unrecoverable position with his already ****ty recovery, b) Go off stage and Fair Ike several times and recover back with his amazing recovery.Well what I really like about this matchup is at that even thoguh R.O.B. is higher on the tier list, depending on how both players battle it out, there's no clear decision as to who has the advantage. Sure R.O.B. has the projectiles but Ike has the range. R.O.B. has the recovery but Ike has the gimps...you get the point I guess.
Gimping a good Ike is easier said than done....there is no way in hell ike gimps rob better then ROB gimps Ike. If ROB gets Ike off the stage thats basically a stock loss if the ROB player knows what hes doing. Once Ike's off the stage, all the ROB has to do is a) Use a fully charged laser to knock Ike back to an unrecoverable position with his already ****ty recovery, b) Go off stage and Fair Ike several times and recover back with his amazing recovery.
And if ROB's recovery was so easy to gimp, there would no way in hell be a chance that his recovery would be number 2 on the recovery tier list in the tactical discussion forum.
ROB has a very solid advantage
60-40 to ROB easily
I should have clarified what I meant, my apologies. Your right to use the picture for the time period this game based his model on. I'm just partial to that picture because I think its ******. And I didn't mean to use that picture exactly, rather that image but scaled down to an acceptable size. The picture you posted would fit with his "I fight for my friends" theme. As for Rob, i'll try to get something up soon.Eh, I'm not so sure on Radiant Dawn pics, ya know? I want to keep it closer to PoR, the one SSBB Ike is based upon.
That said, I found and cropped a very nice picture:
http://img115.imageshack.us/img115/5843/greilmercwj1.jpg
I think if I get the Ike guide done by today, I'll post it up.
Optimus ROB lol.Okay, maybe I was wrong for leaving this out, but R.O.B. CANNOT AIRDODGE WHEN HE IS USING HIS OVER-B!
Further Edit: It should be known that if you PowerShield teh Gyro it will disappear from existance until R.O.B. cooks up another.
very solid advantage = 80/20 Sillythere is no way in hell ike gimps rob better then ROB gimps Ike. If ROB gets Ike off the stage thats basically a stock loss if the ROB player knows what hes doing. Once Ike's off the stage, all the ROB has to do is a) Use a fully charged laser to knock Ike back to an unrecoverable position with his already ****ty recovery, b) Go off stage and Fair Ike several times and recover back with his amazing recovery.
And if ROB's recovery was so easy to gimp, there would no way in hell be a chance that his recovery would be number 2 on the recovery tier list in the tactical discussion forum.
ROB has a very solid advantage
60-40 to ROB easily
Eh? You can't dsmash OoS... o_O Unless something new has been discovered that I don't know about...80:20 is certainly more than just a "very solid" advantage. It means the character with the 20, will almost never win. 30:70 means you're in serious trouble.
It's 65:35 in ROBs favour. He outcamps Ike and his dsmash Oos punishes everything Ike. Gyro and laser limit Ikes approaching options greatly and I don't even start to talk about gimping Ike...