Ussi
Smash Legend
Ganon has a 50%+ Combo in dair > dair > aerial
is that limited?
is that limited?
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I didn't mean to insult him. Scrubs can be good for a community, although they are normally not well-received.I think setting rules that don't exist yet is the only way to break the status quo, so it's somewhat backwards to insult the notion of doing so.
I'm not taking it out, just making it so it isn't as game-defining.Note that limiting entire chunks of what makes a match-up the way it is will not necessarily make them closer to 50:50. In 2008, the only important chaingrab we really had was Dedede's, and nobody really pulled off sick unavoidable combos in tournament. Yet even then, there were clear good characters and clear terrible ones. Taking out what we've discovered since then would, theoretically, simply shift the metagame right back into the past.
No. Unless there is outstanding reason for it to be.Ganon has a 50%+ Combo in dair > dair > aerial
is that limited?
Done.If I'm not mistaken, in an effort to flame me, he called his own ruleset scrubby :\
IF YOU DIDN'T MEAN TO BE INSULTING, EDIT YOUR POST
Trying to change the Status Quo.It just seemed strange to me that everyone I played with said that I was wrong when I told them that they weren't allowed to combo me for more than 50%
They told ME that I was the one being anti competitive by rage quitting/DQing them when they did it.
I'm sorry, but I can't understand how your personal experiences in a non-cooperative environment are relevant.They also told me if I weren't overwhelmingly horrendously bad, I could have prevented the combos from happening
I tried explaining it wasn't as simple as that and pointed out that my main (Lucas, see my post bit), simply can't avoid it no matter what my skill level is.
They're normal people who don't see any reason for the status quo to change and aren't giving you a chance.You're supposed to help me show them the light of your logic
They told me Lucas is bad and it's my fault for picking him
Most of those combos weren't garaunteed.But they combo'd me 50+ with nearly every character :\
You? I don't think so, based on your posts. I could be wrong, but I don't think you've contributed positively to this discussion at all.Mekos, we see it from his point of view and it's still wrong, try seeing it from ours.
We're playing as much of Brawl as possible, you're trying to play as little of Brawl as possible, go play a different game, or make your own mod of Brawl and get it popular.You aren't playing brawl. LGL, Surgical rules, and Sudden Death rule all prove this.
What? You're fine with people being forced into bad match-ups? But not when they have the choice to avoid the bad match-up?See above. Also, your assuming that I don't want people to play more then one character. If a Lucas player can only play lucas, I'm fine with him getting ***** by marth. What I'm not fine with is him having literally no chance, espicially in double blind scnarios. Note that we aren't even testing the skills Brawl wants us to test.
Something being random != it being situational, that's just it being random.Situational != Not Broken
No I mean player X, if player X doesn't want to learn how to avoid the infinite, we don't ban his opponents from using it, that's just silly.You mean player Y(or some other number. Player X was the one who would get infinited.)
Note that you would only need to learn how to do the infinite through his ways around it, not anything else.
Strawman, I'm referring to situations in the game we're playing.If you lose, you lost. If your opponent is more skilled then you, he is more skilled then you.
These are not mutually inclusive. If you need to take a dump really badly and lose because of it, your opponent is not necissarily more skilled then you.
Even with blocks of the same quality, some types of blocks will be better than others, and with you're logic we'll end up reshaping the blocks until they're all the same.Blocks of the same quality*
I couldn't believe Apex is using this, but I checked and it's true.Thanks Mekos.
I wonder if Apex being run using this is enough testing for most people...
You? I don't think so, based on your posts. I could be wrong, but I don't think you've contributed positively to this discussion at all.
EDIT: You have, just not in any of my discussions.
1. How is only attempting to make bad matchups better based on a concrete formula subjective, again?Arcansi, this is why your idea is ********:
The rules you are trying to implement are WAY too subjective, which will lead to arguments. The rules you are trying to implement strip depth from match-ups and lower the overall skill ceiling and your philosophy for adding these rules is rife with hypocrisy.
Not an argument really. Doesn't give me anything to respond to except that I acknowledge the way I think is weird.Respond to weird logic time!
We're playing as much of Brawl as possible, you're trying to play as little of Brawl as possible, go play a different game, or make your own mod of Brawl and get it popular.
I'm fine with the matchup being bad. I'm not fine with a technique making one grab a death.What? You're fine with people being forced into bad match-ups? But not when they have the choice to avoid the bad match-up?
/this part was confusing
A Lucas player has the choice to, not play Lucas.
And how are we not testing as much of the skills of competitively viable VS Mode of Brawl that it allows us to test?
Planking is situational. It's broken.Something being random != it being situational, that's just it being random.
If something is situational, that implies it's only useful in certain situations, which can be avoided, making it not broken.
Player X doesn't want to learn to avoid the infinite only because it doesn't exist in his world.No I mean player X, if player X doesn't want to learn how to avoid the infinite, we don't ban his opponents from using it, that's just silly.
If I don't want to learn how to DI, should we ban people from killing me until I'm at the maximum percent my character can survive? No we don't, because we don't make rules to cover up weaknesses of players, that's scrubby and uncompetitive.
Ok then. If this is true why do I not hear mk's getting praised for being more skilled then other players, and only see their skill getting limited because they are too skilled?Strawman, I'm referring to situations in the game we're playing.
