This should have been up earlier, but my internet connection decided to drop as I left for dinner. Will reply to the rest either now or tomorrow, internet being wonky.
4)Your logic IS opinion. You're saying that your ideas are logical, when they're clearly ideas you've created from a base, according to how you believe the game should be played. If your ideas truly are facts, then give me a more in-depth example of how your views of "competitiveness" are the logical choice to follow, besides a definition from a dictionary. Like I said before, dictionaries don't have much depth to them, they just scrape the tip of the iceberg, so you're going to need more prof if you want to change the status quo.
Ok, so apparently words aren't going to be enough. What other proof would you suggest I provide?
1) Not enough for me to make a reply.
2)Did I say experience? Or did I say "experience and education"? Stop removing parts of my sentences to fit your arguments, please.
1. Ok
2. Sorry.
Experience AND education make for some very well-educated opinions. Like for example, scientific laws. They start as ideas and/or opinions, then testing leads for them to be considered fact. Galileo Galilei's ideas of heliocentrism were seen as blasphemy back in his days, as an opinion that was so wrong they forced him into house arrest for the rest of his life, literally unable to leave his house unless for medical reasons. He was well-educated, hence where his theory came from. His opinion turned into a fact later on down the road, where they agreed that the planets did revolve around the Sun. But wait, later in 1920 Edwin Hubble showed that the sun wasn't the center of the universe, but was part of a galaxy, in which the universe had billions more! Facts are facts unless proven otherwise with powerful, irrefutable proof. Opinions are each person's personal beliefs, for better or for worse. But like I was trying to say, well-educated opinions hold MUCH more ground than simple opinions, and well-educated is what some of us are.
I am too. I may not be as educated as you in certain things, but in most everything I take part in, I have at least a reasonable amount of education.
Experience and education does this, while experience or education do not. Theorizing is just as bad as saying "well I've been doing this for 10 years so I'm right and you're wrong!", but saying "I've been doing this for 10 years thanks to studying XYZ and coming to a conclusion on how this works" is completely different. And like my point at the start of this, those of us who are still here replying to you honestly have actual experience and education on these topics.
I have experience, and education. You guys just wouldn't accept it and I know that.
I read what you say. Me coming in here to make huge replies, only to be told "you didn't read", is like a slap to the face. Maybe YOU should explain things better? I'm replying to exactly what I'm reading and understanding, I'm not the one to blame here.
Okay. (Note, this thread has reached a high level of stupidity, not being the fault of any of the actual debaters in here. It may have made my tolerance for normal things less then usual, sorry.)
You're the one with burden of proof. You're the one who wants to change the status quo. Prove that your ideas are better for competition than our current system.
Matchups closer to 50/50 are better for competitive play because they measure skill more efficiently.
Looks like you're the one who has to learn what burden of proof exactly is. It's not just "support your ideas". Why should I support mine, when my proof is all around you? You want youtube videos of Brawl matches? You want me to link you to threads? You can access them yourself, they literally are everywhere. However, your proof is nowhere to be found. Where is your proof that your idea is better for Brawl's competitive value?
In the words I'm typing here. Matchups closer to 50/50 are better for competitive play because they measure skill more efficiently. Right?
Whoa whoa whoa, what is THIS? You're coming into a discussion with a claim you haven't checked? If anything, you should check it first and find out that it is right BEFORE using the definition!
I come from somewhere different then most of this community. If my definition is unfit, I will change it until it is fit if I see fit, in order to better be able to represent myself. This is not a bad thing.
Which brings me to this next point: Prove that they remove potential interactions within a matchup. If by that you mean, instead of X character doing 1 grab and the stock is over, X and Y characters now have to hit each other lots of times for the stock to be over, then you'd be right. However, this is no different than having the infinite allowed, except that now you removed one option from X character, hindering depth. Whether or not the infinite is allowed, both characters have the option to hit each other as many times as they would need to kill each other.
I removed one option from character X, giving character Y more viable options, while also making the matchup more balanced.
Character X also now has more reasons to find more tactics and get better overall because this was removed.
And it's not like the infinites are easy to do, you seem to not understand that part. If you can go up to a top Ness player while you're using Marth, grab him AND do the infinite and win every time you do so, then I'll agree that I might be wrong. But if you can't even do that, considering you're implying that they're too powerful in those matchups, then they're not something you need to worry about.
The top Marth player can probably do this. Note that it almost doesn't matter wether he can or not, it's that the possibility exists. If there was some random combination of buttons that caused you to win the game, took 10 seconds to implement and was changed every game, would it be broken? Yes. Would it be reliable? No.
... Which leads back to ICs. Why were you so reluctant to leaving HIS infinites intact, when his infinites are far easier to setup than others (compare their CGs to laserlocks), far easier to execute than others (compare their CGs to single naner locks), and work on far more characters than others (compare their CGs to DDD's standing infinites)? They 1-up every other infinite out there in everything. It seems silly to even consider banning all infinites and leaving theirs legal. You already agreed to banning them, but I just want you to know that it was a very silly thing to say.
There comes a point where balance is no longer acceptable due to it negatively impacting the game as a whole. It is my opinion this threshold is not reached by balancing the IC's (my threshold for this is probably insanely high, however. I think the fighting game scenes threshold for this is extremely low, though.) however, it would appear to impact the community a lot more then is necessary. Because of this, I opted to leave it out.
