N4N3RZ
Smash Journeyman
Made a short video about some things that can be done now since our beloved Up Air is not as jank
https://youtu.be/s4GxD2grrto
https://youtu.be/s4GxD2grrto
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Why not d-tilt to fair, doesn't it kill earlier?Made a short video about some things that can be done now since our beloved Up Air is not as jank
https://youtu.be/s4GxD2grrto
The patch notes don't say that, all it says is that is has a damage reduction. Do you have any statistics for the knockback values?it doesnt, the patch gave diddys fair a knock back reduction
Even if you can't find any statistics, playing a couple of matches will show you how late Fair kills now.The patch notes don't say that, all it says is that is has a damage reduction. Do you have any statistics for the knockback values?
yea its a buffered rarthe dtilt to bair is a rar bair right? 'Cause i can't tell :/
When you did the RAR back air, wouldn't perfect pivot be faster? Idk.. It true combos anyway but just wondering.I put them in the video thread already
It's kinda difficult but i overcame it through practice.It is considerably easier to rar than it is to perfect pivot. I can't even perfect pivot to the right.
I'm familiar with RAR, what is different about buffered RAR? I also understand the concept of buffering (at least loosely), I'm just unsure of how they apply together hereyea its a buffered rar
I see you mained diddy kong in brawl, and the same concept applies here. Buffering in brawl and smash 4 are the same.I'm familiar with RAR, what is different about buffered RAR? I also understand the concept of buffering (at least loosely), I'm just unsure of how they apply together here
I was reeeaaallly bad at Brawl though so this sadly doesn't help me muchI see you mained diddy kong in brawl, and the same concept applies here. Buffering in brawl and smash 4 are the same.
Well, a RAR is a reverse aerial rush basically doing an aerial when you jump in the turnaround animation and do an aerial. Buffering is doing an input when it's not actually possible so it will come out as soon as possible. Some inputs can't be buffered. You can buffer the back air right when the jump animation is over by quickly hitting jump+respective direction aerial. The advantage is usually on characters with short vertical hurtboxes like kirby so your aerial can connect. im not to good at explaining things but i hope u get it.I was reeeaaallly bad at Brawl though so this sadly doesn't help me much
yea, i understand the concept of RAR and buffering. You're saying the bair can be buffered during the jump?Well, a RAR is a reverse aerial rush basically doing an aerial when you jump in the turnaround animation and do an aerial. Buffering is doing an input when it's not actually possible so it will come out as soon as possible. Some inputs can't be buffered. You can buffer the back air right when the jump animation is over by quickly hitting jump+respective direction aerial. The advantage is usually on characters with short vertical hurtboxes like kirby so your aerial can connect. im not to good at explaining things but i hope u get it.