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That's not accurate.I mean, I've read that and seen that as well, but since airdodge ends faster, I was just wondering if there is some benefit.
If Link fakes like he's throwing it up then throws it forwards you need to keep holding attack like a charged DAC for the bomb to go up.I'm hoping this is the simple questions thread
Anyways, I have a bomb and I Dacus, which does the Bombslide / Glidetossy thing. Sometimes the bomb goes up, and sometimes the bomb goes forwards. What am I inputting differently? It hasn't been immediately obvious.
I read a few descriptions, both in the super-guide's AT section and the AT mega-thread sticky, but they didn't help me straight off. I figured just asking would be the best idea.
Thanks
Falco's reflector is annoying too because it destroys close SH spacing.I think Falco isn't as bad as people think.
The main thing Link as issues with are Lasers and the CG. Falco's jab can be beaten by spacing Link's own jab correctly, this is what I do. Lasers just make Link halt in movement and make pulling a projectile out a pain, then with the CG well that is a little easier to handle since you just need to position yourself in the center of the stage and keep out of his grab range then it should be fine, once you are out of CG range you can go in a bit more.
I think his worst MU is Metaknight, when you take CP stages into account along with his off stage game, I almost want to say it's worse than a 7:3 when the opponent knows how to play Metaknight, I tend to play ones who don't actually take advantage of Link's cons too well, or as well as they should.
Frigate's not too bad if Link avoids an early Dair spike. It's characters who pressure Link into moving backwards and offstage that really own him on Frigate. Sometimes I like Frigate but it's still bad for Link; it's a fun stage.I cant see Frigate being a really good Link counter in terms of Falco. The first phase of the stage, it obviously has its down side for Link. But it would probably hurt Falco pretty badly too. While Link will have trouble recovering, Falco's recovery will be predictable. There was also study done on the stage that suggested the first phase of the stage tends to show up a lot less than the second phase.
^This. On FD if Falco plays ultra gay, you're looking at 15-85 or worse; realistically, completely unwinnable. On BF or levels with lots of platforms for Link to move around on it's probably a more "manageable" 35-65 or so. Although pulling out numbers is kinda silly, the point is no matter what this matchup sucks for Link.It depends on the stage, in 2 out of 3 games tourney format with startes and CPs I'd say 25/75 Falco.
Play better Falcos.I never saw this matchup to be nowhere near below 20/80 at all. When pulling bombs, try not to jump while doing it because he will just shoot you before you can finish. Throw bombs at him when he rises from a short hop. Bombs go right through lasers plus he won't be able to reflect in time because he has not hit the ground yet to end the laser lag. SH spacing is still possible if you bait and punish the reflector with a SH airdodge. Link compulsively jump while spamming projectiles. Try to avoid doing this to keep from taking a ton of lasers to the face. Falco sucks at killing and setting up for the kills so you should survive for a long while as long as you avoid the chaingrab to spike thing. Edgegaurding Falco is easy. Charged arrows are all you need. Falco will mostly aim for the ledge or slightly above it to avoid the freefall lag. Hold a arrow near the edge when Falco is low enough offstage. Falco will only have two options. Get hit by the arrow which will most likely kill him or reflect it which will put him very low in a position to only make a futile attempt to recover. To make things even sweeter, you don't even have to shoot it. You can mindgame him to screw his own recovery. This will work better if he has lost his second jump. When he is forced to use firebird, grab the ledge and Zair edgegaurd him. If for some miracle he lands onstage just hedgehop Dair him. It will kill him. Platforms helps greatly against Falco as they support your style of camping much more than his. FD is still manageable, just annoying and it not neccesary to go through it when you can just ban it.
Haha, it's all cool. I love Link to death too, and he does surprisingly well in a handful of matchups, but this ain't one of them, and I think we need to know our characters' limitations so we know our options.Nah, it all good. Feel free to flame/correct me when I seem to be saying something that is just wrong. I was blinded by optimism and blant pride for my character to accept any extremely low ratios. I didn't mean to make look easy for link, I just don't think it is 20/80. That makes it seem like Fox vs Pikachu. What happened to the 30/70 ratio?
