Mr. game and watch
Smash Master
My brother plays with wario, and he owns me. Mainly cause hes just good at the game and has been since melee. Some moves ive found good against wario are:
short hop dair to get him off his bike.
Pound his chomp it keeps you safe from him and you still get in the hit. i usualy follow that with a Uair.
(for most matchups) otherwise with wario, he always chomps a rollout so aim for his back.
Bouncing tires is good for takin out roll-out.
Basicly rollout is risky in this MU, I wouldn't suggest it unless he's falling from his recovery maybe.
If your wario's campy, stay below him.
His uair is a good kill move.
Maybe a rising bair to WoP him, if you're off the side aerial fighting.
I'm no good at rest, not sure the most effective way to kill him with it.
If anyone knows the priority of our aerials vs his, tell me.
If not I'll go play with it against him.
Redone: any new tricks? Post em, and I will actually include it here, unlike last time.
short hop dair to get him off his bike.
Pound his chomp it keeps you safe from him and you still get in the hit. i usualy follow that with a Uair.
(for most matchups) otherwise with wario, he always chomps a rollout so aim for his back.
Bouncing tires is good for takin out roll-out.
Basicly rollout is risky in this MU, I wouldn't suggest it unless he's falling from his recovery maybe.
If your wario's campy, stay below him.
His uair is a good kill move.
Maybe a rising bair to WoP him, if you're off the side aerial fighting.
I'm no good at rest, not sure the most effective way to kill him with it.
If anyone knows the priority of our aerials vs his, tell me.
If not I'll go play with it against him.
Pound beating Bite is pretty important to know, as it's the only thing we have that beats it. Other than that, this is kind of a fun matchup, but kinda sad, because Wario doesn't really have anything that makes him **** us - he just outclasses us in pretty much everything. The most notable trait is vertical mobility - his ability to travel vertically is what lets him run around us.
Wario is easy to hit when he does his WAH WAH WYAHHH attak! Make use of dis!
Man, wario is so annoying to fight against. Mainly because you can't be aggro at all, and even worse it's hard to camp. It's basically a ditto match, except your opponent has better aerial mobility, he's harder to kill, and kills alot easier. I'm pretty sure The Waft kills at like, 40-60. Someone can double check that for me though. At the right moment, max knockback that moves obnoxious, and will wreck shield.
Wario's air dodge is the only useful air dodge in the game, because it's so long. Wario can out air-camp jigglypuff without a doubt. The only thing i really see as an option is using retreating aerials from the side. Nothing from the top or you'll get the clap. The bike pretty much can be avoided. Just short hop F/B/nair. Just don't be stupid and try to rollout. -.- The only time i see Rollout being useful is for punishing Wario when he grabs his bike and trys to throw it. That bike's damn heavy.
Pound is useful because it gives you a way to approach when wario is extending hurtboxes. Main kill moves that i can see are Fair, DACUS if you're lucky and catch Wario doing a stupid misplaced airdodge, Utilt if wario's stupid, and Dash attack. Obviously rest.... but lets leave that alone.
Bite is hard to get past, but i'm glad that pound beats it. Rollout should NEVER hit due to bite, or any other OOS options. Don't use smashes unless it's a dacus. Wario's Dair will mess you up. Wario's options beat all our options. We can't approach from the top, bottom, and his Fair outspaces ours.
Lol what kind of matchup is that.
Fighting Wario as Jiggs is like Mink said fighting an upgraded version of yourself.
Wario has kill moves (with super armor and/or disjointed range), top class damage racking ability, excellent recovery both vertically AND horizontally, best aerial acceleration in the game and some moves that say "**** you" to your spacing (namely Dair, Uair, Nair and neutral B). Also he can set up some items for nasty combos.
If I had to give some tips :
-fight him horizontally, where his range lacks the most,
-keep an eye on the timer, the fart can kill from 1min30 of charge,
-if he lets his bike somewhere on the stage DON'T EVER LET HIM GET IT BACK. Seriously the bike has no timer so it can stay on the stage forever, hence forever nerfing his recovery (at least until his next death).
-if he ever goes near his bike go grab him,
-know how to use tires against him, also know that if a tire hits a shield or clanks with a hitbox it'll disappear.
That's it, have fun for this horrible matchup where you can't even use your OOS goodness.
I'll be totally honest, this matchup is damn near hopeless for jiggs.
I main Wario and secondary Jiggs. Jiggs biggest strength is horizontal spacing in the air, unfortunately Wario can space in the air in all directions, Jiggs' biggest strength becomes almost useless against Wario. he kills waaay faster and gets killed waaay slower. Jiggs can gimp Wario much better than Wario can gimp jiggs though, so I guess thats one area in which Jiggs shines. If any smart jiggs can land a dsmash on Wario, that should end the stock for Wario. Follow him offstage and hit him right as soon as he pulls out the bike. Jiggs has the second best offstage presence in the game IMO (after MK obviously). just nair and fair your way to victory when Wario is offstage.
Good lord please dont go for rests in this matchup. you will eat a full waft or a charged fsmash.
At max power, a half waft will kill jiggs from the centre of FD at around 40% maybe 50% with DI.
Jiggs can't even exploit Wario's biggest disadvantage AT ALL. at most, you can grab release on the edge of the stage into fair, which isnt really worth it. you can grab release into rest, but you will certainly fall off the side and die if you do.
as someone mentioned earlier, if a bike-happy Wario leaves his bike on the stage, you should get SUPER aggressive. keep him from destroying it and dont destroy it yourself. Wario's recovery is horrible without the bike. makes him SO much easier to gimp.
The bite isnt invincible. While it will ALWAYS beat a rollout, you can stall until the active frames of the bite run out. there is enough lag at the end of a bite(when Wario closes his mouth) for Jiggs to travel about the distance of FD and hit him before he can get shield up. the rollout is really just about mindgames in this MU. just dont try to use rollout to punish his landings or h'll just land with a bite(or b-reversed bite).
I'd say this MU is 65:35 and thats being generous to Jiggs. it's probably Wario's 3rd easiest MU after Ganon and maybe Bowser and those two characters even have infinites on Wario.
you wanna play defensive in this MU bcos Wario can beat all of your offensive options. hit fairs, bairs and pounds on the top of Wario to try and poke through bite(although pound always beats it) and to avoid that insanely fast shieldgrab.
Redone: any new tricks? Post em, and I will actually include it here, unlike last time.