Ok.Ignoring outside influence, and randomness from the game itself (tripping, spawn points) the player who wins played more skilfully, by definition.
Ok.Of course, If someone can't go more than 5 minutes without needing to go to toilet, that's a rather dubious player weakness, but it's still a player weakness.
Similarly if a player can't maintain their mental capacity to play over the day of the tournament, and ends up worn out by Grand Finals or whatever, and loses because of it, that means they're not as skilled at tournament Brawl (Brawl being played in a tournament setting, not necessarily referring to the rules at all) as the other player, and that's why they lost.
Quality was literally the only factor in my analogy. Do you have a problem analyzing analogies without bringing in outside factors?Even with blocks of the same quality, some types of blocks will be better than others, and with you're logic we'll end up reshaping the blocks until they're all the same.
Why so?I couldn't believe Apex is using this, but I checked and it's true.
Testing does not help, it's clear what the rule does some people just think the rule isn't right. I'm among them.
Ok. This seems to imply that on a global setting banning infinites is better then non.To be fair, Alex isn't banning combos and locks, just the infinites people ban at tourneys here and there. And he's doing it to accommodate people who are traveling from out of the country, at least that's what I remember him saying.
I almost have a vendetta against soft bans. The principle of it I hate.It's a bit weird. In most cases every non-IC infinite is soft-banned: There is no rule saying you can't do it but players refuse to do it anyway. Of course there are tournaments where they are outright banned too.
akuma / xdd-master , lord chair, Mr-R, Laem namesearch this and clarify!
Nobody has, unfortunately. This is probably true, but I don't think is relevant at all.If this is really as bad as you think it is, Mekos wouldn't have stood a chance getting 2nd at a tourney.
I really hope someone else has already posted this...
This is assuming I was to wish to go this far.Note that your method of "making bad match-ups better" is doing so in the only way you know how - removing parts of the game. While removing completely overcentralizing elements might improve the game, allowing players to explore a greater number of options, attempting to achieve complete balance through this method will only lead to every single option having zero notable distinction. And if there is a notable distinction, it will be imbalanced and you will have to remove even more to make sure everything stays balanced.
What I'm getting here is that I shouldn't make changes like this without trying to balance the game completely and also that you would be upset if such things happened.It's wrong because it's a very surgical change. There's no party neutral and informed enough to make changes that benefit some groups of players and punish other groups. I've ignored DK matchups since the game came out and just occasionally practice the D3 infinite and the D3 DK matchup from time to time so I know I can CP him. I prepared that way because that's the way the game is. You're slicing my thumb if you change the game.
"infinite or not infinite" is not an intuitive, neutrally derived rule, it's an arbitrary line. Even if it is a hard and fast rule, I'd immediately demand ICs lose their chaingrab if I lose my pocket D3.
But back to it being arbitrary. Infinites are an aspect of the game that give some characters heavily advantageous matchups. But Falco's lasers against Ganondorf do the same thing. Kirby's duck against Ganon does this, probably wrecks Bowser too. You don't like moves that kill at 0%? Toon Link's downsmash can kill at zero, you'd need to ban that. Samus players spike me at 0 for a kill often, that down air is just too good. Such a spike is "infinite", it takes me straight to death.
Do I appreciate the benefit of trying to balance the game? Yes, the game is more diverse and varied without D3's infinite. But it's also more diverse and varied without Snake's grenades because they wreck me when I try to play fahncy toon link against snake. You don't have a neutral position to make changes you like without the ones I like. Changes like this require a committee that people agree should be able to make changes like this, advance warning of the changes, and probably a mod anyway because of enforcement issues. I'd love it if Brawl 4 had something like that early on, with a six month trial period followed by a committee developed liberal ruleset. It's fine to slice my thumb if I have warning and there's a decent attempt at neutrality. But rules from you, or the pretty undemocratically developed brawl back room (which, the lack of democracy isn't much of a problem as long as you keep to conservative policies), is not cool.
Arcansi, balancing something =/= giving competitive depth or making it a more competitive game. We could make it so you can only play one character in the game and only use the A button. That would make it incredibly balanced, but would it be competitive? Brawl as it is is fairly competitive. Without MK, every character has their bad match-ups, and lots of high tier has a good chance at winning a tournament. Diversity is good, but forcing balance by removing depth to a game is a step in the wrong direction.
And so was the LGL.It would still be a CP, yes, but a less powerful CP.
The majority can't just oppress the minority. That minority won't show up to your tournaments because you're being a jerk to that minority.
I personally know someone who quit upon the LGL announcement.And so was the LGL.
The minority still show up. I also highly doubt people losing an instant kill and only getting 50% damage out of it will make them think f*** this.
I mean, really.
Except im telling you my motives and your accepting them. I don't understand how they can seem foul, espicially after I told you I would have no problem with balancing this game to the fullest extent of possibility as long as depth gained >/= depth lost + balance is gained.I personally know someone who quit upon the LGL announcement.
People will act on principles, yes. The LGL was tolerated because people perceived it as being necessary, the same reason people support the MK ban.
When you ban D3's infinite to buff DK even though D3 is not overcentralizing, then your motives seem foul to me and yes I would ditch your tournament.
LOL!!!
Oh yes they will. I can't believe you said that.
Imbalanced as in should be fixed or imbalanced as in not perfectly balanced considering the human condition (as we are the only beings that play it as far as we know)?Is rock paper scissors an imbalanced game?