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Ivysaur Tactical Discussion

Adriel

Smash Journeyman
Joined
Feb 29, 2008
Messages
338
Does anyone do this?

WHen you use Ivysaur's Bair, you fast-fall directly down with the control stick and you hit the C-stick at a diagonally down angle to produce a Bair? Ivysaur falls very quickly and ends up only doing one of the Bair hits. The lag is just about the same as regularly fast-falling, as far as I can tell.

  • Damage output is even worse.
  • Less punishable on block

I think it might also be easier to link an attack to single-hit Bair, but I'm really bad at controling any character, so I haven't been able to test this in a match very often yet.

This is helpful for Squirtle as well. If you do it with Charizard's Bair only the spiking portion of the move will hit (on stage).
Single hit back-air has almost no knockback and hit-stun, but I still like to use bullet seed afterwards and sometimes f-smash. Fast-falling with Squirtle's back-air, his f-air and n-air too, is great for following up aftwards with tilts, jab, etc.
 

Miles.

Smash Champion
Joined
Aug 18, 2008
Messages
2,230
Location
Snowponit City
I love the single hit bair,

its really good for throwing off someones rhythm from the usual 2 hit bair.

i like following it up with a FSmash.
 

Steeler

Smash Hero
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Steeler
i do bairs really close to the ground too. effective with squirtle and ivysaur. squirtle has so little lag, you just stick that bair out and then quickly ftilt or jab right after. ivy's is nice as well. not much of a difference to a normal bair, but it may be possible to do a normal one and a partial one in one hop. you can follow up like usual regardless of which bair it is.

not good with charizard. very weakly spike them down to the ground, and leave yourself vulnerable with the landing lag.

no no.
 

Retro Gaming

Black and White Thinking
Joined
Apr 18, 2008
Messages
1,088
Location
Iowa City, IA
not good with charizard. very weakly spike them down to the ground, and leave yourself vulnerable with the landing lag.

no no.
Olol. No, definately don't use it. I was just mentioning it becasue I thought it was interesting. Not worth using.

It is worth using for edgeguarding, though. You fall through the sky very fast and you just flick the person with the sweetspot and they're dead. I do this with Squirtle and Charizard most, but not much with Ivysaur. When I go off-stage with Ivysaur its usually for a Nair spike.
 

slave1

Smash Lord
Joined
Aug 17, 2007
Messages
1,048
Location
come on sucker lick my battery
so i dont know if anyone here has played brawl with L canceling but if you have it makes ivy a thousand times better. just imagine being able to short hop any of his attacks and have no lag like on his forward air and his up air. it is sexy
 

CHOMPY

Sinbad: King of Sindria
Joined
Dec 13, 2007
Messages
1,320
Location
Chicago Illinois
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The instant tether edgeguard is a really handy technique. Ive used that on several matches and its made my Ivysaur alot better.
 

Itburns

Smash Journeyman
Joined
Apr 5, 2006
Messages
347
Location
Bay Area
I think youre the 1st person to actually acknowledge its usefulness in a match

hells yes its good, risk = reward
 

Kith

Smash Ace
Joined
Mar 14, 2008
Messages
858
Location
Miami, FL
I've known about "instant tethering" for a while, but I never really considered using it in battle until the discussion came up in the boards. I've added it into my Ivysaur game and it's so much better. Try ledging a Marth from above the ledge with an instant tether. It's one of the greatest feelings :-P
 

Kith

Smash Ace
Joined
Mar 14, 2008
Messages
858
Location
Miami, FL
No he doesn't. Charizard if you can scare him you have a better chance of winning however this won't happen most likely, and if the MK isn't scared then your scrwd. In fact zard should be the one scared as **** in this matchup.

Edit: Also the reason why Ivy's dtilt isn't better than Marth's or MK's, is that although it may have better range it is slower and does NOT have IASA frames, which is present in Marth's and MK's. IASA frames make a move safer on the block.

I've recently played some PT, and with Ivy I have a question about the jab. Once I initiate the second jab it seems to do a normal jab and then automatically go into her rapid jab for like 2 hits, after the second one. Technically does that mean Ivy has 2 jabs > rapid jabs, or just one jab > rapid jab. Anyway, the good thing about this second jab is that it seems you have minimum post lag after the 2 rapid jabs. Possible followups? ftilt, dtilt, grab, d-smash or jab?
The first jab has no commitment. After you initiate the second jab, you're stuck for two more. Repeat.
 

Toby.

Smash Master
Joined
Apr 22, 2008
Messages
3,156
Location
South of the border, west of the sun.
I think youre the 1st person to actually acknowledge its usefulness in a match

hells yes its good, risk = reward
Last night I wasn't thinking very clearly and ended up running off to instant tether hog a link player. Needless to say his hookshot snapped on before the tether, so I fell to my doom.

But I'd edgehogged successfully with it in the previous stock, so it's all good :bee:
 

GuruKid

Smash Ace
Joined
Sep 14, 2007
Messages
875
Location
Brooklyn, NY
Oddly enough, Ivy's tether sometimes extend quite farther out from the orginal tethering position. There's a certain spot I've pinpointed (well, kinda... I get it 50% of the time) that after the tether occurs, she goes considerably upward.

Tether for mindgames and uber edgeguarding, son.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
In Soviet Russia, Ivysaur edgeguards you!
You knew it was coming sometime or another. lol

Myself, I've been using this technique with moderate success.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
I'm just trying to develop my range game with Ivy and make sure when I have to go close range, I make sure I get my timing right, and also instant tether rulz, especially agasint Ike.
 

