Just throwing this out there:
God Tier:
1) Jiggs(no need to explain this one)
High Tier:
2) Mewtwo
3) Peach
4) Pichu
5) Pikachu
6) Fox
7) Ice Climbers
Upper Tier:
8) Falco
9) Sheik
Mid Tier:
10) Samus
11) Game & Watch
12) Falcon/Ganon
13) Ganon/Falcon
14) Link
15) Marth
16) Y. Link
Low Tier:
17) Kirby
18) Luigi
19) Yoshi
20) SoPo
21) DK/Bowser
22) Bowser/DK
Bottom Tier:
23) Zelda
24) Ness
25) Mario
26) Roy
27) Doc
Explanations for top and high tier are on the first few pages with the exception of Ice Climbers
Ice Climbers: Imo one of the best recoveries in the game if you have both climbers. The sheer vertical distance covered by their up B or horizontal distance from their Side B give them good options no matter where they are. But it's the invincibility that really puts them in high tier. At the beginning of their Up B nana becomes a GTFO MY LEDGE projectile giving Popo quite a bit of breathing room to get on stage. Even if it ends up with Nana dead it almost always guarantees at least the SoPo makes it back alive so the fact that it's only a single option doesn't change the fact that it's such a powerful option that the IC's deserve high tier.
Upper Tier: These two im doing as a single entry. While some people will disagree with the placing of Falco I can promise you it's correct. As the single best user of Directional Influence in the game combined with the outright equal options of Fox for recovery he easily has one of the best recoveries in the game, even if it is short. Sheik is her own kind of beast, and just like the ICs, she jumps up just due to the fact that she's stupidly hard to stop when she's recovering. Her invincibility frames combined with the amount of control and options gained from her Up B give her one of the best recoveries in the game, easily.
Samus: Briefly covered already, samus's recovery is far and away not as good as people think it is. It's long, that's great, but when it actually comes to getting back on stage she's quite limited. Her tether recovery is not particularly safe, nor is her Up B so getting from below the ledge to the ledge is difficult for her. More so any tether that's not sweet spotted is very punishable by ledge drop attacks. Definitely not terrible by any means but far from the top/high tier recovery people think it is.
Game & Watch: This character is silly. He earns his high spot mostly due to the stages we currently have being legal giving him the ability to survive a looooong time(well, i mean, longer than normal for such a lightweight low tier character) His Up B is HUGE, his sweet spot range is ******** and he has those "On stage" options that so many characters would long for because he has the ability to actually use that 4 frame landing(very rarely will you not come out of his Up B with that low lag landing) If there were more stages like YS playable he'd probably be lower but because there's not he gets a place high up on the list.
Falcon/Ganon: These are two characters I cant quite place. On the one hand Falcon has some of the best DI in the game, a solid recovery distance and more straight up options than Ganon. On the other hand Ganon is ******** heavy so he just outright gets MORE chances to recover. Insight into this, if you've ever watched SS play Falcon you realize Falcon actually has alot of recovery options. From high his sweet spot is actually pretty large and his ability to edge cancel his recovery is a godsend. Also special note goes out to his(and any other character's really) wall jump. Wall Jumping gives invincibility frames, only a few, but it's usable. Falcon has at least a moderate amount of control of his Up B giving him quite a bit of options. But then there's Ganon. Ganon has an outright longer recovery, more weight meaning if he gets hit out of something he can STILL recover, and the shorter distance on his Down B means he can approach the ledge without using his very gimpable Up B. Their recoveries in my mind are about the same so I cant really place one over the other.
Link: Link reaches a high position in my mind solely because of how well he clears the ledge while recovering. A combination of his Bombs and his ability to space his Up B means that it's actually very difficult to straight edgehog/guard him and his tether recovery amplifies that by allowing him even more range on his recovery. His recovery is however somewhat predictable and he lacks the ability to recover from low and slightly away that many other characters have. Just like the normal Tier List, Link is basically dead center. Good options, usable, but nothing spectacular.
Marth: Marth doesn't recover high well. There, I said it. He's good at clearing the ledge like Link is but lacks options outside of his Up B which at this point is predictable. He still has good range, a large sweet spot and his Up B isn't extremely punishable meaning he's not quite low tier, but he's far from one of the best recoveries out there.
Young Link: See Link. Decrease range on everything by about 10 feet, add a wall jump.
Kirby: This character literally represents exactly what it means to have a "Low tier" recovery, so much so that he deserves the top spot for it. He has range, vertical and horizontal but he only has the most basic options. Jump+Up B or Air Dodge, nothing else. Very usable, and he has at least some ledge clearing options if he has extra jumps but at the end of the day its just a really basic recovery and if he gets hit out of it he's in trouble.