Which reminds me, didn't you say that your opinion was logical back then? Why did you change it to ban more things then? Was your logic
not logical enough? Why would you need to alter a logical conclusion
if it's logical in the first place?
How about this: With infinites and horrible MUs comes the obligation to get better. You have X horrible MU with your character, and you want to main your character only. You have to find a way to make the MU easier, so you start learning the ins and outs of that match-up. You learn things that you normally wouldnt've ever learned if you would've just picked a character who had a more balanced MU with X horrible MU.
With anyone being better then you comes the obligation to get better. You can't beat X player, and you want to. You have to find a way to make beating him easier, so you start learning the ins and outs of his playstyle. Your learn things that you normally would've ever learned if you would've just had an infinite to use on X player.
With infinites banned and character playstyles regulated to a large extent, all characters would have a more balanced MU roster. However, where's the reason to improve as much now? You don't need to go hardcore in-depth with your practice now, since all MUs are 'balanced'. You just made it so that a part of the metagame that could've been explored would never be allowed to be explored or used. Could you imagine if X character who was always beaten out of tournaments by Y character would've found a combination of moves that work on the entire cast and shifts all of his MUs +2? Now THAT is some amazing progress! But now that we have banned infinites and high-damaging combos, there was no need to explore to that point in the first place, and even if someone did explore, their discovery wouldn't matter because it would fall under the rule along with the other 'banned infinites and combos'.
Not looking at regulating character playstyles. Looking at making nothing too dominant anywhere. Reason to improve? To beat those who are better then you. Nobody better then you? To keep your spot as the best. You still need to go in-depth, you just don't need to find (most of the time) unreasonable ways to make up for a huge disadvantage. Not banning them, limiting them. Also not looking at banning combos that aren't 0-deaths. I never said a new discovery should fall under the rule, as it shouldn't. (except in cases like nanner lock). I can argue that the character would've found the combination of moves eventually anyway due to the fact of common sense telling you what will hit when, and people needing to improve to get better.
You really DID cut down the depth of the game by removing such things. We can never know when we've hit the bottom of the barrel in these types of games until the metagame stagnates and nothing new happens in years. But by then, we'll have developed such a nice metagame that the fun is now in simply playing the game and mastering the many techniques we've found through its lifetime. Why would you want to stop something like this from happening?
Because I don't find a metagame where ganon is simply unusable for competitive play and people can lose games while still being more skilled then the opponent nice.
Not at all. Why do you?
Grammar doesn't invalidate an argument. Don't apologize for silly things.
I don't even know what to say here. I'm doing my best to be as nice as possible and I get this.
You haven't proven a single thing! All you're doing is reiterating the same points over and over again, you have no proof whatsoever! Do you even know what proof is like? Proof is undeniable, but so far we have been denying the stuff you write. Why don't you try something more unarguable, like oh say, run a tournament with your rules? You could prove two things with that: If people are willing to try a metagame with a very big ruleset telling them how NOT to play the game, and if the metagame is actually balanced from the results of your tournament.
I am currently physically unable to run a tournament due to my place of residence. Else I would've already.
At the time of posting, I had proven myself. At time of posting, I will have again.
You're the one with the burden of proof. You're the one who has to provide something persuasive to change the status quo. The status quo doesn't have to defend itself unless there's something they really should defend, and right now, all you have is paragraphs explaining your ideas as "the only logical conclusion".
Where I come from, the simple proof that it removes competitive depth and the game would be more balanced without it is about as persuasive as it gets, barring it actually ruining other players experience (which, in retrospect, it does).
Like others said before me, if all you want is a more balanced Brawl game, here's a link to information about
Balanced Brawl. I implore you, check it out. It is EXACTLY what
you want, but it is
not what
we want.
This would be a cool compromise if BBrawl was as big as vBrawl. It isn't. It's an amazing game and I am extremely happy with it, but I won't ever be able to play it on such a scale as vBrawl, unfortunately.
People think they should be able to stay one character the whole time. This is how Arcansi and Mekos think. While I have no problem with this line of thinking, because to some degrees it does make sense (means the game is well balanced), I do have a problem with them saying their way of thinking is more competitive. I think that if Arcansi is unwilling to admit his view of competition is just an opinion (a non-educated/experienced opinion at that), we should just close this thread. Maybe once Arcansi becomes more experienced with this game, he'll see where we're coming from.
I'm fine with character changes being an integral part of the game. I'm not against characters countering certain other characters and such.
The way I see it is like this.
You and I have a set of blocks each. My blocks are new and shiny and pretty much untouched, while yours are old and have chips on many of the corners.
If we were to have a block stacking competition with my block set, everything would be fair.
If we were to have one with yours, whoever's blocks had more c hips would be at a disadvantage, ranging from nearly none to unwinnable.
I don't look forward to this, but you do.
I still don't really understand why.
Note that(assuming everyones view of competition is an opinion) mine simply stems from a different root then yours. One that you guys probably don't as fully understand as me, but one that is just as competitive as yours nonetheless.
Arc- I don't understand how your rebuttal does anything to comment on my statement.
I don't understand how I'm supposed to. I mean I could do some odd psychological BS and talk to you about ethics and such but I'm pretty sure you know all this stuff already. I fail to understand why you would want to replay something that has been done to you (lgl) and is still hated by pretty much everyone, but I can't change it.
As for me, it kills time.
I learn tons of stuff from this thread.