Onxy

Smash Lord
Joined
May 15, 2008
Messages
1,568
Can someone please test these following things for me? I don't own this game anymore, so I can't do it myself.

What I need tested are: Bair to pivot grab. Chained Nairs (it spikes from the back, so try to chain many of them). And a full hop Fair approach while DI'ing backwards to avoid punishment (and maybe DI'ing downwards too if the opponent is small).
 

Steeler

Smash Hero
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against attacks with range equal to or greater than lucas's fsmash, you need precise spacing and positioning or you will be hit or clash attacks.

bair to pivot grab works great for characters that think a dash grab after you bair will get through to ivysaur. grabs with range like samus/zss will still get you but average characters will not grab you. sometimes you'll both miss the grab if you pivot out too far, but your pivot grab has less lag than pretty much every dash grab in the game.

idk about nairs. maybe at low percents.
 

Retro Gaming

Black and White Thinking
Joined
Apr 18, 2008
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Iowa City, IA
Man, I keep having technical problems with Ivysaur. I keep jabbing out of Bairs instead of using Ftilt, and sometimes I'll Bair, Fast-fall, crouch, and then be open for quite a bit.

I'm going to be playing solo Ivysaur with the aid of the new code to see if I can't change it up a little bit.

Nair gets better every day.
 

choknater

Smash Obsessed
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ooh not bad. i'm used to that stuff since sheik's tether stuff that i invented on norfair was way faster lol, but ivy looks pretty good too :)
 

typh

BRoomer
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razor leaf -> grab -> dthrow

dash attack on a falling airdodging enemy close to the ground -> ****

predict -> punishhhh with a hyphen usmash. wayyy too ****, learn to force dodges and kill at 30%

***ALSO*** dthrow -> up-b, the up-b never hits but they'll ALWAYS airdodge and DI towards you after the up-b expecting an easy punish, show them wrong with a sick nair combo, or wait till the airdodge is over & bullet seed in place (try this next time =^.^=)
 

Onxy

Smash Lord
Joined
May 15, 2008
Messages
1,568
Yeah, I did need to work on my Usmash with Ivy. It's too powerful to not use.

How about Dthrow to a Uair if they dodge right away?
 

Homelessvagrant

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it is powerful but way to predictable. I find uair to be way more effective. I love using razor leaf to short jump uair on platforming opponents (particularly the ones in battlefield).
 

Onxy

Smash Lord
Joined
May 15, 2008
Messages
1,568
I love Uair

Off topic: Does anyone else find that a full hop retreating Fair from above to be an effective approach? I think it's better than a Bair for approach.
 

Steeler

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depends on the opponent. retreating fair is waaaaaay more effective against olimar than bair, imo.
 

Onxy

Smash Lord
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May 15, 2008
Messages
1,568
If you DI downward while retreating, you can still hit the small people if you full hop it.

Bair is a terrible approach IMO.
 

Steeler

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again, depends on the opponent. some characters have few options against it, like ness/ganondorf, who's attacks have too little range or are too slow (or both) to really do anything but run in, shield it, and hope they got close enough to punish before ivy ftilts/pivot grabs/whatever.

naturally you'll want to use razor leaf as your main 'approach', ie getting closer. once you are at mid range you can start bairing or whatever.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
again, depends on the opponent. some characters have few options against it, like ness/ganondorf, who's attacks have too little range or are too slow (or both) to really do anything but run in, shield it, and hope they got close enough to punish before ivy ftilts/pivot grabs/whatever.

naturally you'll want to use razor leaf as your main 'approach', ie getting closer. once you are at mid range you can start bairing or whatever.
Steeler nails it at the bottom, if the opponent dont have a reflector I love to razor leaf all the way till i am close enough to do something else like ftilt or grab. If the ness or ganon are on the other side I would be tempted to bair them just because they are left hiding behind their shield and ivy eats shield.
 

PkTrainerCris

Smash Ace
Joined
May 14, 2008
Messages
762
Location
colombia
Has anyone tried rolling to the ledge to bullet seed ****?
i have a friend who uses to roll behind me when i start to roll, then i roll behind him and he does the same... that until we reach the ledge, where my bullet seed never fails... i know its a bad habit for him, but he may not be the only one... and anyway you may have the upper hand against someone at the ledge, just roll to him and bullet seed, it works wonders
 

Trip.

Smash Apprentice
Joined
Mar 17, 2008
Messages
182
Location
Southern California
razor leaf -> grab -> dthrow

dash attack on a falling airdodging enemy close to the ground -> ****

predict -> punishhhh with a hyphen usmash. wayyy too ****, learn to force dodges and kill at 30%

***ALSO*** dthrow -> up-b, the up-b never hits but they'll ALWAYS airdodge and DI towards you after the up-b expecting an easy punish, show them wrong with a sick nair combo, or wait till the airdodge is over & bullet seed in place (try this next time =^.^=)
Wizdom.

no good player is going to roll towards you ever
Truth.
 

The Derrit

Smash Lord
BRoomer
Joined
Jun 7, 2006
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1,153
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Somerville, MA
If you get a dthrow at about 80-90 (depending on character i'd have to do more research) though, you can wait for the airdodge and hit off a full hopped upb with no huge problem in my experience. its a thought at the least
 
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