Anyways, thanks for pointing me out for ignorance. But I think Scabe could have won the first match of the first vid if he had tethered the first stock instead of spin attack. He also should have won the one on Brinstar. Speaking of Brinstar, do we have more counterpicks than Falco? I know for a fact that Falco does terrible on Rainbow Cruise and he does not like Brinstar and Lylat Cruise.
BTW, I stay in Memphis, Tn. Home of the deadest smash scene ever. Hopefully, I will get Oos experience besides wifi. But hey, what can a adolescent like me really do?
Rainbow Cruise isn't that bad for Link. He can control space with his projectiles and Zair well, he doesn't have to do much close quarters combat due to the constant movement and he does not have to recover much at all. Just think of how Norfair was. There was almost no direct fighting and you would just control space with bombs. RC also messes up Falco alot. Hardly any close combat and no laser camping because of the uneven terrain. Link just wants to avoid this stage against characters who are really good on it. GW, Metaknight, Wario, Jigglypuff, Kirby, ZSS, and they say King D3 but i'm a little unstable about that. No CGs is always good.I played a really aggressive good Falco on Lylat and did decent, I dunno how good a counterpick it is though. Not sure about RC either, since Link doesn't like it very much either. Brinstar's pretty good though. Battlefield would be my guess of best starter stage to go to if he doesn't strike it.
:D
^^^^^^^^^^^^^^^^^YesOn wifi, a lot of this is mitigated, and Falco is quite manageable since he's a very precise character, and a lot of that is lost in wifi lag.
Brinstar's the best CP, then BF because platform camping. Japes is pretty good because on the right we survive Falco's Dair spike in the water and we can match his camping better with terrain. Other stages like Lylat and RC I'm not sure about.I played a really aggressive good Falco on Lylat and did decent, I dunno how good a counterpick it is though. Not sure about RC either, since Link doesn't like it very much either. Brinstar's pretty good though. Battlefield would be my guess of best starter stage to go to if he doesn't strike it.
Also, Scabe, be quiet, haha. You do not suck hardcore, you've been power ranked forever, and you have one of the best Links in the world. Stop trying to garner sympathy :D
There are several walk off CG spots on RC (like the top).GW, Metaknight, Wario, Jigglypuff, Kirby, ZSS, and they say King D3 but i'm a little unstable about that. No CGs is always good.
THats the exact reason why I mained him a long time ago but a friend told me to main a char I like the play style and not by who I just love the game on lulz So I went PIT! I was thinking of marth as a secondary lolPersonally, I don't think Link makes a good secondary. He takes too much effort to learn to play well to just be a secondary, and not a lot of reward for it. Most of Pit's MU's are going to be better than Link's anyway, and the few that aren't, there's probably a better character that's easier to learn since Link isn't even going to give you an even matchup anyway. I betMeta KnightMarth would be a good second for Pit, just thinking off the top of my head.
Although I do agree, Link's a ton of fun to play and is the coolest video game character evar. Reason enough to main him
you are right, main a low tier character and win is a beigger challenge thanmain a higher one and win4. Playing Link helps train in spacing which is good for Pit and playing low tier helps makes you a better player overall. Or at least that's my opinion.
^^^^^^Personally, I don't think Link makes a good secondary. He takes too much effort to learn to play well to just be a secondary, and not a lot of reward for it.
Although I do agree, Link's a ton of fun to play and is the coolest video game character evar. Reason enough to main him
MK. Zelda plays like a more simple version of Link but is below him so she's not great for bad MUs.Who would be a good secondary for Link?
SWF had something like that then we died for a while and it was forgotten. I'm not opposed to someone making one but frankly everything about Link has been discovered.Why don't we have a metagame discussion thread. A thread to discuss the techniques and different playstyles Link has. It won't hurt anything and maybe it will help us advance our game and get more people interested in Link as a whole. Sonic mains did it, so why can't we? We are Link mains afterall. The fact that we still main him proves that we have too much optimism and pride to stand for his terribly low placement on the tier list. I really want some type of thread like that around here. Aib had one but their site is so dead for no apparent reason, so I came here instead. Who knows? Maybe we will have a breakthrough player to take us higher (Legan needs help, people).